Poll: Shorten 1 v 1 timer to 5min

Topics related to Second Age

Shorten 1 vs 1 timer?

Yes (5 minutes)
19
56%
No (10 minutes, or 5 per fighter)
15
44%
 
Total votes: 34

Marcaeus
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Marcaeus »

Every fight would go into sd. Meh... turning a tourney fight into luck instead of skill is lame, if time is an issue make more arenas to reduce wait.

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Faust
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Faust »

Hemperor wrote: i think tourneys have really gone to complete shit since the new pvp patches, they used to be fun as hell...maybe we are still trying to hold on to something that is already lost forever?
Actually the tournaments are better than they were previously. All it was previously was chinging with a katana and swapping to a hally with a prepped exp/ebolt. If you think the current system is random luck that was beyond ridiculous when it came to luck. I'm not saying it is the best thing in the world right now, because PVP definitely needs fixed asap. Derrick is planning on putting the new possible changes up on test center real soon. I think you're the only one holding onto anything to be honest. I think your main problem is that you don't entirely understand the concept behind the PVP during t2a. You could manipulate your previous weapon timer by reducing it. During t2a this was believed to be caused by casting spells, but this was only out of ignorance based around the combat timer only subsiding when you're not moving. Try understanding how the mechanics work and I think you would get a little more insight on how t2a pvp really worked.

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Hemperor
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Hemperor »

Faust wrote:
Hemperor wrote: i think tourneys have really gone to complete shit since the new pvp patches, they used to be fun as hell...maybe we are still trying to hold on to something that is already lost forever?
Actually the tournaments are better than they were previously. All it was previously was chinging with a katana and swapping to a hally with a prepped exp/ebolt. If you think the current system is random luck that was beyond ridiculous when it came to luck. I'm not saying it is the best thing in the world right now, because PVP definitely needs fixed asap. Derrick is planning on putting the new proposed changes up on test center real soon. I think you're the only one holding onto anything to be honest.
Well Faust, that was my opinion, but I can gurantee it is also the opinion of many others. I remember pvp before being a lot more cast based, right now all it is is waiting for hally hits...waiting for hally hits....hally hit, drop eb...harm...harm...harm... everyone has the same game plan.
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Faust
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Faust »

What exactly is the difference between waiting for a few katana hits and swapping to a hally waiting for a hally hit with a prepped ebolt or exp? It is no different minus the removal of multiple luck based swings and relying on one luck based swing now... At least now you can somewhat control the way the fight goes with the combat timer. Previously it was completely static being nothing but luck based. There was no control over the situation and it came down to who hit the most and casted ebolt and lightning to folllow up with the kill. Hopefully the new combat changes go in and it will actually mean something to counter a refresh.

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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Hemperor »

Faust wrote:What exactly is the difference between waiting for a few katana hits and swapping to a hally waiting for a hally hit with a prepped ebolt or exp? It is no different minus the removal of multiple luck based swings and relying on one luck based swing now... At least now you can somewhat control the way the fight goes with the combat timer. Previously it was completely static being nothing but luck based. There was no control over the situation and it came down to who hit the most and casted ebolt and lightning to folllow up with the kill. Hopefully the new combat changes go in and it will actually mean something to counter a refresh.
I look forward to to seeing them on the test shard.
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[22:26] <ian> why am i making 3750 empty kegs
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Faust
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Faust »

I would highly suggest re-reading the article and understanding the concept behind the old and new systems. Understanding how the PVP worked in t2a is very important. It is quite similar to the system that exists right now, but making someone waste their refresh will mean a lot more. Also, timing your combat swing will also play a huge factor or you will be severely screwing up your combat timer because of the equip delay. This will add a boost in the skill factor for the PVP.

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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Hemperor »

I find it funny that you even suggest disabling precasting gheal, when you are so against any other modification that would make this shard better but is much less of a change then disabling the precasting of a spell.
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[22:26] <ian> why am i making 3750 empty kegs
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Faust
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Faust »

Disabling pre casting greater heal is on the same lines as using pots, magic weapons, and poisoned weapons. It was a mutual consesus and standard rule not to be used during duels in '99. Prep healing leads to a stalemate in a tank mage vs tank mage fight. At least if both individuals have a half decent amount of skill. I'm not suggesting to remove prep healing from field fights that would be obscure. Making the same suggestions that you are adding by altering PVP to make it "better" is the exact same thing that killed all other preceeding t2a shards. Being accurate is the only viable approach a t2a shard should ever rely upon.

Danath
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Danath »

[quote=

Matches are 20 minutes long currently?

5 minutes is fine...

[/quote]


If they are 20 just make them 10 and see how it is i think 20 is way to long to wait for these precasters that just try to get to sudden death.

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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Teknix »

wow i didn't think this would be such a good poll :?


please continue
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Mazer
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Mazer »

And here's Faust once again defending the PvP system claiming 'it's better now than it used to be.' There's a reason why so many fights end up in sudden death but you're still oblivious.

I can understand saying 'this is accurate, deal with it' but drop the BS please.

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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Teknix »

Danath wrote:[quote=

Matches are 20 minutes long currently?

5 minutes is fine...

If they are 20 just make them 10 and see how it is i think 20 is way to long to wait for these precasters that just try to get to sudden death.[/quote]


matches are 20 minutes long when the event is 2 vs 2 (5 minutes per fighter)
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Ronk
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Ronk »

I don't do 1v1's....but why not just have everything do max damage in sudden death? Each weapon hit...max damage. Each spell...max damage. Each heal...max, uh...i dunno.
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Hemperor »

Ronk wrote:I don't do 1v1's....but why not just have everything do max damage in sudden death? Each weapon hit...max damage. Each spell...max damage. Each heal...max, uh...i dunno.
good idea
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[22:26] <ian> why am i making 3750 empty kegs
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Faust
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Re: Poll: Shorten 1 v 1 timer to 5min

Post by Faust »

If this was the case we would be having an ebolt/hally doing around 90 damage with harm spams or one lightning to finish off your opponent. This means that it will come down to who first initalizes the begining spike damage.

Also, another possible outcome would be an all out harm spam that deals maximum damage. Harm, harm, hally, harm, harm, harm, and game over.

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