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Re: felucca trees

Posted: Wed Mar 19, 2008 10:20 pm
by Alex21
alatar wrote:Ok.. heh.. I know.. but everything was Felucca before Trammel came along, just thought it'd be more accurate that way but whatever.
It wasnt called felucca, it was Britania

Re: felucca trees

Posted: Wed Mar 19, 2008 10:35 pm
by alatar
i meant felucca ruleset

Re: felucca trees

Posted: Wed Mar 19, 2008 10:46 pm
by Nevermore
alatar wrote:
Nevermore wrote:How would having trees as they were post-t2a be more authentic?
Because the majority of UO players play for the PvP. Not saying this is a PvP-only server, but that's where you'll pull most of your players. I don't know why you always knock my shit like im trying to devalue the server.. It was merely a suggestion, and you always come back with an asshole remark.

How was than an asshole remark? It was a simple question. We try to be an accurate t2a era server. How would putting in something that's not t2a accurate be more authentic?

Re: felucca trees

Posted: Thu Mar 20, 2008 8:59 pm
by dirk smallwood
alatar wrote:i meant felucca ruleset

It is felucca ruleset. The only difference is a number (1-4) In the weather.cs. It has nothign to do with the ruleset, and is exactly how it should be.

Re: felucca trees

Posted: Thu Mar 20, 2008 11:51 pm
by ecetres
Leave my pretty trees alone!

Re: felucca trees

Posted: Fri Mar 21, 2008 9:48 am
by do0m
Who gives a shit?. The trees were "nomal" looking in T2A on all the shards except siege. Close thread and/or delete. kthanksbye.