5x gm fencer, looking for two more useful skills

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chumbucket
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Re: 5x gm fencer, looking for two more useful skills

Post by chumbucket »

That's easy: snooping and stealing.

grimsk
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Joined: Sun May 24, 2009 3:40 am

Re: 5x gm fencer, looking for two more useful skills

Post by grimsk »

Freeza wrote:Hey all, I currently have these skills I want to GM:

resist
fencing
tactics
anatomy
healing

What are two more skills that could complement the template. This character is sole purpose is to just kill people and stay alive and be annoying heh.
I'm new here and it's my first post.Cookie cutter would be adding magery .But you have definitly lot of different templates .
I'm working on a warrior/bard right now.You can fight good enough and farm well enough.Sure you won't be the king of pvp.But you won't lose all the time if you use that brain of yours.Most pk and blue expect bard to be weak and fast on the Kal ort Por.

Healing 100
Anatomy 100
Tactic 100
weapons of choice 100 ( My personnal choice it's fencing for interrupt )
Musicianship 100
provoke 100
Hiding 50 (Just enough )
Magery 50 (Enough for recall,MR,paralyze,Poison,Cure,magic trap ,blade sprit etc)

100 str,85 dex,40 Int

if you pick Magery .. You better with a tank/mage for the insta hit .Magery without meditation and evaluation = BAD.I think it's a waste of 50 pts without med and ei.You will only regret magic resistance .Or drop magery for resist and use scroll.Although you will fizzle a lot and won't resist much often vs gm scholar.

You can also replace magery and hiding for Archery .
Or just be another cookie cutter Hally/mage or dexxer.

You don't need 100 resist to beat a mage.It's was getting so easy to know what they were going to do.They was always doing the same thing.
Some spell like wall of stone were very useful in pvp . But i'm not sure here

=)

grimskunk

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