razor options/light levels

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Hemperor
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Re: razor options/light levels

Post by Hemperor »

back to the point though, removing/disabling some of the features razor has would add a lot to the feel that this shard is striving to achieve!

i miss in lor!
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Re: razor options/light levels

Post by RoadKill »

Hemperor wrote:back to the point though, removing/disabling some of the features razor has would add a lot to the feel that this shard is striving to achieve!

i miss in lor!
I've seen some In Lorers lately. It would be a nice feature removed, people who go through the effort to get an AlwaysLight patch installed will, but there will be more without it than with it, as that's always the case with client patchers.
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Re: razor options/light levels

Post by Stranger »

Hehe I remember back in teh day trying to find the brightest monitor so you could see in a dungeon without night sight.
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Re: razor options/light levels

Post by Derrick »

Aye, I always just turned up my monitor brightness/contrast, of course this was back in the good days when it was just a nice simple knob on the front.

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Re: razor options/light levels

Post by Wise »

or back in the days when there was no looping programs and had to put something heavy to hold a key down for macros :P
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Re: razor options/light levels

Post by RAAAAAAAAAAAAAAAR »

http://www.aschulze.net/ultima/library/superbot.htm heres a really funny look at third party programs lol, yeah what kind of fag is going to install a no light level patch on his uo, what is uo without light levels and yeah get rid of guild chat party chat

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Re: razor options/light levels

Post by Kylock »

A little off topic I know, but I dont believe detect hidden revealed the ENTIRE house back then, did it?

I always thought it was dependent on your skill.

Also I think reveal & detect are jacked up overall.

The range they reveal people on is pretty ridiculous -- I thought you had to target the certain tile the invisible person is standing on.

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Re: razor options/light levels

Post by Stranger »

Wise wrote:or back in the days when there was no looping programs and had to put something heavy to hold a key down for macros :P
Haha yeah the ol' penny in the key.
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Re: razor options/light levels

Post by Stranger »

Derrick wrote:Aye, I always just turned up my monitor brightness/contrast, of course this was back in the good days when it was just a nice simple knob on the front.
Yeah monitors back then were so crappy though some got a crapload brighter then others.
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Re: razor options/light levels

Post by ClowN »

UOE always had the "always light" feature back in the day. to be honest iv never used the night sight spell ever. i also miss the old "open bank box" button in UOE that would allow you to open your bank box from anywhere in the world. though you could not drop or drag any items in or out of the box, you could still recall off any runes that were in your bank with this bug.

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Re: razor options/light levels

Post by RoadKill »

ClowN wrote:UOE always had the "always light" feature back in the day. to be honest iv never used the night sight spell ever. i also miss the old "open bank box" button in UOE that would allow you to open your bank box from anywhere in the world. though you could not drop or drag any items in or out of the box, you could still recall off any runes that were in your bank with this bug.
Heh, I didn't use UOE and there was a nice bug when bank boxes were first added to the game, if you had it open when you recalled somewhere, it would remain open. You could drop items into it, but not remove items, and you could target runes from inside of it. This was when the bank had absolutely no item limit. Made farming easy as hell
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Re: razor options/light levels

Post by Satoshi57x »

Why is everyone so intent on removing simple helpful additions to the game like auto doors and agents?

Seems almost none of you are opposed to using vent and probably even use one of the latest versions. I doubt most people are giving up their optical mouse in favor of an old ball mouse from that era for the "feel".

Maybe for the best feel it's possible to ban non era accurate hardware? You'd all be in favor of that for the sake of the feel I'm sure.

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Re: razor options/light levels

Post by Safir »

Satoshi57x wrote:Why is everyone so intent on removing simple helpful additions to the game like auto doors and agents?

Seems almost none of you are opposed to using vent and probably even use one of the latest versions. I doubt most people are giving up their optical mouse in favor of an old ball mouse from that era for the "feel".

Maybe for the best feel it's possible to ban non era accurate hardware? You'd all be in favor of that for the sake of the feel I'm sure.
Well said, I agree.

Just because we had to play with our monitors whenever we entered a dungeon back then doesn't mean we should have to do that now. It's a convenience, that's it. And lets face it, if someone wants to see in "daylight" in a dungeon, they'll find a way to do that with or without UOSA help/support for it.

The auto opening of doors I can understand a bit more, but I don't agree. This will only result in another hot key for the built in UO feuture to open doors, nothing remarkable. I'd suggest putting "era accuracy" effort into bigger changes, or the research to find the accurate information to make new changes towards era accuracy.
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Re: razor options/light levels

Post by Derrick »

While these options are doable, the big hesitation for me as I've expressed elsewhere, is that it would Require Razor to connect to the shard, something I'm really not excited about doing.

Although most do use Razor, currently there are methods for connecting to Second Age without Razor.

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Re: razor options/light levels

Post by Finesse »

i dont see why anyone would be afraid of euo because it works with so few client versions and the ones it works with are trash.

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