CTF

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Ronk
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Re: CTF

Post by Ronk »

Jaster wrote:Comparing CTF here to the CTF i played while on Defiance ...

Similar map set up, potions were not allowed if i remember correctly, but in order to win a ctf, you had to have teamwork. A portion of the team would have to defend, and a portion of the team would have to flag run. Wall of stone worked in this allowing teams to block off doorways for a few seconds to kill people. Teamwork is key.

Right now a CTF winning team can have 1 person that flag runs and pots his way to and from an enemy flag grabbing it a few seconds after their own flag is snagged. Flag gets reset because it was a few seconds before he grabbed it, cap, rinse, repeat. No teamwork involved - 1 man show.
I agree. But disabling potions as a whole is not the answer. Instead, if anything, only red potions and food should be disabled. Timing heal potions is a crucial aspect to entertaining play..you can't chug them super fast and if you use them unwisely the delay can kill. Heal potions also provide a way to avoid dieing to sync dumps.

Cure potions are necessary. Otherwise, as with certain other modes, anyone without magery is effectively barred from competing. Not to mention I can't see how anyone can argue that having cure potions is bad.

Strength and Agility potions...again...they are nice to have for those who come prepared and remember to use them. They aren't required, of course.

I do agree that the unlimited red potion usage kinda sucks. When someone goes for my flag I tend to block the door with other orcs but this is fairly useless since they get by. The question is, do you ban food/red potions out right (which would make for a macer hay day) or do simply slow down how often they can be used?

I do believe wall spells, teleport, and hide should all be allowed in CTF.
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Re: CTF

Post by Jaster »

Heal/Cure potions allow the players to run non-stop and not lose health. The Total Refresh put is just unlimited push through. Dexers would be fine with a mage healing them and curing them in teamplay. Dexers during this era were not very good alone, especially without the ability to hide or run off screen [which you can't do in ctf anyway]

No potions would make it more strategic instead of macro spam. The flag pick up macros wouldn't seem so bad because that person/team would have to fight their way in and out with a few changes that I compared DFI to UOSA with [ i.e. wall of stone, no potions]

CTF should be a strategy and team event, not a clusterfuck of macros spamming and potions chugged. The team leader is the person who knows how to time potions/greater heal/flag macro spamming the best for their team.
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Re: CTF

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Jaster wrote:Heal/Cure potions allow the players to run non-stop and not lose health.
Apparently you don't understand how potions work then...because as far as ive been able to tell I can't just hold down the chug key for instant health. This isn't diablo. There are delays and the delay is significant enough to make a person have to use it wisely.
Jaster wrote:Dexers during this era were not very good alone, especially without the ability to hide or run off screen [which you can't do in ctf anyway]
Yeah, I keep hearing this. Funny that the Bloodrock dominated on Great Lakes for most of its existance if mere dexxers without magery sucked. No, dexxers do just fine. Until you start banning their equipment.
Jaster wrote: No potions would make it more strategic instead of macro spam. The flag pick up macros wouldn't seem so bad because that person/team would have to fight their way in and out with a few changes that I compared DFI to UOSA with [ i.e. wall of stone, no potions]
Heal and cure has nothing to do with the flag pick up. Total Refresh and Food is the only thing that prevents blocking and blocking is what would make flag capture more difficult and require more teamwork.
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Re: CTF

Post by BlackFoot »

just do what you do for tournaments, have an anythign goes ctf and a restricted ctf
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Re: CTF

Post by Jaster »

Ronk wrote:Apparently you don't understand how potions work then...because as far as ive been able to tell I can't just hold down the chug key for instant health. This isn't diablo. There are delays and the delay is significant enough to make a person have to use it wisely.
Or apparently I do because I never said you can hold down the key, but you can run and chug as the timer is up, and not stop moving, while others have to stop to cast or chase you as a dexer to do damage to you, which is an unlikely kill as its been proven.
Ronk wrote:Yeah, I keep hearing this. Funny that the Bloodrock dominated on Great Lakes for most of its existance if mere dexxers without magery sucked. No, dexxers do just fine. Until you start banning their equipment.
Bloodrock dominated GL bc they outnumbered everyone when they fought. How often do Orcs fight solo? Did you see the videos they put up from Trinsic on this shard? ... they did very well in it bc whens omeone came within a few tile of where they were hidden/stealth'd, that person instantly got killed by 6 vanq heavy xbow shots ... not to difficult IMO.
Ronk wrote:Heal and cure has nothing to do with the flag pick up. Total Refresh and Food is the only thing that prevents blocking and blocking is what would make flag capture more difficult and require more teamwork.
If you are going to take out 1 potion from an event, you have to take all out. Healing and Curing is a big part of any event, bc if you don't heal, you are dead , thus a flag return. If you don't have heal and cure pots, running and spamming refresh pots and food will only get you so far without casting a heal/cure or a bandage unless you are working as a team.
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Re: CTF

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Jaster wrote: Or apparently I do because I never said you can hold down the key, but you can run and chug as the timer is up, and not stop moving, while others have to stop to cast or chase you as a dexer to do damage to you, which is an unlikely kill as its been proven.
Thus is the nature of potions. I am not gonna argue the balancing effect between having to cast a spell or drink a potion vs being able to shoot a stable always hit spell vs having to stop moving, then get close, then hope for a 50/50 chance of hitting.
Jaster wrote: Bloodrock dominated GL bc they outnumbered everyone when they fought. How often do Orcs fight solo?
No, not usually. At least not in the era on GL when I was there. Because we had so many wars we were often times far out numbered.
Jaster wrote: Bloodrock dominated GL bc they outnumbered everyone when they fought. How often do Orcs fight solo? Did you see the videos they put up from Trinsic on this shard? ... they did very well in it bc whens omeone came within a few tile of where they were hidden/stealth'd, that person instantly got killed by 6 vanq heavy xbow shots ... not to difficult IMO.
Lol, 6 vanq heavy xbow and instant kill? Did we breath fire and shoot lightning out of our arses too? I wish we had six orc archers and could afford to bring vanquishing heavy xbows to an event where we were surely to die but alas, we are just orcs. At most there was a single power vanq in there somewhere but I am not sure if Yul decided to bring it or not, I was under the impression he left it. And instant kills? Yeah...xbow's miss 50% of the time like any other weapon.
Jaster wrote: If you are going to take out 1 potion from an event, you have to take all out. Healing and Curing is a big part of any event, bc if you don't heal, you are dead , thus a flag return. If you don't have heal and cure pots, running and spamming refresh pots and food will only get you so far without casting a heal/cure or a bandage unless you are working as a team.
The more you take out the more it dumbs the entire event down into plain boring. Just like 1v1 tourneys. They are boring, everyone casts the same spells and uses the same equipment with an occasional exception.

Personally, I don't think anything needs to change. I have no problem blocking people even if they have red potions. As soon as they push through you take a step and they are blocked again. I don't expect 'solo mages' to understand such tactics though, they would prefer to just bend the events rule set to fit their template rather then adapting.
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Re: CTF

Post by Jaster »

Ronk ... I am a team leader in 95% of the CTF events, so if something changes so be it, otherwise I don't care. I was offering suggestions to the already suggested ones in this thread.
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Re: CTF

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Jaster wrote:Ronk ... I am a team leader in 95% of the CTF events, so if something changes so be it, otherwise I don't care. I was offering suggestions to the already suggested ones in this thread.
Which reminds me, there should be no 'team leader' in CTF. Awarding a bonus to one person for the most flag captures encourages solo play instead of team work.
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Re: CTF

Post by alatar »

Ronk wrote:
Jaster wrote:Ronk ... I am a team leader in 95% of the CTF events, so if something changes so be it, otherwise I don't care. I was offering suggestions to the already suggested ones in this thread.
Which reminds me, there should be no 'team leader' in CTF. Awarding a bonus to one person for the most flag captures encourages solo play instead of team work.
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Re: CTF

Post by Hemperor »

Remove team leader.

The whole USA guild has flag scavenged, I don't even bother fighting flag carriers anymore, you dump everything on them and you don't even see the flag hit the ground. This needs to be fixed somehow, soon.
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Re: CTF

Post by Mirage »

Ronk wrote:
Jaster wrote:Ronk ... I am a team leader in 95% of the CTF events, so if something changes so be it, otherwise I don't care. I was offering suggestions to the already suggested ones in this thread.
Which reminds me, there should be no 'team leader' in CTF. Awarding a bonus to one person for the most flag captures encourages solo play instead of team work.
I agree with this also. It would force people to be team players, rather than everyone trying to be a "hero" and running for a flag so they can get a 2 point trophy. If you're good at capturing flags that is contributing, so is defending, blue healing, and everything else that is required to win a CTF.
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Re: CTF

Post by Hemperor »

Remove team leader!! I don't even think it should be tracked or announced, let alone rewarded.

Same for double domination, team leader is that one asshole precasting EB stealing everyone's kills but doing nothing helpful
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Re: CTF

Post by DrFaustus »

Perhaps adding in a reward for best Defender might also work...

Team Leader:
Team Defender:
Derrick wrote::cry: :( :o :lol: :roll: :wink:
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Re: CTF

Post by Hemperor »

DrFaustus wrote:Perhaps adding in a reward for best Defender might also work...

Team Leader:
Team Defender:
I'm not sure how you would score someone as a defender. The only thing that should be recognised and rewarded as is the TEAM. These events have no team work whatsoever and it really pisses me off.
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Re: CTF

Post by Mirage »

DrFaustus wrote:Perhaps adding in a reward for best Defender might also work...

Team Leader:
Team Defender:

People disregard the objective when you start offering more trophy points for being a hero. Take team leader out, it's a team game. Not one person has ever not said "god my fucking team sucked" before.
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