Hally hit damage and hit % have been nerfed
Re: Hally hit damage and hit % have been nerfed
Pretty sure nothing has changed since I've been here. Sometimes you get bad streaks and sometimes you get good ones. If your logic says a different hally would change the % at which you land.....well maybe we should start there.

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Re: Hally hit damage and hit % have been nerfed
I think everyone feels like they always wiff kill-shots. It's psychological.
Re: Hally hit damage and hit % have been nerfed
1.Throw more purple pots.
2. Time your casts better.
3. Replace your crappy GM hally with one from the boxes upon boxes of magics you've probably got stashed, and collecting dust, in your tower.
2. Time your casts better.
3. Replace your crappy GM hally with one from the boxes upon boxes of magics you've probably got stashed, and collecting dust, in your tower.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: Hally hit damage and hit % have been nerfed
i am the king of tossing purple pots. i almost always roll with a good magic hally. timing spells, please son. you don't find it a little odd that you need a ghouls touch weapon + luck + purples to kill anyone good who's trying to escape?Malaikat wrote:1.Throw more purple pots.
2. Time your casts better.
3. Replace your crappy GM hally with one from the boxes upon boxes of magics you've probably got stashed, and collecting dust, in your tower.
Re: Hally hit damage and hit % have been nerfed
Not really. If you're purely on the defensive 1v1, chances are you're going to make it out alive. Hell, there's a good chance you'll survive a gank if you're moderately prepared.Matty wrote:i am the king of tossing purple pots. i almost always roll with a good magic hally. timing spells, please son. you don't find it a little odd that you need a ghouls touch weapon + luck + purples to kill anyone good who's trying to escape?Malaikat wrote:1.Throw more purple pots.
2. Time your casts better.
3. Replace your crappy GM hally with one from the boxes upon boxes of magics you've probably got stashed, and collecting dust, in your tower.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
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Re: Hally hit damage and hit % have been nerfed
It definitely seems like I've been missing more as well, and can never get that kill shot. However, its prolly due to the fact that I dont play as much and generally suck it up in pvp now. I wouldn't say the problem is with damage of weapons/spells, but how easy it is to heal pot + lesser heal back up to full. Without any stats on before vs after, this whole convo is pretty useless.
Re: Hally hit damage and hit % have been nerfed
Stop letting your son time your spells?Matty wrote:i am the king of tossing salads. i almost always roll with a good magic hally. timing spells, please son. you don't find it a little odd that you need a ghouls touch weapon + luck + purples to kill anyone good who's trying to escape?Malaikat wrote:1.Throw more purple pots.
2. Time your casts better.
3. Replace your crappy GM hally with one from the boxes upon boxes of magics you've probably got stashed, and collecting dust, in your tower.
♥ Baaaaaaaaaaam ♠
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Re: Hally hit damage and hit % have been nerfed
I think what you are seeing is the really bad random code. My friend and I have seen how bad the code is when you get 4-5 misses in a row, or 4-5 hits in a row, which is proof of terrible random code as that is almost impossible in true random.
I assume this server is using runUO's random code, which is junk. On Legacy (Free shard) our programmer wrote his own random code and it was awesome.
I assume this server is using runUO's random code, which is junk. On Legacy (Free shard) our programmer wrote his own random code and it was awesome.
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Re: Hally hit damage and hit % have been nerfed
http://propterhoc.wordpress.com/2007/03 ... -our-coin/
Seeing x hits or misses in a row is just a matter of seeing a pattern. Most patterns just seem totally random and you ignore them as such, but rolling 5 hits in a row sticks in your mind and makes you think "wow...". The chance of it happening is only 3.125%, it'll happen once every 32 hit/miss strings on average. No complaints here...
Seeing x hits or misses in a row is just a matter of seeing a pattern. Most patterns just seem totally random and you ignore them as such, but rolling 5 hits in a row sticks in your mind and makes you think "wow...". The chance of it happening is only 3.125%, it'll happen once every 32 hit/miss strings on average. No complaints here...
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Hally hit damage and hit % have been nerfed
I know right? I have a few pennies I flipped and they landed heads 4 times in a row, so I kept them. Not sure what to do with them as they're clearly not made correctly. Think they're worth anything?Victor Cassella wrote:I think what you are seeing is the really bad random code. My friend and I have seen how bad the code is when you get 4-5 misses in a row, or 4-5 hits in a row, which is proof of terrible random code as that is almost impossible in true random.
I assume this server is using runUO's random code, which is junk. On Legacy (Free shard) our programmer wrote his own random code and it was awesome.
Re: Hally hit damage and hit % have been nerfed
Hmmmm...sure, if you're smart you can get 1 cent for each.Mikel123 wrote:I know right? I have a few pennies I flipped and they landed heads 4 times in a row, so I kept them. Not sure what to do with them as they're clearly not made correctly. Think they're worth anything?

<ian> 2 chicks making out are not gay
Re: Hally hit damage and hit % have been nerfed
BTW only losers pick Tails in a coin toss
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Re: Hally hit damage and hit % have been nerfed
Using a coin example is a terrible comparison. No need to mock if you don't understand how random works, hell I barely understand. What I do know is you can't actually make code perform a true random task, only appear or fake randoms best as possible. If this server is in fact using runUO's Random code, there is no argument, because I know for a fact how terrible their random code is written.Mikel123 wrote:I know right? I have a few pennies I flipped and they landed heads 4 times in a row, so I kept them. Not sure what to do with them as they're clearly not made correctly. Think they're worth anything?Victor Cassella wrote:I think what you are seeing is the really bad random code. My friend and I have seen how bad the code is when you get 4-5 misses in a row, or 4-5 hits in a row, which is proof of terrible random code as that is almost impossible in true random.
I assume this server is using runUO's random code, which is junk. On Legacy (Free shard) our programmer wrote his own random code and it was awesome.
This is not game breaking or anything, but if they want to try and be like T2A OSI as best as possible, they had way better random code then runUO. Speaking with people on this server they have had many problems with AI code especially when dealing with All kill commands as a tamer. I haven't tested for myself, but apparently this still isn't working correctly. This would make me believe they have an amateur coder, which fine... dedication is what makes a realm be great, not your programming skills necessarily. Our programmer ended up rewriting most of runUO's code besides the "core" because of all the issues it has. Curious what this server has done.
IF people think I am being negative, let me say I am very much enjoying this server, just have a different view point when I use to help run one back in 2006.
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Re: Hally hit damage and hit % have been nerfed
Using a coin is a perfect comparison.Victor Cassella wrote:Using a coin example is a terrible comparison.
A coin has a 50% chance of turning heads or tails every time it is flipped. A weapon swing is a 50% chance to hit or miss every time swung against an opponent with an equal amount of melee skill. The chance of hitting 4x in a row is 6.25% (or 1 in 16 strings), you say this occurrance is an example of "bad code". No... it's something that WILL happen given enough swings or coin flips. 10, 20, even 100 misses in a row will eventually happen given enough time.
Try flipping a coin for a little while and see how long it takes you to get 4 heads or tails in a row... it is the statistical equivalent of swinging your weapon.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE