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Re: Ostards in the Old lands, and other incorrect things..

Posted: Mon Apr 27, 2009 6:53 pm
by MatronDeWinter
Jason wrote: Thanks, i definitely rode my ostards and such LEGALLY back into the main lands at the start of t2a and beta.
Then you clearly never played during T2A.
Silverfoot wrote:Yeah, as I said in the last thread about this, I also remember being able to ride my ostards and llamas through to Brittania.
Mabye a good ways into UO:R, but not a single sime was this allowed at the end of, during, or before T2A.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Mon Apr 27, 2009 6:58 pm
by Kraarug
Well, like I suggested, you can certainly volunteer to have your own Ozzy deleted on sight by a GM if you are missing that nostalgic feeling Matron.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Mon Apr 27, 2009 7:13 pm
by Sylvester
MatronDeWinter wrote:
Then you clearly never played during T2A.
I played on catskills and chesapeake during that time and on both shards you were able to. I owned the "beta of t2a and had played since the charter edition that came out three days before the actual game came out in the stores for 79.99. If you read the other posts by various people they also can verify this. Maybe it was a thing on catskills, i couldn't tell ya.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Mon Apr 27, 2009 9:23 pm
by MatronDeWinter
I meant that as more of a "Ostards were never "legal" in the old lands" rather than a disbelief that you played during the era. I used to dupe gold, alot of it, it was not legal, but I did it, and plenty of people did it as well. In fact, it was so common that it single handedly ruined the economy. Should I be able to do that here? It was era-accurate?

Re: Ostards in the Old lands, and other incorrect things..

Posted: Tue Apr 28, 2009 12:28 am
by Silverfoot
MatronDeWinter wrote:
Silverfoot wrote:Yeah, as I said in the last thread about this, I also remember being able to ride my ostards and llamas through to Brittania.
Mabye a good ways into UO:R, but not a single sime was this allowed at the end of, during, or before T2A.

I never played during UO:R.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Tue Apr 28, 2009 12:38 am
by Kraarug
MatronDeWinter wrote:I meant that as more of a "Ostards were never "legal" in the old lands" rather than a disbelief that you played during the era. I used to dupe gold, alot of it, it was not legal, but I did it, and plenty of people did it as well. In fact, it was so common that it single handedly ruined the economy. Should I be able to do that here? It was era-accurate?
Derrick wrote:That should probably read "exploitative bugs", as we are all pretty proud of the fun bugs, i.e., bearded ladies and whatnot.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Fri May 15, 2009 5:47 pm
by Kraarug
Jason wrote:I remember when T2A came out you could just travel through any passage back to the old lands with an ostard. When they had sent out the "beta" discs i remember people seeing me riding on thin air since they did not have the game.
Kaivan wrote:Regarding the first bug, [dealing with Ostards] I had posted a thread about disallowing T2A animals in the old lands, and the patch which changed this rule. My stance on this is still the same due to the fact that the only way to actually get animals from T2A into the old lands was through the use of a bug.
....
Derrick wrote:That should probably read "exploitative bugs", as we are all pretty proud of the fun bugs, i.e., bearded ladies and whatnot.



One of the things about this Shard is the replicaition of T2A mechanics. There are some 'bugs' that appeared in T2A and were corrected but are a part of UOSA because of their 'coolness'.

Bearded ladies is a short lived one and the quick refresh of Hallys is a more long term one, both being the top 2 bugs I can think of.

Saying that, it is widely agreed upon that there were at least two bugs that allowed someone to bring Llamas and Ostards to the old lands during T2A. We also know that the reason for the restriction in the first place seems solely because of the need to have a T2A Client.

If you were riding a Llama in the old lands and someone didn't have a t2a client, you would appear to be riding in air to them.

Remembering the 56k user base at the time, simply requiring a major patch over the phone lines wasn't really an option so the OSI solution was to try not to allow these animals over.

So, given the following I petition for Llamas and Ostards to remain in UOSA's Old Lands:
  • It was possible to bring them over during T2A
    UOSA does allow for certain non-negative bugs to exist (like that term 'non-negative??)
    We all have a T2A compliant client and do not have the 56k data stream problem and thus the reason for the restiction does not exist here.
Just because not everyone used the bug doens't mean that it didn't exist.

You see more of Ostards and Llamas here because they are more widely used now.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sat May 16, 2009 4:00 am
by Unlimited Bladeworks
So how are T2A rideables adversely affecting the game play? Maybe I'm just being ignorant. Can anyone tell me why this is such a pertinent issue?

And don't say because it's T2A accurate. UO Razor, Unattended Macroing, etc.. are inaccurate. It's a silly talking point UNLESS you are sincere and want to stick by your guns instead of having it both ways on certain issues.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sat May 16, 2009 4:17 am
by Kryptonical
Kraarug wrote:
Jason wrote:I remember when T2A came out you could just travel through any passage back to the old lands with an ostard. When they had sent out the "beta" discs i remember people seeing me riding on thin air since they did not have the game.
Kaivan wrote:Regarding the first bug, [dealing with Ostards] I had posted a thread about disallowing T2A animals in the old lands, and the patch which changed this rule. My stance on this is still the same due to the fact that the only way to actually get animals from T2A into the old lands was through the use of a bug.
....
Derrick wrote:That should probably read "exploitative bugs", as we are all pretty proud of the fun bugs, i.e., bearded ladies and whatnot.



One of the things about this Shard is the replicaition of T2A mechanics. There are some 'bugs' that appeared in T2A and were corrected but are a part of UOSA because of their 'coolness'.

Bearded ladies is a short lived one and the quick refresh of Hallys is a more long term one, both being the top 2 bugs I can think of.

Saying that, it is widely agreed upon that there were at least two bugs that allowed someone to bring Llamas and Ostards to the old lands during T2A. We also know that the reason for the restriction in the first place seems solely because of the need to have a T2A Client.

If you were riding a Llama in the old lands and someone didn't have a t2a client, you would appear to be riding in air to them.

Remembering the 56k user base at the time, simply requiring a major patch over the phone lines wasn't really an option so the OSI solution was to try not to allow these animals over.

So, given the following I petition for Llamas and Ostards to remain in UOSA's Old Lands:
  • It was possible to bring them over during T2A
    UOSA does allow for certain non-negative bugs to exist (like that term 'non-negative??)
    We all have a T2A compliant client and do not have the 56k data stream problem and thus the reason for the restiction does not exist here.
Just because not everyone used the bug doens't mean that it didn't exist.

You see more of Ostards and Llamas here because they are more widely used now.



AMEN! enough said.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sat May 16, 2009 6:18 am
by MatronDeWinter
I think this about sums it up...
Derrick wrote: * We aim to replicate the T2A era as best we can and within technical limitations as a whole.
* We do not intend to ever change any aspect of normal gameplay to particularly favor any playstyle or to protect or further expose any players to to the in-game risk that was a large part of this era.
* We will especially not pull aspects of other eras into this one, even with an overwhelming demand of players.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sat May 16, 2009 2:04 pm
by Unlimited Bladeworks
MatronDeWinter wrote:I think this about sums it up...
Derrick wrote: * We aim to replicate the T2A era as best we can and within technical limitations as a whole.
* We do not intend to ever change any aspect of normal gameplay to particularly favor any playstyle or to protect or further expose any players to to the in-game risk that was a large part of this era.
* We will especially not pull aspects of other eras into this one, even with an overwhelming demand of players.
Ok, then lets get rid of:

* CTF, Last Man Standing etc...
* UO Razor
* Unattended Macroing (start jailing people it's era accurate!)
* all those colored orc masks, deer masks, etc...

While we're at it.... let's also slow down skill gain on this server. It's not era accurate!

After all this is in the name of "T2A Accuracy!" It's the way it was!

You couldn't tell me how T2A rideables are adversely affecting the gameplay. And the reason is obvious... it doesn't significantly change any aspect of the game.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sat May 16, 2009 4:07 pm
by Unlimited Bladeworks
This is some ass-backwards logic. Of course the irony in all of this, is that Matron wants to change something that doesn't affect game in any significant way, YET he is perfectly fine with keeping T2A inaccuracies that do significantly alter the original experience of the game.

The crux of his argument is that it's "T2A Accurate" yet he is perfectly fine with a 3rd program and events that have more of an impact and influence on the UO economy.

Why don't you create a topic about getting rid of UO razor or slowing down skill gains if you're so "concerned" about replicating the authentic T2A experience. :lol: :lol: :lol:

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sat May 16, 2009 8:37 pm
by MatronDeWinter
Unlimited Bladeworks wrote:
MatronDeWinter wrote:I think this about sums it up...
Derrick wrote: * We aim to replicate the T2A era as best we can and within technical limitations as a whole.
* We do not intend to ever change any aspect of normal gameplay to particularly favor any playstyle or to protect or further expose any players to to the in-game risk that was a large part of this era.
* We will especially not pull aspects of other eras into this one, even with an overwhelming demand of players.
Ok, then lets get rid of:

* CTF, Last Man Standing etc...
* UO Razor
* Unattended Macroing (start jailing people it's era accurate!)
* all those colored orc masks, deer masks, etc...

While we're at it.... let's also slow down skill gain on this server. It's not era accurate!

After all this is in the name of "T2A Accuracy!" It's the way it was!

You couldn't tell me how T2A rideables are adversely affecting the gameplay. And the reason is obvious... it doesn't significantly change any aspect of the game.
YES, Let's do this! Also add, checks, secure trading, housing, and many others to the list.


Unlimited Bladeworks,
You cannot possibly comment on my agreement with the use of razor. In fact I am completely against Razor and Unattended macroing, but the problem is that removing razor also removes a way to login to the server as Derrick has stated before. Don't speak for me unless you have a quote to go by.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sun May 17, 2009 3:48 am
by Unlimited Bladeworks
MatronDeWinter wrote:
YES, Let's do this! Also add, checks, secure trading, housing, and many others to the list.

Unlimited Bladeworks,
You cannot possibly comment on my agreement with the use of razor. In fact I am completely against Razor and Unattended macroing, but the problem is that removing razor also removes a way to login to the server as Derrick has stated before. Don't speak for me unless you have a quote to go by.
Fair enough, but let's consider this:

I don't see you posting any topics on several of the items I mentioned above, however, you are posting about trivial things such as T2A rideables. If you are so "adamant" about anything that isn't T2A accurate why aren't you getting to heart of the issue instead of beating around the bush. I was going by your posting habits and their content. I've yet to see you tackle most of these other inaccuracies, which consequently have more of an impact on this server. Why not try to change aspects of the game that really do alter the whole UO experience?

I'm pretty sure there is a program you can log into UO with that isn't UO razor. There was a topic about it somewhere on the UOSA forums. I highly doubt UO Razor is the only way to login to UO.

Personally, I'd like to see people only use OSI accepted 3rd programs. The "instant recall" with razor is one of my biggest pet peeves.

Re: Ostards in the Old lands, and other incorrect things..

Posted: Sun May 17, 2009 5:47 am
by MatronDeWinter
a.) I tackle items which personally effect me, as seen by my posting habits. I occasionally research things when I have time in order of which I would personally like changed first.

b.) You simply cannot judge my opinion on one issue based on additional issues that I have yet to post about.