Re: Thinking of starting on UOSA, a question first.
Posted: Mon Oct 10, 2011 5:52 pm
Most things in the world are about settling on the closest match. The same could be said about UO.
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
Good luck. See you in a week when you fail to find a shard even remotely close to the awesomeness this shard has.Andrius wrote:Guess i'll continue my search for a shard with T2A rules and no statloss. The closest i found to that and to Siege Perilous ruleset was a shard called In Por Ylem, and it was AWESOME, but then they closed it... and made a shitty 2.0 version of the shard with worse rules....
RrrrrrrrrrrrrrrrrrrrrriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiggggggggghhhhhhhhhhhttttttttttttttttNergnog wrote:On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
(SIC)Nergnog wrote:recall around dengeons
Nergnog wrote:macroing.
I take it you have never tried to GM a lockpicker, plus you're comparing apples and oranges, but for the sake of argument:Nergnog wrote:I don't think I get your point. There are like eight or nine spots that I know of with the level four dungeon chests necessary to GM lockpicking. Yes, it gets tedious, but there is an enormous cost/pay off ratio. Lockpicks cost like 3 gold. Recall regs like 10. And about 20 minutes to do all the chests. You get gold, magic items and gems, all of which can be sold for pure profit. Plus, you can do treasure maps.
Resist on the other hand take thousands of reagents, tens and hundereds of hours of macroing and pays off little in and of itself. Yay, I GM resist. Plenty of people with GM resist will still die to magic and hally cycling. Plus it has no monetary payoff. Sure, it makes you less squishy, but it does not do anything on its own.
In conclusion, yes lockpicking you need to be there to get it to gm. But, it pays off lucratively immediately and can be used as just a "I'mma gonna fill up this last skill spot on my crafter/tamer/whatever to get some gold." Resist is useless on any not-for-combat character and takes much longer and much more money to GM. Even more importantly, resist must be GM'ed to be of maximum use. Lockpicking is nice to GM, but can be compensated for if it isn't.
That's the point, for me it isn't "something small", it's an extremely large issue, a gamebreaker for me. Depends on the person and personal prefference, i guess.Matty wrote:call me crazy but if the OP is so held up on something as small as this (especially since you can run another client), i'm gonna go ahead and say he never planned on joining UOSA to begin with.
Wrong.Nergnog wrote: On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
these days, my friend, you gotta take what you can get. this was over a decade ago. UOSA is the closest thing out there. i suggest you give it a shot. or you can continue to not relive the nostalgia and just nitpick on a message boardAndrius wrote:That's the point, for me it isn't "something small", it's an extremely large issue, a gamebreaker for me. Depends on the person and personal prefference, i guess.Matty wrote:call me crazy but if the OP is so held up on something as small as this (especially since you can run another client), i'm gonna go ahead and say he never planned on joining UOSA to begin with.
We went over this. I have my opinion, and you have yours.SoundofGod wrote:Wrong.Nergnog wrote: On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
Also, we are here to talk to someone who may want to play on the shard. I am sorry for having derailed the conversation, but the fact remains that we shoud persuade that person to join, not necromancer a moot point.Nergnog wrote:Look, lets just leave it at this: We both have different ideas about what 'hardest' means. You have your opinion and I have mine. A third person could find both these skills quite easy to raise but wrestling the hardest. I respect your opinion, and hope you respect mine. I think that what started this is that each of us stated our opinions as fact. Regardless, this conversation is getting no where. You will believe what you will and I will believe what I will, and niether will convince the other, so further discussion is futile.
Conversation Ended.
sorry spending a few days to to gm resist from 90-100 macroing < lockpicking 95-100 activeNergnog wrote:We went over this. I have my opinion, and you have yours.SoundofGod wrote:Wrong.Nergnog wrote: On a side note, resist is the hardest skill to gm. Don't give me lockpicking, all you need is 68.9 magery to recall around dengeons and some hiding. Resist gains .1 for every hour of macroing.
In case you missed that:
Also, we are here to talk to someone who may want to play on the shard. I am sorry for having derailed the conversation, but the fact remains that we shoud persuade that person to join, not necromancer a moot point.Nergnog wrote:Look, lets just leave it at this: We both have different ideas about what 'hardest' means. You have your opinion and I have mine. A third person could find both these skills quite easy to raise but wrestling the hardest. I respect your opinion, and hope you respect mine. I think that what started this is that each of us stated our opinions as fact. Regardless, this conversation is getting no where. You will believe what you will and I will believe what I will, and niether will convince the other, so further discussion is futile.
Conversation Ended.
Also, if you are worried about statloss, don't die. Roll with a few decked out friends and recall the moment you see even numbers.