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Re: In order to stay in compliance with the T2A era.....
Posted: Sat Dec 06, 2008 6:53 pm
by Jaster
I agree with that to an extent Faust. If changing a mechanic which was part of the same era, even if it was only for a day, will balance out a class and make it more playable in more situations, without entirely nerfing an aspect of the game, I don't see why it shouldn't be implemented. I don't think the healing changes will hurt any class, they will just make healing based/dex based characters more effective in situations they can't now.
Some things were changed for a reason in UO by OSI that actually served a purpose ... I think this was one of them.
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 2:29 pm
by Red
I don't see anything wrong or unbalanced with dex based healing. To me, it isn't a game breaker though. Most people probably expect healing to be based on dex, and when it isn't, they find out that this is T2A Accurate.
T2A had most things right, but not everything. I'm fairly certain that the same calculations are still in place for the healing skill on the current shards.
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 3:27 pm
by Divvet
if anything it will make the dexxer a bigger contender. so maybe this would balance out the skill templates so there arnt so many hally mages and more of other classes.
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 3:35 pm
by BlackFoot
wont change that, people are hally mages cause they are the most versatile and fun to use

not because they wouldnt do well on a dexxer
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 3:42 pm
by Faust
The new healing system was already here a few months back. It was just never changed from the distro RunUO package to be more accurate to the era until that point. The inconsistencies have already been pointed out involving it. If this is added than theoretically pre casting should also be removed and obviously nobody would want that. This is also not taking into account that it was only active for a couple months before the UOR publish during t2a compared to the 15-18 months of the t2a time span. There is no reason to go back to this healing system since it existed during a time when pvp was at its worst in the history of pre:uor. The combat system here revolves around the mid level time frame of t2a. It makes no sense to add a healing system that was implemented at the end of t2a into a combat system that is based several months back. It makes more sense to use the healing system that was active during 80% of the time during t2a and that was used at the time that we base our combat system off from.
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 5:46 pm
by Jaster
T2A wasn't perfect Faust ... thats why they made changes to it ... keep the best of the changes to make this shard better than T2A. The best thing a shard can offer is balance and consistency. 9 out of 10 mages are Hally Mages here ... 19 out of 20 tourneys a Hally Mage wins ... the 1 time that doesn't happen is if a medi macer steps in and gets a few lucky streaks on his hits. You can say thats how it was, and yes there were a lot of hally mages. If during T2A a system came out that buffed a class without nerfing another, there is no reason to not put it in.
And to be era specific ... Hallys swing to fast and never did swing that way back in T2A. Speeding the wrestle timer added insta hit, and it also added hallys at wrestle speed (which was never in the game).
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 5:55 pm
by Thesbus
I am going to have to agree with the pro dexhealing agenda on this one. There is no reason why pre casting and dex based healing have to be mutually exclusive. They were both part of this era, they both helped classes without detrimental side-effect. Why have some things active at the same time that weren't on live back in the day, then not allow others. It is hypocritical and makes no sense.
Plus it would be nice not to have to GM magery on every character just to stand a chance in both pvm and pvp. Dexxer's shouldn't be limited to orc camp pvm while any caster can go tear up efreetis, ogre lords (if ogre lord island spawned them), etc. because they can get off a quick heal...quick cure...etc without having to use potions all day long.
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 6:44 pm
by Faust
A dexer will still need magery in the new healing system to be successful. Healing and curing is only reduced by a few seconds at a 100 dex.
The rules on accuracy have to be followed in this manner. We are replicating a t2a shard at its prime. This healing system was obvioulsy not during the prime of t2a. You simply can't take one item from a crappy period and include it into the section we are trying to replicate. All this does is make a mixed t2a that actually never existed, which is obviously not what were trying to do here. We're trying to replicate the particular era. Having the new healing system without the removal of pre-casting is creating something that in fact never existed in the history of Pre:UOR.
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 7:44 pm
by BlackFoot
leave as is
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 8:44 pm
by Jaster
so you are gonna tell me that this is a t2a server, but only up to a certain Part But not the better parts of it? when it comes to combat though because we have some stff that is from the same patch as the healing patch already. Take the rest out then as well or like you said yourself, it won't do much but shave a few seconds off heals so why not just add it if it's not significant but somewhat helpful?
Sent from my iPhone. (power outage)
Re: In order to stay in compliance with the T2A era.....
Posted: Tue Dec 09, 2008 10:30 pm
by BlackFoot
impressive thumb skills
dexers are powerful enough as is :/
Re: In order to stay in compliance with the T2A era.....
Posted: Wed Dec 10, 2008 11:31 am
by Xukluk Tuguznal
my two cents.
OSI/EA did a lot of strange things.
i.e. Removed Pre-casting, then added Dex based healing. Which imo the two should've existed together. Specially when you think of the time it takes for a mage to do a large amount of damage. A few seconds at times is what kills most dexxers.
A mage saves time by precasting a spell - Which to Balance this it is only logical that Dex Based healing is the way to go.
It's logical and an overall intelligent deduction of how things should've went.
Even more recently EA in all it's wisdom with AoS(Guess that isn't recent) Made it so once hidden, you could automatically stealth with no pause at all. However, they added a 10 second timer to Detect Hidden. Which makes no sense. Point being EA has been good for making good solutions, and horrible at implementing them.
________________
I completely understand the era accuracy. I even respect it. But, on a technical aspect of things. Dex Based healing is technically hands down t2a as it was implemented during era. It shouldn't matter at what point something came into play in era as long as it was in era. I think it's the staffs choice to play within the lines of the standard they've set for their work.
Just my thoughts on the matter. Course, I'm diggin secondage either way. It's just more braggin rights for me when a hally mage drops on the field lol.
Re: In order to stay in compliance with the T2A era.....
Posted: Wed Dec 10, 2008 11:41 am
by Faust
You also have to take into account that each patch past 2000 was a prelude for the UOR publish. Most additions during this time is technically a UOR feature. A great example of this would be the anti-macro code and power hour. This was a late t2a feature so should we implement this also? No one in their right mind would consider anything after the removal of pre casting to be considered the t2a era. This brief era of a couple months before the UOR publish is more like a step child to the t2a era. I personally don't consider anything after the last patch in '99 to be t2a at all. I would prefer everything here that was added during 2000 to be completely removed.
Re: In order to stay in compliance with the T2A era.....
Posted: Wed Dec 10, 2008 11:46 am
by Divvet
Jaster wrote:so you are gonna tell me that this is a t2a server, but only up to a certain Part But not the better parts of it?
I agree, it was in t2a, so whats the problem, you say it comes at the end of it, but still its in the t2a era, if you are going to disrigard changes that where made towards the end, then why not state that the server is t2a between the years or bla and bla, not just t2a.
Re: In order to stay in compliance with the T2A era.....
Posted: Wed Dec 10, 2008 11:55 am
by Faust
I feel sorry for anyone that thinks the removal of pre casting, items inside houses decaying, items in boats decaying, moonstones to go to trammel, the removal of the standard tinker traps, addition of anti macro code, and power hour is the "better parts" of t2a. Whoever thinks that these features were t2a obviously doesn't know what real t2a is. This is what you're insinuating if you think dex based healing should be implemented, because these same features were added before or around the same time this was implemented. By all means if you love these features than I guess whatever floats your boat is okay. However, the majority of t2a players would never consider these features t2a ever.