Bank Checks Mar 9 2000.

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Zylo
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Re: Bank Checks Mar 9 2000.

Post by Zylo »

I really don't think that you guys are right about this...
MatronDeWinter wrote:Pretty sure the remainder would just randomly appear in whatever container the item was you tried to drop the excess amount on. This should work for all items, the max stack of anything is 60,000. If I have 59000 feathers in a locked down box, and I drop 20000 feathers onto those 59000 it should make a new pile of 19000 in the same box and update the other pile to 60,000. Likewise this should work when dropping things onto the box, instead of on the actual item.

Thats how I remember it.
I am fairly certain that in the situation you describe, either one of two things would happen (I am not entirely sure which, but I am leaning toward the first):
Either, your 59000 feathers would become 60000, and the 19000 additional feathers would fall to your feet,
Or, your 59000 feathers would remain 59000, and the full 20000 feathers would fall to your feet.

I am pretty sure that this mechanic (whichever one it was) was the same regardless of item type (gold, feathers, ore, root) and regardless of what container you were trying to put the items in (bank, or locked down box), provided that they would fit into the container weight-wise and item-count wise.

I think that the reason that this actually happened was that the remainder (either the 19k or the 20k) would, by default, returned to your backpack. Because of the weight constraints on the player, the item would then fall to the ground at his feet. So, in another example, if you had a pile of 59999 gold in your bank, and you tried to add a pile of 101, either 100 or 101 gold would be returned to your backpack (and would most likely not fall to your feet unless you already had 424 stones in your pack or something).

This would explain why it was always relatively large amounts of gold that were dropped usually 8k at least, and almost never some trivial stack of 600 or something.

As for the part about dragging the items into the container (rather than into a pre-existing stack), I can tell you for certain that it did not work the way you described. If you had 59000 feathers in a box and you dropped 20000 feathers into the box, you would have two piles of feathers in the box, but they would be 59000 and 20000, no question about that.

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Hemperor
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Re: Bank Checks Mar 9 2000.

Post by Hemperor »

# A pile of gold can never exceed 60.000 coins. If you have 59.500 coins in the bank and drop another 1000 on top of it then you will end up with one pile of 60.000 coins and another one of 500 coins.
http://web.archive.org/web/199910222311 ... /money.htm
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

Senses
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Re: Bank Checks Mar 9 2000.

Post by Senses »

i win! Finally no more micromanaging my vast empire of gold piles.
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Derrick
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Re: Bank Checks Mar 9 2000.

Post by Derrick »

Nice find.
I've got this working properly and it'll be added soon. It's a core mod so it may take a few days for me to get it on.

Another interesting note on gold and organization, and this is nearly completely off topic. Bank boxes are supposed to have the standard container weight and item limit; gold in the bank box however is not supposed to count towards that weight. This is not our current implementation and it should be fixed. It's not the type of thing that would grandfather people on so I'm really not sure how to make the change without causing chaos.

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Re: Bank Checks Mar 9 2000.

Post by RoadKill »

Derrick wrote:Bank boxes are supposed to have the standard container weight and item limit; gold in the bank box however is not supposed to count towards that weight. This is not our current implementation and it should be fixed. It's not the type of thing that would grandfather people on so I'm really not sure how to make the change without causing chaos.
When OSI added bank box weight (cause at first there was no bank box, then there was no limit on a bank box, and then they put the limit on a bank box), you basically had to remove stuff. No one was grandfathered in, but people who were over the limit got the errors of "This container cannot hold anymore items" (or weight).

I'd love to see it added in again.

I also want to know when they started letting players re-sell house deeds to NPCs. I remember for the longest time when we'd steal them, we'd just lock em down or sell them to people we trusted, because the NPCs would not purchase them back.
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Derrick
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Re: Bank Checks Mar 9 2000.

Post by Derrick »

Thanks.
If you can nail down the time frame on both of these it' be really appreciated.
Because the Vendor Sell menu is internally incapable of displaying the correct price for deeds (number to big) it has been my suspicion that you could not sell them until they introduced the Real Estate Brokers.

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Faust
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Re: Bank Checks Mar 9 2000.

Post by Faust »

I definitely know that you could not re-sell the deeds until the real estate broker was introduced into the game. That was the whole reason they added the brokers instead of the standard sell style for re-selling items. I will look into this when I get the chance too.

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Re: Bank Checks Mar 9 2000.

Post by Safir »

So what about the bank checks? Stay or nay?
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Senses
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Re: Bank Checks Mar 9 2000.

Post by Senses »

They have said a couple times that checks are staying. Its late t2a but t2a nonetheless.
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Jaster
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Re: Bank Checks Mar 9 2000.

Post by Jaster »

The house deed resell had 2 phases ... 1 was just saying vendor sell and it would appear. The other was telling the vendor to appraise and you would get a target and they would tell you the value. I will pull up the patch note in a few minutes ...
Publish - March 28, 1999

Architects will now buy back house deeds.

* When you come near an architect, if you have a house deed in your backpack, the architect will offer to appraise it or buy it.
* If you say "appraise" to the architect, you will get a targeting cursor so you can target the deed you want appraised. The architect will tell you what he would pay for that deed.
* Dropping the deed on the architect will sell the deed to him. The money you get will be placed in your bank box automatically.
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Derrick
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Re: Bank Checks Mar 9 2000.

Post by Derrick »

I didn't realize this came so early, I would have guessed March 2000 (relying totally on memory). This should be implemented instead of the current "vendor sell system" immediately, due to the huge flaw in the price quote.
Jaster wrote:The house deed resell had 2 phases ... 1 was just saying vendor sell and it would appear. The other was telling the vendor to appraise and you would get a target and they would tell you the value. I will pull up the patch note in a few minutes ...
Publish - March 28, 1999

Architects will now buy back house deeds.

* When you come near an architect, if you have a house deed in your backpack, the architect will offer to appraise it or buy it.
* If you say "appraise" to the architect, you will get a targeting cursor so you can target the deed you want appraised. The architect will tell you what he would pay for that deed.
* Dropping the deed on the architect will sell the deed to him. The money you get will be placed in your bank box automatically.

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Faust
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Re: Bank Checks Mar 9 2000.

Post by Faust »

Senses wrote:They have said a couple times that checks are staying. Its late t2a but t2a nonetheless.
The only problem with this approach is that we base our cutoff date in late '99. This is 3-4 months after that cutoff date and 10 days from the UOR publish. I honestly don't care about checks personally. However, it does produce an inconsistancy with the goal of the shard. That is the only problem that I have with them.

Salest
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Re: Bank Checks Mar 9 2000.

Post by Salest »

Faust wrote:However, it does produce an inconsistancy with the goal of the shard. That is the only problem that I have with them.
I concur. Though very convenient, for trades and organization, I think sticking to the core beliefs that this shard has been built and grown on should dictate here and not personal preference.

Senses
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Re: Bank Checks Mar 9 2000.

Post by Senses »

Well, and this is only my opinion but, this is a T2A era shard. Anything that was in T2A is fair game and if something was changed somewhere in mid-t2a I really don't see why the purveyor of the shard shouldn't have ultimate discretion for it being in.

I understand that *some* people enjoy hard, fast, black and white rules. But the fact of the matter is, there is some grey area, and when Derrick encounters a situation where both having something, and not having something is factually correct, then choosing the thing that most players on the shard want seems to be the best option, or in lieu of that, making up his own mind as to what's best.

Checks, or no checks, people will adapt either way. But let's not just get rid of them because we are somehow sadists who are stuck on a single date 11 years ago.
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RAAAAAAAAAAAAAAAR
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Re: Bank Checks Mar 9 2000.

Post by RAAAAAAAAAAAAAAAR »

10 days before UOR, yeah that just about makes checks a UOR thing.

Tinker Traps
Tinker traps will be modified. Their purpose will be to protect containers and their creation will no longer give the maker a murder count.
This is from that same patch.

I think that if they weren't in at least 90% of T2A then they probably shouldn't be considered T2A, the same way we don't add the really early things ( like fame requirement for O/C)

I like checks though, there just not really a T2A thing.

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