It's reading comprehension....the first to gate gets blocked in because they see the gate open so anyone who comes through that gate after gets blocked in and because it was rare everyone just gated at the same time they were made short work of. 6 pks on one or two blocked players would cut them down pretty fast if they had the time to rush the gate and barricade it off. Thereby also dooming anyone who followed.
nightshark wrote:the guy who wrote this post sounds more like an archaic type.. he may also have no clue what he's talking about. be careful who you listen to
My you are quite a sassy little twink aren't you...
*tests purple pot on peaced mobs tangled up in wrong to trap a provoker who fell over his feet in the path of aggro after having agility cast on him by my compatriot before bashing his bones with my Q-staff
Yes, don't listen to me

Earthquake would have stirred the entire nest but we felt it unnecessary
Dont just stand there Master Ogre Lord...kill the minstrel who robbed you of your senses
Now lets see what Energy Field in Ophedians would do or a bottle neck at red mages?
Thinking differently isn't wrong...the outcast from the herd tends to the way of the predator. Sticks and Stones may break your bones but names make me laugh to as how funny....
You see...I am evolving having began fresh again as a worm of a newb. Having no teacher on the paths I choose I am stretching out into unfamiliar territory.
It's really disheartening to see so many lone wolves, your builds would change so much into a much needed era of diversity.
You see Peace makes those affected to forget their targets...which means you can hit a spawn without retaliation as long as it is in effect if you had been in combat prior to and as long as you did not attack last. If you attack them after for the first time or attack last or double click they will engage/reengage you.
Tossing a potion, attacking them from afar by targeting them to attack, or otherwise doing damage to the lot will all spur them into action as soon as it is taken...makes you the target immediately after, but spawn targets closest enemies (other players) first and foremost if they had just prior had an aggressive act such as provoking committed upon them.
It just doesn't make sense to just wait for peace to wear off to trap your target when you can just as easily provoke aggro immediately, and those means which target several at once are the fastest way to return the natural order. Click pot throw it right away peace out, it explodes and viola...instant chaos
You see how many vets say it was useless...now I tell you one way (though I found several) why it is not. So its very true, you should question what anyone tells you. Including these others who pretend to know it all. And don't you dare deny it... all you said it was useless.
Now let's see how many of you go about in trying this especially on PK runs... positioning for another to take the aggro always gives the advantage on the field. Something as trivial as a skeleton can ruin your small window to meditate effectively as an example. A peacer in your group can help remedy this. Or peacing a difficult spawn as soon as it appears on screen then stopping short to where your persuer would be the primary target. (But I assure you there are a variety of other uses for this skill that was deemed unnecessary and at most a gimmick, provoke isn't quick enough in combat and is a distraction having to draw two targets and it wont stop other spawn from targeting you)
But these are things that people who were told the earth was flat can't see around. Your problem, not at all mine. Maybe you should find peace and meditate on how not to be so judgmental?

You can applaude now
I still won't tell you everything I learned however

consider this bit of knowledge as your reward for daring to make mention of me
Now get back to your fun...brat , lest you are taking your time at present to mingle with the rest of the sheep
