Revisit Trophys vs. Economy
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Revisit Trophys vs. Economy
so you think half of the people are only playing the events to farm the trophys?

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Revisit Trophys vs. Economy
Trophis are fine I like the idea of a mini reward system, Personally I loved Metropolis's they have Reward points and it was just Gold with a white hue, but you got points for events, bashes, etc, and it divided up nicely not like trophies where if its worth 5 pts its worth 5 points...
but the point here is why do PvPers get rewarded for PvPing and every other class of player on the shard has to pay up for these otherwise free rewards... events should be more class neutral, like the events we hold at $$$ events it caters to a wide arange of classes not just pvp
and I think that your numbers leave somthing to be desired... I doubt there are many if any players who's sole purpose on UOSA is to play the scripted events... but then again I may be wrong as I wouldent be caught dead (or alive) in one.
but the point here is why do PvPers get rewarded for PvPing and every other class of player on the shard has to pay up for these otherwise free rewards... events should be more class neutral, like the events we hold at $$$ events it caters to a wide arange of classes not just pvp
and I think that your numbers leave somthing to be desired... I doubt there are many if any players who's sole purpose on UOSA is to play the scripted events... but then again I may be wrong as I wouldent be caught dead (or alive) in one.
tekai wrote:The events are one of the best part of this server for me. They are very fun and many many many people participate. if we ever eliminated trophies, over half those people would no longer play.
trophies are fine.

SYNDICATE OF SUCCESSFUL SALESMEN
[$$$]Vendors - [$$$]Runes - [$$$]Events
-
- UOSA Donor!!
- Posts: 925
- Joined: Fri Oct 17, 2008 2:24 am
Re: Revisit Trophys vs. Economy
I see no reason to end events or reduce their occurrences. I, like many other players, rarely make it to the scheduled events as it is (i make it to maybe 2 events a month)
Not only are the events themselves pretty fun, but the PvP found in bucs after the event is often just as rewarding.
That being said, I do see the argument in having more events for PvMers. The idea of having events in dungeons and on the world map seems like a great idea, and i think it would create a lot more interaction between pvpers and pvmers.
But, if the dungeon events were added in, I think it would be necessary to change to trophy point system. By either reducing the values of trophies or increasing the amount needed to receive an award.
Not only are the events themselves pretty fun, but the PvP found in bucs after the event is often just as rewarding.
That being said, I do see the argument in having more events for PvMers. The idea of having events in dungeons and on the world map seems like a great idea, and i think it would create a lot more interaction between pvpers and pvmers.
But, if the dungeon events were added in, I think it would be necessary to change to trophy point system. By either reducing the values of trophies or increasing the amount needed to receive an award.
Omar Little(irc) / Mr Bojangles / Bowie / Snake Plisken / Martin Van Buren / Dirty Ore
Visit the The Yew Gate Shop for everything you need.
Visit the The Yew Gate Shop for everything you need.
Re: Revisit Trophys vs. Economy
I don't think the object of discussion is to remove the events, but make them more accessible to everyone and within the context of the game. Instead of scripted PvP events in a far off place outside of the main world, they should be more integrated and diverse into it.
For examples:
PvP
Lord British holds monthly duel tournaments in Jhelom Pits
Trinsic Guards hold and captre the flag event all over the city.
etc...
PvM
As said earlier, a dungeon becomes over-run by monsters and must be dealt with
Red moongates bring an invasion to Britain and other cities
In each one, a trophy or reward is given to the 'winners' or whoever vanquishes the most monsters. Just try and keep them IN the game.
For examples:
PvP
Lord British holds monthly duel tournaments in Jhelom Pits
Trinsic Guards hold and captre the flag event all over the city.
etc...
PvM
As said earlier, a dungeon becomes over-run by monsters and must be dealt with
Red moongates bring an invasion to Britain and other cities
In each one, a trophy or reward is given to the 'winners' or whoever vanquishes the most monsters. Just try and keep them IN the game.
Re: Revisit Trophys vs. Economy
Wise wrote:Trophies are rewards for a percentage of the shard population who PvP's or Interacts (CTF, 1v1, 2v2 duals etc) {with the VERY Unoccational Monsterbash style event) , Personally I have only been to 1 event and I was pestered for awile to attend even that since they have little to no appeal for me, Scedualed events are so Discusting and Trammy if you ask me, I am a supporter of the Lizard men raids and such where the events have a flavor of UO, but these CTFs and PvP tournaments are like side games to the reality of UO and you benifit from playing them... that being said it would be the same if you gave out Trophie points for a UO chess match etc...
That's funny, I think the 5 point trophies being handed out for the pvm events was ridiculous. I know a guy who got 4 of those. That's 20 points. Where as in my house I have 35 points, from events, that I have accumulated over 2 months and pretty regular event play.
And you, a pvmer, support the "lizard man raids and such" while, saying the ctfs and tournies are disgusting.
Me, a pvper, would sit on the opposite side of the fence here.
I love the events, they are my motivation to do something. My trophies are my own personal accomplishment on UO. From someone who has done it all on this game thro multiple free shards, these events keep me here. The group pvp scene is pretty weak, and that's just due to 400 pop, and alot of elitist, but events bring people together into one place so I can enjoy my favorite pvp aspect of UO, and not just during the event either. PVP is best on this server right after an event.
Wise wrote:Trophis are fine I like the idea of a mini reward system, Personally I loved Metropolis's they have Reward points and it was just Gold with a white hue, but you got points for events, bashes, etc, and it divided up nicely not like trophies where if its worth 5 pts its worth 5 points...
but the point here is why do PvPers get rewarded for PvPing and every other class of player on the shard has to pay up for these otherwise free rewards... events should be more class neutral, like the events we hold at $$$ events it caters to a wide arange of classes not just pvp
and I think that your numbers leave somthing to be desired... I doubt there are many if any players who's sole purpose on UOSA is to play the scripted events... but then again I may be wrong as I wouldent be caught dead (or alive) in one.tekai wrote:The events are one of the best part of this server for me. They are very fun and many many many people participate. if we ever eliminated trophies, over half those people would no longer play.
trophies are fine.
I don't think points should be tradable.
That would solve all the issues.
Re: Revisit Trophys vs. Economy
98% of the items on the trophy reward system are a real part of the game. Some are starting to be phased into the game the way they were ....
... Black Tubs as a gift, black sandals on tailors/jewelers/artists, many items during Clean up Britannia, rares that spawn etc ... and more to come.
If the trophy system was phased out and players would still claim rewards with the left over trophies, I see no problem with that.
The events can keep going on without a reward. What will probably happen when that goes does is that the only people showing up will be those learning to fight, those that are bored, or people that really wanna play to compete because its fun, not just money hungry point sellers.
A few of the people that work on creating the events and stories are coming up with some good ideas for the near future for realistic in-game events. They will most likely have no rewards at all, but they will provide a realistic feel to possible game play situations and be enjoyable. The only perk of playing in the event as opposed to real game play would most likely be free use on items and no looting.
I propose trophy points not be given out at all. The new players that are coming in to sell trophy points will be forced to farm in the real world and interact [like the should anyway] ... will bring more people to the game.
... Black Tubs as a gift, black sandals on tailors/jewelers/artists, many items during Clean up Britannia, rares that spawn etc ... and more to come.
If the trophy system was phased out and players would still claim rewards with the left over trophies, I see no problem with that.
The events can keep going on without a reward. What will probably happen when that goes does is that the only people showing up will be those learning to fight, those that are bored, or people that really wanna play to compete because its fun, not just money hungry point sellers.
A few of the people that work on creating the events and stories are coming up with some good ideas for the near future for realistic in-game events. They will most likely have no rewards at all, but they will provide a realistic feel to possible game play situations and be enjoyable. The only perk of playing in the event as opposed to real game play would most likely be free use on items and no looting.
I propose trophy points not be given out at all. The new players that are coming in to sell trophy points will be forced to farm in the real world and interact [like the should anyway] ... will bring more people to the game.

Re: Revisit Trophys vs. Economy
Trophies should not be sellable or tradeable.Jaster wrote:98% of the items on the trophy reward system are a real part of the game. Some are starting to be phased into the game the way they were ....
... Black Tubs as a gift, black sandals on tailors/jewelers/artists, many items during Clean up Britannia, rares that spawn etc ... and more to come.
If the trophy system was phased out and players would still claim rewards with the left over trophies, I see no problem with that.
The events can keep going on without a reward. What will probably happen when that goes does is that the only people showing up will be those learning to fight, those that are bored, or people that really wanna play to compete because its fun, not just money hungry point sellers.
A few of the people that work on creating the events and stories are coming up with some good ideas for the near future for realistic in-game events. They will most likely have no rewards at all, but they will provide a realistic feel to possible game play situations and be enjoyable. The only perk of playing in the event as opposed to real game play would most likely be free use on items and no looting.
I propose trophy points not be given out at all. The new players that are coming in to sell trophy points will be forced to farm in the real world and interact [like the should anyway] ... will bring more people to the game.
That would fix the issue anyways, and the people who participate in the events and win them, will have their efforts rewarded.
Re: Revisit Trophys vs. Economy
is it odd that a player who logs in to just play a scripted pvp event be awarded with the opportunity for neato prizes, where as the actual uoer out there playing the game normally doesnt get rewarded for their play with these options?

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Revisit Trophys vs. Economy
create/alter events to exist in the world of uo as opposed to "mini games" within uo?
East Britian Bowyer and Weaponsmith
Guildmaster of BoO
Guildmaster of BoO
Re: Revisit Trophys vs. Economy
^BlackFoot wrote:is it odd that a player who logs in to just play a scripted pvp event be awarded with the opportunity for neato prizes, where as the actual uoer out there playing the game normally doesnt get rewarded for their play with these options?
Re: Revisit Trophys vs. Economy
I say add more events! as it stand now i am lucky if i make 2 a week.
You have to have a twist on a 10 year old game, the events do that.
I say if a new player comes to this server and get a trophy then sells it for 5k well good for him. Some start up cash.
They are only worth what people will pay. Soooooo if you dont want new players gettting cash for trophys stop buying them. LOL!
You have to have a twist on a 10 year old game, the events do that.
I say if a new player comes to this server and get a trophy then sells it for 5k well good for him. Some start up cash.
They are only worth what people will pay. Soooooo if you dont want new players gettting cash for trophys stop buying them. LOL!
Re: Revisit Trophys vs. Economy
I'm backing up everyone that says events are a good thing. I'm not on here day and night and even when I am, I rarely make it to events because I miss the notice or I'm too busy with something else BUT the ones I've participated in have been a blast and I'm looking forward to playing in more.
As far as it having an effect on the economy - if it has had any effect at all, I wasn't aware of it. I don't sell my trophies either, I keep them. I don't even know how the point system works because I'm not interested and I doubt I'm totally alone in that. Maybe people who play every waking moment and farm trophies like there's no tomorrow somehow affect the buying or selling market of other items because of their influx of gold (I don't know how it could be done, considering events only take place once every six or eight hours, but if you say so), but IMO that effect would only be noticed by those who are already UO wealthy. What is more, people who are that serious/devoted to being ultra-rich on Secondage will figure out a way to do it with or without events and trophies.
As far as it having an effect on the economy - if it has had any effect at all, I wasn't aware of it. I don't sell my trophies either, I keep them. I don't even know how the point system works because I'm not interested and I doubt I'm totally alone in that. Maybe people who play every waking moment and farm trophies like there's no tomorrow somehow affect the buying or selling market of other items because of their influx of gold (I don't know how it could be done, considering events only take place once every six or eight hours, but if you say so), but IMO that effect would only be noticed by those who are already UO wealthy. What is more, people who are that serious/devoted to being ultra-rich on Secondage will figure out a way to do it with or without events and trophies.
Re: Revisit Trophys vs. Economy
EVeee wrote:I'm backing up everyone that says events are a good thing. I'm not on here day and night and even when I am, I rarely make it to events because I miss the notice or I'm too busy with something else BUT the ones I've participated in have been a blast and I'm looking forward to playing in more.
As far as it having an effect on the economy - if it has had any effect at all, I wasn't aware of it. I don't sell my trophies either, I keep them. I don't even know how the point system works because I'm not interested and I doubt I'm totally alone in that. Maybe people who play every waking moment and farm trophies like there's no tomorrow somehow affect the buying or selling market of other items because of their influx of gold (I don't know how it could be done, considering events only take place once every six or eight hours, but if you say so), but IMO that effect would only be noticed by those who are already UO wealthy. What is more, people who are that serious/devoted to being ultra-rich on Secondage will figure out a way to do it with or without events and trophies.
You make some good points.
Especially about people farming something.
People will find a way to make money someway, somehow So why is your way of making money (referring to blackfoot, but mainly this consensus at all) the better way that should be more rewarding?
Anyone can join the events, just like anyone can go farm dragons, or t-hunt, or rare collect (like you do, you who is so rewarded with stuff worth much more than these trophies, for much less effort). So why is one way more akin to an "actual uoer"
The person who plays uo for the pvp is just as much a part of a our shard as the person who farms, crafts, or collects. And I honestly think that those of us that play events, do not play just the events. Who do you know that actually does that? I see people say that alot, but I don't know anyone that actually does it.
You pvmers have all your dungeons full of monsters to kill, vendors with wares to sell to us pvpers, you control that market. This is one that you can't control because it requires pvp skill, in one shape or another, and there are players that don't appreciate that. This is the one place where I have all of you to kill, and I control the market with my halberad on your face.
I would never bitch to get your rares taken away, rares that I think are pointless and only take away from a game that should be about fighting. I think they have a negative effect on the economy too, becasue I think only consumables should have a market in the first place. You like your rares, and I'm not gonna rain on your parade. These trohpies are something we earn, the same way you pull your stacks of gold off your vendor, i pull my 6k out of an event. I don't sell my trophies personally, but theoretically speaking.
Leave the WORKING trohpy system as is, or make them non-tradable.
Many of us enjoy the events as is. If you want to add more "in-game" events, thats great! But the working ones now, are great also.
Re: Revisit Trophys vs. Economy
No one is saying to stop events. They are saying, including myself, that there should be no rewards given for them. People on this server, including yourself say that there is no group field fighting, or fighting on the actual server. Well lets see why ... instead of that new player or any player farming gold in a dungeon for gold, they are playing in a free-use event and selling the trophy that they get from 0 risk.
Event
Risk = 0, Reward = 6k?
Killing a monster
Risk = death to monster, pk, guild war o/c
Reward = gold, magic item, treasure map, gems
You should not be rewarded for a 0 risk, or sure thing.
Rares collecting takes countless hours to get lucky at one spawning. Its not like they are just given to someone every time they go look for one at a rares spawn. There is no market for rares on this server either.
Event
Risk = 0, Reward = 6k?
Killing a monster
Risk = death to monster, pk, guild war o/c
Reward = gold, magic item, treasure map, gems
You should not be rewarded for a 0 risk, or sure thing.
Rares collecting takes countless hours to get lucky at one spawning. Its not like they are just given to someone every time they go look for one at a rares spawn. There is no market for rares on this server either.

Re: Revisit Trophys vs. Economy
just a fyi: i make money selling spawnable rares every once in a while, i never have or tried to make money from anything involving events
this thread wasnt made to gain some upperhand in the uo economy but to encourage discussion to better the shard
this thread wasnt made to gain some upperhand in the uo economy but to encourage discussion to better the shard

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]