Stealth and Snooping

Topics related to Second Age
User avatar
chumbucket
UOSA Donor!!
UOSA Donor!!
Posts: 4862
Joined: Sun Jun 08, 2008 10:55 pm
Location: IN UR BAG, STEALIN UR GLD

Re: Stealth and Snooping

Post by chumbucket »

GuardianKnight wrote:Taking this game and the topics we create here too seriously is the surest sign that you are going to stress yourself out and won't be here too long.
GTFO, GK.

GuardianKnight
UOSA Donor!!
UOSA Donor!!
Posts: 5120
Joined: Tue Jun 30, 2009 7:00 pm

Re: Stealth and Snooping

Post by GuardianKnight »

If it were up to you, I'd have to GTFO of everything. Cruel whip cracker.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson

User avatar
chumbucket
UOSA Donor!!
UOSA Donor!!
Posts: 4862
Joined: Sun Jun 08, 2008 10:55 pm
Location: IN UR BAG, STEALIN UR GLD

Re: Stealth and Snooping

Post by chumbucket »

BUT YOU DON'T LISTEN.

Elph
Posts: 213
Joined: Fri Oct 12, 2012 6:54 pm

Re: Stealth and Snooping

Post by Elph »

I think a person can make a fairly clear distinction between changes that give the game a more realistic feel and provide freedom of action in the game vs. actions which unrealistically limit action for the sake of safety. It might not be an easy line to draw, but the decisions were made for reasons. To some degree, there will be argument on things involving safety that people will hold strongly too, house deeds being noobied, perhaps, blessed items, probably more. I don't have a good solution to these disputes, although I don't believe many of them are so contentious that the shard would lose players. However, if someone logs in and finds that some of these safety changes are implemented, or that thieves appear nerfed, then they might not stay. Personally, I'm just going to work on my timing and stealth early enough that I can quickly hide next to a person, then the only 10 second wait will be between hide and steal. While this makes my job as a stealth thief harder, it's not impossible.

I'm not totally anti-safety, I just don't see the sense in being able to walk while stealthed, but only being able to snoop while using the lesser skill of hiding alone.
Image

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Stealth and Snooping

Post by archaicsubrosa77 »

Apocalypse wrote:
archaicsubrosa77 wrote:maybe it should be T2A how it should have been
I agree with the concept your aiming at here. The problem is that how it "should have been" is open for debate and would just cause more headaches for the admins. Making it "how it was", while it may have its headaches now and then, at least has some concrete evidence for the majority of topics and we don't have to debate EVERY aspect of the game as to how it "should be".
:cry: I know totally sucks. The only things that should be considered if that were implemented is 1.) Does it make the Game more fun or less fun 2.) Was this at any time implemented in the Second Age.

I know something like that has the potential to cause headaches though. But it does seem like we are stuck at the end of the age good or bad rather then the whole era and cherry picking the good things from the bad.

I guess morph spells and just running up to players or waiting for them to loot corpses will have to be the way to go. Adaptation is key unless you are a townie where people just stand around all the time. Stealthing may be only really beneficial for evasion and for oppurtunist killers. Other then that 20 seconds is a real long time to attempt to steal something.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Elph
Posts: 213
Joined: Fri Oct 12, 2012 6:54 pm

Re: Stealth and Snooping

Post by Elph »

On the one hand debates could cause headaches, on another, stagnation can also lead people to become bored. Once the shard is a perfect replica, it might grow tiring for some. When UO was actually in T2A, players had new expansions to look forward to. OSI just fucked it up.
Image

malice-tg
UOSA Donor!!
UOSA Donor!!
Posts: 309
Joined: Sat May 31, 2008 12:11 pm

Re: Stealth and Snooping

Post by malice-tg »

Elph wrote:
Kaivan wrote:UOSA has a target date of November 23, 1999 with a goal of replicating the mechanics available at the time.
Well damnit. Can't say I agree with setting a date regardless of the sorts of changes that were made, but who am I to disagree? This place seems to be the last bastion of UO that even attempts to replicate the atmosphere I so enjoy. I suppose I'll have to tolerate some of the global warming.
dont sweat it guy.. just run up and hide near people to snoop. then stealth away as needed .. you can invise spell and stealth right away :)

UsualSuspect
Posts: 415
Joined: Sat Feb 18, 2012 10:24 pm

Re: Stealth and Snooping

Post by UsualSuspect »

this has been complained about before and will be again. The only fun to be had here requires ghost spies at every major hunting area, 3 friends and runes everywhere so you can gate right on top of someone with FS precasted. Or if you have fun hunting monsters and crafting and being gated/FS'ed then ya, fun too. My thief was my favorite toon in UO:R. Macing/healing thief, crushing blows pwned. It seems any time I use my thief in town here, I get an npc 20 tiles away to call guards on me and get whacked instantly. Boo. It is still possible to piss people the hell off and get items on a thief, but you either have to convincingly be not a thief, or spend forever waiting for them to hold still long enough for you to hide and then snoop, then hope they don't move for ten seconds. It's pretty lame. Your best bet is to not even have stealing/snooping, just make a toon with mage med hide stealth and follow people around until they gate to their house, then loot it. :P

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Stealth and Snooping

Post by archaicsubrosa77 »

Here is a temp I am setting up

Swords
Tactics
Healing
Stealing
Snooping 90
Anatomy 80
Resist 80
Magery 50

100 str 100 dex 25 int

This means I have to record a macro to pop open a pack every time having it predesignated to a hotkey and then perhaps even retarget absolute targets in a steal macro. I was thinking of making this a perma red as I remember there is a thieves guild in Buc's and when I have counts just rely on being a notoriety thief when I am targeted first and being a murderer that isn't hard to do.

Usually macing goes well with thief templates as you can use mace weapons to heal but I am focusing more on disrupt then anything else. Also I am making this female, armor does hinder stealing but this a murderer thief and isn't worried at all about taking counts so I will be in constant battle. Being able to cover leather with a removeable plate breastpiece will come in handy. Mostly runes and that effect would be targeted first so it's not like the armor will render the skill useless. It's Nab and Stab not Nab and Run. The whole point is to take everything, killing them is the best solution.

Yes this is not a solo temp, a mage healer would be beneficial to run with. Also in the case of nabbing the means of escape, a two minute wait is all that is required after your last attack before killing them, unless of course you trick them into following after you through a gate 8)

In most cases it is unlikely a red would steal from you, this element of surprise as well will cause alarm so even if you bring them close to death and nab a couple things before they recall...all the better. Haste makes minor details a blur.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Post Reply