Re: Server Wipe
Posted: Sun Nov 11, 2012 6:16 pm
More regulations on housing! Tax the rich! Redistribute the wealth! 

A forum for discussion of Second Age UO Shard
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The housing issue is not as bad as it appears. As an example, I took a quick sampling of the total number of houses in the world, and assumed that the number of unique IPs on the server at the same moment that I counted the total number of houses was both the total number of players who played on UOSA, and that none of the IPs actually had more than one person behind it. The resulting number of houses per IP was only at 9.74 under these extreme assumptions. So, when it comes to houses, UOSA really doesn't have some pandemic problem.GuardianKnight wrote:Too many houses owned by the same people and just being held. 15 houses per person. This was ok on OSI because you were paying for 3 accounts. It isn't ok here because it's free, obviously.
It should be 5 houses per IP. This would open up space for any new player that comes here and we'd lose a lot of the complaining that new players do about not being able to get a house.
The way housing is right now, it more mimics a exploit to the system, rather than a game feature.
as fun as a wipe sounds I think this guy is totally right. to go a bit further, I doubt we would have much of a difference in wealh/thousing distribution after some given amount of time. It's like the pareto distribution of wealth; the smaller percent basically always holds more of the society's wealth. I'm sure in a video game this is even more true; the rich players get way way rich compared to someone who doesn't play.RoadKill wrote:How does this exactly help the situation? Wouldn't we just be in the same place again after 2+ years?
GuardianKnight wrote:Bunch of of dropped our houses and quit, kaivan. We became part timers.
Look at the BIG housing and then check the ip of people who actually login. How many of those massive castles are owned by people who actually play? I'm thinking less than half.
That number is not true though, you know that not ever IP has 9.74 houses, most have none, so that still makes a few ips that have 50+ houses to compensate for those that have none.Kaivan wrote:
The housing issue is not as bad as it appears. As an example, I took a quick sampling of the total number of houses in the world, and assumed that the number of unique IPs on the server at the same moment that I counted the total number of houses was both the total number of players who played on UOSA, and that none of the IPs actually had more than one person behind it. The resulting number of houses per IP was only at 9.74 under these extreme assumptions. So, when it comes to houses, UOSA really doesn't have some pandemic problem.
Players here are not allowed to own as many houses as they want. Players are allowed, at maximum, 15 houses due to our 3 account per person limit.Griffeth wrote:I agree, i think they need to some how force a limit per a IP 3 hours per 1 ip. and anymore maybe punishable by a ban or something. as a new player it seems insane like all the exploration has been taken out by all these people taking the whole housing market. Makes me wish UoSecondage age has 2 shards, one where anyone can own as many houses as they want like this and then a more strick one i hope the server crashed like it did and some how wipes all saves, and then we are forced to start over,
Actually, this isn't true. For one, for players to own 50+ houses, they would need to have more than 3 times the legal number of accounts, and have houses placed on all of them. This is a very unlikely scenario, and is grounds for termination of accounts when it happens (also, assuming this is a problem, the same issue would exist for a 3 house per IP rule as well). Additionally, the more pragmatic and evidence based position with housing is that not all players are logged in at the exact same time, and in fact, many players only play on specific days. This more reasonable position gives us a much better idea of the number of houses per IP (this doesn't even include multiple players behind each IP), which is a lot closer to 3.7 per IP, assuming that 90% of the IPs we see on a daily basis are unique players, and that it accounts for all players on UOSA.Griffeth wrote:That number is not true though, you know that not ever IP has 9.74 houses, most have none, so that still makes a few ips that have 50+ houses to compensate for those that have none.Kaivan wrote:
The housing issue is not as bad as it appears. As an example, I took a quick sampling of the total number of houses in the world, and assumed that the number of unique IPs on the server at the same moment that I counted the total number of houses was both the total number of players who played on UOSA, and that none of the IPs actually had more than one person behind it. The resulting number of houses per IP was only at 9.74 under these extreme assumptions. So, when it comes to houses, UOSA really doesn't have some pandemic problem.
I agree there, since this if free shard and there is no incentive to donate other then just having a fancy title in the forum. Could possible make some kind of gold allowance that needs to be in the bank for each house to be paid. But i guess there would be a dramatic change of the game. I just heard many people say that it would be harder to be paying say 15x3 a month for 45 each month to maintain the three accounts, could take into effect, cause really the only limiting factor of unlimited free accounts is land mass. its not growing any larger.Kaivan wrote:[ Additionally, the more pragmatic and evidence based position with housing is that not all players are logged in at the exact same time, and in fact, many players only play on specific days. This more reasonable position gives us a much better idea of the number of houses per IP (this doesn't even include multiple players behind each IP), which is a lot closer to 3.7 per IP, assuming that 90% of the IPs we see on a daily basis are unique players, and that it accounts for all players on UOSA.
I'm not sure what connection between donations and housing you are pointing to, but the point that I was making is that under much more realistic assumptions, the number of houses per IP is so low that the extra accounts have no significant effect on the total number of houses that are actually owned. Thus, there is no real "monopoly" of housing on UOSA, and no preventative measures need to be put in place.Griffeth wrote:I agree there, since this if free shard and there is no incentive to donate other then just having a fancy title in the forum. Could possible make some kind of gold allowance that needs to be in the bank for each hose to be paid. But i guess there would be a dramatic change of the game. I just heard many people say that it would be harder to be paying say 15x3 a month for 45 each month to main tain the three accounts, could take into effect, cause really the only limiting factor of unlimited free accounts is land mass. its not growing any larger.Kaivan wrote:[ Additionally, the more pragmatic and evidence based position with housing is that not all players are logged in at the exact same time, and in fact, many players only play on specific days. This more reasonable position gives us a much better idea of the number of houses per IP (this doesn't even include multiple players behind each IP), which is a lot closer to 3.7 per IP, assuming that 90% of the IPs we see on a daily basis are unique players, and that it accounts for all players on UOSA.
EDIT:
ADD= Like it would not even have to be a substantial amount, say for the lowest house priced at 44k gb for the deed, would be deducting say 4.4k from the bank each month. Then where the largest the castle would be deduction around 106k each month from the bank. Or if you paid/dontated, could be some kind of premium that would wave the fee. ((I know alot of people who have been playing this server or even just everyone in general will hate my ideas)) <- But they are just ideas to try and work with the world, and over come some of the problems that have arisen on this established shard. Maybe one day some one will think of implementing my idea on a shard that is still in development to combat the Monopoly that has happend on this shard.