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Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sat Aug 31, 2013 10:52 am
by Robbbb
Not sure about them being GFed spots or not

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sun Sep 01, 2013 12:47 pm
by Robbbb
^

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sun Sep 01, 2013 10:29 pm
by Robbbb
Buy me!!

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sun Sep 01, 2013 10:52 pm
by inkognito
I think ashborn should hold events here. (After he buys up the property ;p)

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sun Sep 01, 2013 11:03 pm
by AshBorn
If I could get some good event ideas to do with it, I definitely would!

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sun Sep 01, 2013 11:12 pm
by Robbbb
AshBorn wrote:If I could get some good event ideas to do with it, I definitely would!

Give this man some ideas!!

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Sun Sep 01, 2013 11:13 pm
by AshBorn
Maybe like a king of the hill thing where i sit there as a ghost, and during a few hours of time whoever i judge held the area the longest, wins like a castle deed or some shit :>

Or every 30 mins or so I run around on a guy who is gray that drops a lot of money when he dies.. something to encourage field pvp

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 2:11 am
by liinniejj
arent those smalls all setup already for capture the flag or something i heard?

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 10:16 am
by Menkaure
Lock down about twenty chests in each small house. In every chest, put a couple unmarked recall runes, and 1 rune with a password on it and marked to a specific place that only ash knows. Then have every person start the event, they have to go in each house to get said rune. Whoever has the most runes in a half hour time period wins the game. You'd have 20-30 people running around that place killing each other. To prevent counts and outsiders killing people, everyone must be put in a guild at the start to make everyone green.
And ash is sitting in the grey castle npc area. The player must run to ash every time he gets a rune to give it to ash so ash can keep score, however that player can die on his way there and someone else can loot only the rune off his body. No other looting is permissible.
You could also split this up into teams as well. Which might work better. And tag everyone to 2 different stones. Actually teams would be better because then people can communicate with each other via guild chat.
Could also hand out a certain color robe to each person and when that person gets a rune he has to put the robe on so others know he is currently holding a rune. I dunno brainstorming here.

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 1:43 pm
by Budner
Genius idea.

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 2:26 pm
by inkognito
Gotta check my funds so I can buy some of Ash's stuff to contribute to the fundraiser. ;)

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 3:40 pm
by GuardianKnight
Menkaure wrote:Lock down about twenty chests in each small house. In every chest, put a couple unmarked recall runes, and 1 rune with a password on it and marked to a specific place that only ash knows. Then have every person start the event, they have to go in each house to get said rune. Whoever has the most runes in a half hour time period wins the game. You'd have 20-30 people running around that place killing each other. To prevent counts and outsiders killing people, everyone must be put in a guild at the start to make everyone green.
And ash is sitting in the grey castle npc area. The player must run to ash every time he gets a rune to give it to ash so ash can keep score, however that player can die on his way there and someone else can loot only the rune off his body. No other looting is permissible.
You could also split this up into teams as well. Which might work better. And tag everyone to 2 different stones. Actually teams would be better because then people can communicate with each other via guild chat.
Could also hand out a certain color robe to each person and when that person gets a rune he has to put the robe on so others know he is currently holding a rune. I dunno brainstorming here.
I swear to god that I had this exact same idea with sebben last month. We didn't have small houses to make it work. Are you the government? are you spying on me?

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 3:47 pm
by AshBorn
Lol keep the ideas flowing!

GK just donated a castle deed, and Menk donated 150k all towards these houses. This server is great. Its good see a community that supports itself so well.

I think I'll do something like your idea menk, and what GK told me. It doesnt necessarily have to be a password but any item will do because of the unique world item number I can get out of razor. So it wouldn't matter if someone copied the item or w/e because it wouldnt work. What would be cool, is to get a GM to place a few wandering healers in there as well. Hmmmmm....

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 4:26 pm
by Menkaure
AshBorn wrote:Lol keep the ideas flowing!

GK just donated a castle deed, and Menk donated 150k all towards these houses. This server is great. Its good see a community that supports itself so well.

I think I'll do something like your idea menk, and what GK told me. It doesnt necessarily have to be a password but any item will do because of the unique world item number I can get out of razor. So it wouldn't matter if someone copied the item or w/e because it wouldnt work. What would be cool, is to get a GM to place a few wandering healers in there as well. Hmmmmm....
If a gm would help out a little bit with the wandering healer thing, we could have something incredibly fun here! And gk, what can I say man great minds do think alike.
I think this event could really be fun, I think a bridged towers for capture the flag would also be amazing if someone had 1 for sale!

Re: Ultimate Guild Town! Hidden Valley [For Sale]

Posted: Mon Sep 02, 2013 10:50 pm
by Robbbb
Pricing changed