Re: Jewelry
Posted: Fri Mar 06, 2009 6:45 pm
I remember this feature being in T2A as well, although I never had a crafter. I just loved looting people 

http://wiki.uosecondage.com/index.php?t ... atch_NotesMar 28 1999 9:35AM CST wrote:New items have been added to tinkering.
Jewelcrafting. Crafting jewelry requires you to target a gemstone to add to the jewelry.
Necklaces
Earrings
Wedding rings
These items say "a wedding ring" on them.
These items are "newbiefied" and will remain with your corpse when you die.
http://web.archive.org/web/199904221832 ... m/tink.htm* Creating jewelry requires a gem. When prompted select a single gem (not stacked). The jewelry will be named after the gem, i.e. "a diamond necklace".
This is exactly how it worked, and it's also the reason it doesn't work here, copying the entire name of an item of an item to another item is a huge waste of space and optimizations like indexing these names instead of saving them verbatim is the reason we can have <10 second full world load and save times. However it is possible to emulate this bug.Hemperor wrote:They may have had a process that went something similar to this:
Target A Gem
Consume 1
Product Name = (Gem name & jewelery item)
Gem name would return "60,000 diamonds" (or whatever the quantity of the stack was) as a result of poor coding.
So then cant we have this bug here by allowing tinkered jewlry to write the StackAmount as a string affixed to the gem item name?Derrick wrote:This is exactly how it worked, and it's also the reason it doesn't work here, copying the entire name of an item of an item to another item is a huge waste of space and optimizations like indexing these names instead of saving them verbatim is the reason we can have <10 second full world load and save times. However it is possible to emulate this bug.Hemperor wrote:They may have had a process that went something similar to this:
Target A Gem
Consume 1
Product Name = (Gem name & jewelery item)
Gem name would return "60,000 diamonds" (or whatever the quantity of the stack was) as a result of poor coding.
Saving the whole name of each item is one of the reasons there were daily 1 hour + reverts on OSI daily.
I absolutely remember this too.Alex the Artist wrote:You could also make rings from Christmas tree ornaments. It was a bug that was around when the trees first came out, but was fixed by the next year, if not sooner. Don't know when trees were introduced, but, you could have an ornament ring at some point.