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Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 10:14 am
by Kinja
This would be awesome for everyone that enjoys a good battle. Please do it!

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 11:40 am
by chainsoar
Sadistik wrote:
Otak wrote:Era Accuracy= no statloss.

hold on is this true? if so why am i working my magery resist and med back up???? if stat loss isnt era accurate pls get rid of it then
Unless I'm mistaken, I believe Otak played on Siege, where there was no statloss.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 11:48 am
by Abyz
I support this 100%.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 11:51 am
by Brother Aldric
This is a great idea. The guild I was a member of back in the day on Catskills had so much fun doing RP events and battles with Shadowclan. I also had a Shadowclan Orc 'Grubgut' and it was great fun. I remember studying the speech and lore for my membership test. Yub Yub! Me lub dat Lusk-R! Har!


-BA

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 12:10 pm
by Ghazgull
I played exclusively on Siege and SC was a steadfast guild. Other Guilds emulated their play style because it enabled so much fun.

I love Second Age but I think that two rules from Siege should be enacted...

1. No STAT Loss period...... Enables REDS to run freely and encourages evil guilds and good guilds.

2. Remove Recall- force groups to have dedicated mages to go places but when they get over run by Melee fighters then you have to protect your mages... Makes for more tactical battles.

I am loving being back and playing UO the way it was meant. Miss the Undead too but hey can't have it all.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 12:13 pm
by okgoace
Ghazgull wrote:I played exclusively on Siege and SC was a steadfast guild. Other Guilds emulated their play style because it enabled so much fun.

I love Second Age but I think that two rules from Siege should be enacted...

1. No STAT Loss period...... Enables REDS to run freely and encourages evil guilds and good guilds.

2. Remove Recall- force groups to have dedicated mages to go places but when they get over run by Melee fighters then you have to protect your mages... Makes for more tactical battles.

I am loving being back and playing UO the way it was meant. Miss the Undead too but hey can't have it all.
The first option removes the side effects of killing innocent players. No.
The second option makes travel for warriors completely reliant on mages. No.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 12:13 pm
by Azeroth
I Support this

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 12:36 pm
by liinniejj
Urk gotten it so why not the shadowclan. Im all for it

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 1:07 pm
by RaveGreen
I support this! Make it so!

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 1:27 pm
by Nystal
Weren't the NPC Orcs at the Urkfort also guilded to URK? It's a nice touch.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 1:42 pm
by random guy
Nystal wrote:I can't believe people are sad enough to give counts to Orcs.

Love em or Hate em, theres no doubt that since Shadowclan appeared on UOSA they've contributed to the shard.

I hope you can get the same GM treatment that the Bloodrocks have gotten in the past.
I was with the Bloodrock Clan when they were here, and whenever we or any other guild held any shard wide event, we were all dead, burning off counts for at least a week or more when the events were over due to players comming to these events KNOWING they could die but gave counts anyway. I never understood that because these would be the same players who would post that they were bored with nothing for them to do, and no events happening. This zone would fix at least some of that by encouraging a focal point for those who enjoy PVP as well as those who get that little adrenaline rush from taking a chance in a known "hostile" area.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 3:05 pm
by HSLER
T2a accurate in your dreams.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 4:28 pm
by Tom
Ghazgull wrote:I played exclusively on Siege and SC was a steadfast guild. Other Guilds emulated their play style because it enabled so much fun.

I love Second Age but I think that two rules from Siege should be enacted...

1. No STAT Loss period...... Enables REDS to run freely and encourages evil guilds and good guilds.
No. Look at Hybrid. Zero statloss and everyone is a red murderer. No war guilds, hardly any PvE... everyone just roams red and its an absolutely horrible server partly because of that. There is zero risk to being a murderer. I say this as a red.
2. Remove Recall- force groups to have dedicated mages to go places but when they get over run by Melee fighters then you have to protect your mages... Makes for more tactical battles.

I am loving being back and playing UO the way it was meant. Miss the Undead too but hey can't have it all.
I like this idea but it just kills it for a lot of people and brings down the QoL of pure warriors and cuts into their fun. Both of these are NEA so they will not happen anyways.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 4:37 pm
by wrathofjo
No recall, and no marking in dungeons is Era Accurate, but was limited to Siege Perilous. I don't think there is anything stating Era Accuracy of only production shards, although I may be wrong. Even considering that, I doubt there will be any change. I do support the removal of recall, whatever that's worth.

Side note: Are there any warriors without magery on this shard? Fresh toons, not included.

Sorry, I don't mean to derail the thread. I also support giving the Shadowclan the PVP fort.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 5:08 pm
by Folliot
Shadowclan warriors do not have magery ;)