Re: Murderer Bounties
Posted: Sun Mar 30, 2008 6:31 pm
I think only murderer characters show up on the bounty menu anyways..
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Ok I have a question. Lets say there is a 5k bounty on someone and I kill them and cut them up. I now I have a head with a 5k trade in value. Lets say instead of turning it in I decide for some reason to sit in my house macroing for a few hours. Within the next hour the murderer kills someone else and gets another 5k added to the bounty. Would the bounty now be 10k since I never claimed the original? Someone then comes along and kills him and carves him up. Is that new head then worth 10k? Could both bounty hunters turn in the heads for a combined 15k? Or would the 2nd head be worth only 5k and if the first head is never turned in then that 5k bounty is gone for good?Derrick wrote:If you turn in the head of a murderer you will receive all the bounty that was posted for that murderer at the time that the head was taken. You cannot then save a head in the hopes that the bounty will later increase.Khronus wrote:Derrick can that murderer have more then 1 bounty reported? the killer will get all gold with only 1 head or 1 bounty report per head?Yes, carving a blue corpse is a criminal action. Carving a red or grey corpse is not. In either case however you do lose karma.alatar wrote:Does chopping a corpse flag you gray here? I believe I saw someone get wacked in town for doing that earlier..We've considered this in addition to other methods of preventing people from collecting their own bounties. In addition to the complexity of implementing it, we don't think a huge benefit would be reaped here, and really it just encourages cooperative exploitation, rather than individual exploitation of the bounty system.dirk smallwood wrote:I'm sure this would be slightly difficult to add, but could you atleast add a ip check or something to keep someone from just double clienting to claim their own bounty?
I know this won't keep guildies and whatnot from claiming each others bounties, but would atleast stop the lone pkers.
Another thing you should add to your questions: "If someone kills him after I've killed him, but turns the head in for the bounty before me, will he get it all? So, if I'm not first with the head, will I lose out on the bounty from when I killed him?" ;)macil22 wrote:Ok I have a question. Lets say there is a 5k bounty on someone and I kill them and cut them up. I now I have a head with a 5k trade in value. Lets say instead of turning it in I decide for some reason to sit in my house macroing for a few hours. Within the next hour the murderer kills someone else and gets another 5k added to the bounty. Would the bounty now be 10k since I never claimed the original? Someone then comes along and kills him and carves him up. Is that new head then worth 10k? Could both bounty hunters turn in the heads for a combined 15k? Or would the 2nd head be worth only 5k and if the first head is never turned in then that 5k bounty is gone for good?
you could post a bounty to any player, but it was not claimable unless the character was a murderer. nor would the player show up on the bounty board lest he had >5 murders. i tested this during UO:R while the bounty system was still active, but there were less than 20 stat loss murderers on the shard to fill it.Derrick wrote:This is a good point. I'm going to restrict the ability to post bounties to characters which are red, which I believe is accurate anyway.
is this really accurate? i used to claim a lot of bounties back in the day on osi. mostly hunted down with my guild. never noticed been unable to claim a bounty because of not dealing the "kill"-shot?Derrick wrote:
- You must have killed the player, or if the player killed himself, you must have carved the body.
I've posted the way karma loss used to work - have no proof of it, but I'm rather surprised noone actually remembers how it worked. Taking a murder count would ALWAYS drop you to a set level of negative karma, depending on what your kill count was.exince wrote:And.. On Osi, as a blue, you'd lose a lot of karma for killing a innocent (blue). Yesterday i killed a looter (with the help of a balron). I was reported for murder (i must consider my sins proved that as i didn't have any counts before) but i've never seen the message that i've lost karma. And i was still "glorious". Is this implemented on UOSA?
I believe the karma-murder count system was changed after publish 16, not entirely sure though. It may still be in place today on OSI servers.karma loss from murders. karma loss from murdering post rep system, pre uo:r and some time into UO:R, was a set value based on your total number of murder counts. it did not matter if your victim was glorious or dread, you'd lose the same amount of karma upon taking a murder count. you could not reach outcast or dread status from simply res killing a player and not taking murder counts from it. in order to lose any karma at all from killing someone, you HAD TO TAKE A MURDER COUNT.
EXAMPLE: your karma level would drop to a set value based on how many murders you had. you did not simply "lose karma" for killing someone - if you were already a scoundrel, then murdered 4 people, you were still a scoundrel. if you were a glorious lord, and murdered 1 person, you would immediately drop to -1 karma rank (I cant remember the title). if you were glorious lord, and took your 4th murder count, you would immediately drop to -3 karma rank.
1 long term kill - rude
2 long term kills - unsavory
3 long term kills - scoundrel
5 - despicable
10 - outcast
before you ask how I know the numbers (as obviously your title changes after your 5th murder count - to murderer)... i was a siege perilous player, where the "murderer" title was not implemented. always having a curious interest as to how many murders it took to reach -5 karma rank, i paid attention while PKing.
The first head is worth 5k, the second head is worth 10k. If you turn in your 5k head first, the guy with the 10k head will only get 5k for it. If The 10k head gets turned in first, you'll not get anything for your 5k head.macil22 wrote:Ok I have a question. Lets say there is a 5k bounty on someone and I kill them and cut them up. I now I have a head with a 5k trade in value. Lets say instead of turning it in I decide for some reason to sit in my house macroing for a few hours. Within the next hour the murderer kills someone else and gets another 5k added to the bounty. Would the bounty now be 10k since I never claimed the original? Someone then comes along and kills him and carves him up. Is that new head then worth 10k? Could both bounty hunters turn in the heads for a combined 15k? Or would the 2nd head be worth only 5k and if the first head is never turned in then that 5k bounty is gone for good?
It's belived to be accurate, based on some very obscure sources. We don't have much solid information on the bounty system from OSI at this level of detail.exince wrote:is this really accurate? i used to claim a lot of bounties back in the day on osi. mostly hunted down with my guild. never noticed been unable to claim a bounty because of not dealing the "kill"-shot?Derrick wrote:
- You must have killed the player, or if the player killed himself, you must have carved the body.
And.. On Osi, as a blue, you'd lose a lot of karma for killing a innocent (blue). Yesterday i killed a looter (with the help of a balron). I was reported for murder (i must consider my sins proved that as i didn't have any counts before) but i've never seen the message that i've lost karma. And i was still "glorious". Is this implemented on UOSA?