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Re: Green vs. Orange

Posted: Wed Aug 19, 2015 3:54 pm
by kevin-theidocghost
morgan1109 wrote:I’m not trying to be difficult but…You plan on having special hues of ore that people can pick up? How are rare collectors not going to visit these houses and load up on special hued ore? Then they hold onto it for a year or so, and we start seeing tower deeds thrown at them so people can decorate their forge houses. I’ve got a patio set up specifically for my smith with lots of rare ingot stacks, wires, forged metal, etc. I’m trying to get some hanging armor to finish it off but if I get a chance to add some special hued ore for ambiance, you can bet I’ll take it.

If that was my actual intention I sure wouldn’t have stated it. I would have quietly schemed for the day I could get my hands on that rare ore…my precious… You are going to get people looting those houses to get the special hued ore. So much looting will occur that I doubt the game can even be played.

I’m pointing this out so we can think of a better medium than special colored ore for the flag. The problem is special “anything” is going to get nabbed if it can be picked up. While it would be easy to cause problems using non-rare stuff, it’s the only way to keep the treasure hunters away. 10 iron ore has a street value of 120GP roughly. People aren’t going to waste time stealing it, but they might smelt it just to grief. It will still be less problematic than trying to keep rare ore from disappearing.

Special hued cloth was the idea lol but after talking it over with a few people ive decided to do the CTF portion intermittently so that it can be monitored. again sorry for any confusion ive edited the original post to reflect all changes.

Re: Green vs. Orange

Posted: Wed Aug 19, 2015 3:56 pm
by kevin-theidocghost
Anyone on the current roster please pm me so we can get you on a stone!

Re: Green vs. Orange

Posted: Wed Aug 19, 2015 4:12 pm
by kevin-theidocghost
DKS wrote:Best way to play is to use an item with a unique ID that isn't stackable and use those. Also, both containers should be secure and everyone playing friended so griefers can't ruin the game. Just put the heads chest behind tables so no one can loot it, only drop in.
i like this idea alot actually

Re: Green vs. Orange

Posted: Wed Aug 19, 2015 6:46 pm
by Capitalist
who is sinbad in game? please list your in-game alts if you're on either team and where you live

Timothy SixSix
SucK It Trebek

are the main 2 chars I use. Halieus is my stealther if you tell me where you live (can be through PM btw)

I primarily stock/drop at Despise.

Re: Green vs. Orange

Posted: Thu Aug 20, 2015 12:47 pm
by kevin-theidocghost
Bump still looking for more participants i would like this to start before Sep. 1st

Re: Green vs. Orange

Posted: Thu Aug 20, 2015 3:40 pm
by kevin-theidocghost
Event is going to have some changes Start date will be Sep 1st ive run into some issues with the points system and have to come up with more creative ideas again sorry for any confusion ill be editing the OP for the new rules

Re: Green vs. Orange

Posted: Sat Aug 22, 2015 2:24 pm
by kevin-theidocghost
Need to get people friended to houses and on the stone

Re: Green vs. Orange

Posted: Sun Aug 23, 2015 11:47 pm
by Happy Gilmore
Add me to orange roster. Here is my tips to prevent griefers. Make table wall with chests behind it in both houses to drop heads like DKS mentioned. Then friend everyone that is playing to both houses. How the CTF part will work is by changing the house sign title. So when you do your random checks, if the green house sign says "orange team rules", then points would be awarded to orange. this will prevent banning players from houses, will prevent outside people to mess with flags.