Re: Non-pausing saves?
Posted: Sun Mar 25, 2012 5:02 am
Gotta put my 2 cents in here:
I've played UOSA since one month after the server started. I recently came back after basically quitting (only logged in to refresh houses) over a year ago. I noticed the server is better than ever before, except for TWO things-- no events and horrible world saves. These two things make me hardly ever play, due to lack of motivation to LEET PVP and farm balrons again for the 1000th day in a row.
The events topic is one already talked about in other threads, but the world saves are getting ridiculous. Due to 75% of the population of this shard being griefers with no life, people will continue to hoard shit just because they can. If we had another CUB event, this would get rid of 90% of the items in players' houses.
Dunno how many of you were here for the previous CUB, but this is how it works. You get a varying amount of tickets for trashing an item into a special trash can at the bank. Better weapons/armor/items gave higher ticket values. Pretty much every player on here trashed all of their items except power+, fort+, etc. They also ran crafters as much as possible, crafting and trashing items (also reducing the amount of resources in-game).
Admins - please read this: Yes, players will continue to hoard items after another CUB is done. But for the time being, world saves drop back down to 1 second. At least for a year or two, the problem is solved. Then you do another CUB to fix the problem when it arises again. Seriously, who cares about more players having neon hair or dyed furniture. Its 2012 and we're playing a 14 year old game. Give the players what they want, and the shard will grow. Take away things like daily events and cool rare items, and the shard will die. Long-term players grow bored with doing the same thing, day after day, on UO. Throw em a bone here and there, guys! A few extra rare items won't do anything to the economy, it will just allow newer players to have access to neon hair and useless crap like statues.
I've played UOSA since one month after the server started. I recently came back after basically quitting (only logged in to refresh houses) over a year ago. I noticed the server is better than ever before, except for TWO things-- no events and horrible world saves. These two things make me hardly ever play, due to lack of motivation to LEET PVP and farm balrons again for the 1000th day in a row.
The events topic is one already talked about in other threads, but the world saves are getting ridiculous. Due to 75% of the population of this shard being griefers with no life, people will continue to hoard shit just because they can. If we had another CUB event, this would get rid of 90% of the items in players' houses.
Dunno how many of you were here for the previous CUB, but this is how it works. You get a varying amount of tickets for trashing an item into a special trash can at the bank. Better weapons/armor/items gave higher ticket values. Pretty much every player on here trashed all of their items except power+, fort+, etc. They also ran crafters as much as possible, crafting and trashing items (also reducing the amount of resources in-game).
Admins - please read this: Yes, players will continue to hoard items after another CUB is done. But for the time being, world saves drop back down to 1 second. At least for a year or two, the problem is solved. Then you do another CUB to fix the problem when it arises again. Seriously, who cares about more players having neon hair or dyed furniture. Its 2012 and we're playing a 14 year old game. Give the players what they want, and the shard will grow. Take away things like daily events and cool rare items, and the shard will die. Long-term players grow bored with doing the same thing, day after day, on UO. Throw em a bone here and there, guys! A few extra rare items won't do anything to the economy, it will just allow newer players to have access to neon hair and useless crap like statues.