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Re: Client Gumps & Artwork Fixes

Posted: Mon Feb 18, 2013 4:20 pm
by Kaivan
It should be noted that we have a custom stuck option on UOSA. We do not have the same stuck option as found on OSI servers.

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 1:55 am
by Akanigit
I was toying with the idea of editing the current gump leaving the slots on the side but adding either the mailbag or the correct icon up top. The mailbag would not work but would just be there for looks. I really think it would be a great idea to get a few of us interested together and work on finally hacking together a client for Second Age. I compiled a hefty todo list and then life got in the way. I really wish I could find the iso for the last T2A installer.

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 1:58 am
by Light Shade
Akanigit wrote:I was toying with the idea of editing the current gump leaving the slots on the side but adding either the mailbag or the correct icon up top. The mailbag would not work but would just be there for looks. I really think it would be a great idea to get a few of us interested together and work on finally hacking together a client for Second Age. I compiled a hefty todo list and then life got in the way. I really wish I could find the iso for the last T2A installer.
http://uosa.lightshade.net/clients/

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 2:00 am
by Akanigit
Also there is a T2A freeserver which I am not sure that I can link to that uses the old map, "The map we are using is the exact same throughout Pre-T2A, T2A, UO:R, LBR, and AOS. EA modified the map significantly after AOS which effects Pre-T2A gameplay. Modifications such as Magincia, hedge maze, two bridges in lvl3 despise, etc."

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 2:01 am
by Akanigit
Light Shade you're my hero.

For anyone wanting to mess around. You can patch a client using the SVN repository my friend Mantis created, http://www.joinuo.com/forums/viewtopic.php?f=28&t=647 to whichever patch number you like. I cannot remember the patch closest to April 2000 at the moment. I plan on patching up to it and going from there.

edit:Found it 1.26.4j. http://www.uoguide.com/List_of_Classic_Client_Patches

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 10:16 am
by the bazookas
That old options gump makes me feel like I'm looking at an old sierra game.

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 12:53 pm
by Akanigit
Do we have a compiled screenshot archive? I can find stuff scattered around, some with dates and some without. It would be awesome to have a site that had those. I thought Marquee Dragon had them at some point but it seems to be a entirely different site now.

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 2:32 pm
by Light Shade
the bazookas wrote:That old options gump makes me feel like I'm looking at an old sierra game.
You know you want to play you some King's Quest.

Re: Client Gumps & Artwork Fixes

Posted: Tue Feb 19, 2013 2:37 pm
by the bazookas
Light Shade wrote:
the bazookas wrote:That old options gump makes me feel like I'm looking at an old sierra game.
You know you want to play you some King's Quest.
Yup. Right on the button.

Re: Client Gumps & Artwork Fixes

Posted: Wed Feb 20, 2013 1:20 am
by Akanigit
Here is a small update. I have been messing around with the gumps trying to see what I can import easily into the current client.
Image

Re: Client Gumps & Artwork Fixes

Posted: Wed Feb 20, 2013 2:08 am
by Light Shade
You can load all these into the current client using a program call mulpatcher. I just haven't wanted to take the time to do it yet.

Re: Client Gumps & Artwork Fixes

Posted: Wed Feb 20, 2013 2:22 am
by Akanigit
Light Shade wrote:You can load all these into the current client using a program call mulpatcher. I just haven't wanted to take the time to do it yet.
Correct. It's easy enough to add them in. Making the shortcuts work on the paperdoll is a different matter which hopefully will not prove to be to difficult. I am trying to find a .51a sphereserver at the moment. I believe that would allow me to connect with my older T2A client.

Re: Client Gumps & Artwork Fixes

Posted: Wed Feb 20, 2013 2:20 pm
by Blaise
I might still have all my old 51a Sphere data lying around on my network stores at home. I'll take a peak later.

Re: Client Gumps & Artwork Fixes

Posted: Wed Feb 20, 2013 2:56 pm
by Ganklord
Just Saying If You Want To Implement Mechanical Accuracy Remove Stuck-Function. Shard Also Implemented Era Accurate Bugs. With Stuck-Function This Shard Will Always Be Wannabe.

Or You Could Just Admit The Merits Of This Road Have Been Reached And Implement Spiritual Accuracy.

Law Of Diminishing Returns And All That

Re: Client Gumps & Artwork Fixes

Posted: Wed Feb 20, 2013 3:20 pm
by Kaivan
Ganklord wrote:Just Saying If You Want To Implement Mechanical Accuracy Remove Stuck-Function. Shard Also Implemented Era Accurate Bugs. With Stuck-Function This Shard Will Always Be Wannabe.

Or You Could Just Admit The Merits Of This Road Have Been Reached And Implement Spiritual Accuracy.

Law Of Diminishing Returns And All That
Again, we don't have the stuck function as it appeared on OSI servers. We have a customized stuck function that exists because of the realities of a free server, just like our account creation or connection systems, which aren't mechanically accurate either.

Of course, this thread is not the place to have this type of discussion.