uo economy guide

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Kenrick
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Re: uo economy guide

Post by Kenrick »

Just got another "accurate war fork" off a LL. Seems to be a popular drop. :evil:
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Re: uo economy guide

Post by do0m »

Last night i got "a durable bardach" off a balron =/

Dupre[THG]
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Re: uo economy guide

Post by Dupre[THG] »

i think there is a disappereance of might weps to :D
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Nevermore
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Re: uo economy guide

Post by Nevermore »

Fighting a high level monster doesn't mean the magic weapon it drops is going to be amazing. It just means it has a better chance of dropping a magic weapon. The reason you fight higher level monster is because, with their higher chance of dropping magics, the odds are better that you'll get something worthwhile than when fighting something that hardly ever drops magic items.
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Re: uo economy guide

Post by Dupre[THG] »

im just saying no might or ruin weps spawn ever hehe
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Alex21
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Re: uo economy guide

Post by Alex21 »

Kenrick wrote:

Just my opinion here, but I think you may have over corrected it. I've only been playing for a week, but I've definitely noticed that magic item droprate is too low. And when magic items do drop, they seem to be of the lame variety. I just killed 3 lich lords and the best thing I got off them was "a massive war fork." Yikes.
noted, i killed 15 drags and got no magic weapons with anything more then surpassingly accurate & some lame spell, not even a damage modifier.
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Nevermore
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Re: uo economy guide

Post by Nevermore »

Spells are pretty rare, though. It's just a lot to have spells, accuracy, and damage modifiers. And, as stated, most high level stuff is meant to be gotten through treasure hunting.

Ruin and might weapons spawn often enough, you're just not looking in the right places.
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Ambidextrious
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Re: uo economy guide

Post by Ambidextrious »

Might weapons are all I seem to be able to find.

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Re: uo economy guide

Post by weedsmoke »

Kenrick wrote:
Derrick wrote:We'll kep an eye on this, 3 Lich Lords is a pretty small sample, and for the purposes of magics Massive could have been as easily a Force, which wouldn't have been so bad.

Keep me posted, if we can get a larger sample of drops and they look abysmal I'll make some chages but i did a lot of testing with the current rates and they looked good to me.
I was just using those LL's as an example. Yes, my experience so far killing "upper tier" mobs is limited, but so far I'm disappointed. But I've killed countless "mid-tier" mobs like wyverns, liches, orcs, ghosts, water/air/fire eles, gargoyles, gazers, etc, and only gotten 1 or 2 decent items all told. I just don't remember it being that bad.


I plowed through you in Shame on my dexxer the other day. The stuff you hunt is not going to drop Vanqs. At least, not at a high percent rate. You have prolly like a 5% chance in shame to get a vanq, WHEN a magic item drops, and IF its a weapon. Im assuming balrons dragons etc is probally only about a 15% chance which is what they should be at. I dont see this broken at all I think the drop rate is fine.
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Kenrick
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Re: uo economy guide

Post by Kenrick »

weedsmoke wrote:
Kenrick wrote:
Derrick wrote:We'll kep an eye on this, 3 Lich Lords is a pretty small sample, and for the purposes of magics Massive could have been as easily a Force, which wouldn't have been so bad.

Keep me posted, if we can get a larger sample of drops and they look abysmal I'll make some chages but i did a lot of testing with the current rates and they looked good to me.
I was just using those LL's as an example. Yes, my experience so far killing "upper tier" mobs is limited, but so far I'm disappointed. But I've killed countless "mid-tier" mobs like wyverns, liches, orcs, ghosts, water/air/fire eles, gargoyles, gazers, etc, and only gotten 1 or 2 decent items all told. I just don't remember it being that bad.


I plowed through you in Shame on my dexxer the other day. The stuff you hunt is not going to drop Vanqs. At least, not at a high percent rate. You have prolly like a 5% chance in shame to get a vanq, WHEN a magic item drops, and IF its a weapon. Im assuming balrons dragons etc is probally only about a 15% chance which is what they should be at. I dont see this broken at all I think the drop rate is fine.
First of all, I stepped afk to move some clothes into the dryer for like 15 seconds and that's when you killed me. Really, really amazingly bad luck on my park. I'd like to see you "plow through me with your dexxer" in a different situation.

Second of all, when in this thread have I mentioned a single thing about trying to get vanq's to drop? I'm only concerned with the lack of mid-level magics (might, etc) dropping. Besides, I wasn't in Shame for magic drops at all, anyway. Did you really think I was killing earths and scorps for powers and vanqs? lawl. I was merely exploring to see what kind of spawns derrick has to put into that area of the dungeon. Mostly I've just been disappointed by lich and lich lord loot (the items, not the gold).

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Re: uo economy guide

Post by alatar »

am i the only person who sells to vendors..? any magical weapon is worth at least 250 a piece

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Re: uo economy guide

Post by Guyjeb »

alatar wrote:am i the only person who sells to vendors..? any magical weapon is worth at least 250 a piece

lol I didn't even know about that. Your saying that you sell those Massive daggers of ruin for 250 to a npc vendor?

johttenn
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Re: uo economy guide

Post by johttenn »

dirk smallwood wrote:vanqs of any decent kind of wepon are supposed to be mainly tmap drops neways
In 3 hours of play today I pulled 4 vanqs, 3 silvers, and 3 pieces of reflect jewelry...

The drops are fine.

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Re: uo economy guide

Post by ScoobyDoO »

johttenn wrote:
dirk smallwood wrote:vanqs of any decent kind of wepon are supposed to be mainly tmap drops neways
In 3 hours of play today I pulled 4 vanqs, 3 silvers, and 3 pieces of reflect jewelry...

The drops are fine.
I believe thats a little to much. Maybe a vanq a day if your lucky or less then that, like people have mentioned ..that blacksmithy...tailors...just become..how can i say this, useless and defeats the purpose for even making them but to repair. You all remember the days where you ran to the blacksmith and there sat smiths doing orders ? Tell me, dont you miss that ? Keep magic weapons low, extremely low as well as armor. Make it a bigger gold drop instead of a magic item drop. This will help balance the economy. I couldn't help the fact to mention that t maps can be an easy thing to do, if you know how to do them, make the stuff on those to more rare.

johttenn
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Re: uo economy guide

Post by johttenn »

I agree the drops should be lowers; however, balrons are dropping lots of vanqs and silver currently. Getting 4 yesterday, 3 broadswords and an axe, is good; however, it also makes them sort of disposable.

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