Re: ITT: We discuss changes on testcenter as of 5/6.
Posted: Wed May 06, 2009 3:27 pm
I am pretty positive that it doesn't only work in war mode on the demo and even in modern uo...
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
This is no good.Derrick wrote:The major changes presently on test center are:
- Your swing timer is not set to two seconds when disarming
1 sec is way too long. it was virtually instant for attack last. / tab /lift ( with 3rd part). the actualy client lift use was always longer but you could do it faster with UOA.Derrick wrote:[*]Lift/Use/Attack packets are throttled to an average on one per second, but grouped in such a way (lag compensation) what you can perform a couple actions withing a second. It's one second per action on average.
I cant get a feel for interuption delay but it should be scaled or not implimented because 1sec is too long for small fast spells.Derrick wrote:[*]There is a recovery delay on both interruption and on spell cast. The delay is currently one second I believe.
This tactic was widespread during UOR and not much during era on catskills pvp. I have a feeling this wasnt in for era... i think the harm interupt was probably the only garaunteed interupt because thats what people used on catskills for interuptions. we should consider tweaking it so harm is interuption everytime.Derrick wrote:[*]Debuffs will disrupt even if the target is already debuffed. This has to my surprise been pretty well documented as accurate, at least to March 2000, and there's no evidence that I've seen showing that this was a new feature in 2000.
Derrick wrote:[*]There are probably some things I'm leaving out, I'll likely add more to this.[/list]
Please keep in mind that this is for testing. But I'm aware that we need to get something finalized for live as soon as possible.
Derrick wrote:Thanks for making the thread. More descriptive posts would be appreciated.
Basically yeah, something like that is what we had before.BlackFoot wrote:so what you do is hit with the hally, take the hally off, run away from the guy spamming attack last for 2 or 3 seconds adn then your hally is good to go again?
Faust wrote:Faust wrote: Patch February 26th, 1999
An exploit for getting slow weapons to hit faster has been fixed.
Markee's Dragon February 26th, 1999
10) The disarm/arm exploit to get slow weapons to hit faster has been fixed. It will not be to your advantage to disarm/rearm a weapon.
UO Stratics Early February 1999
Disarming Weapons: gives a 2 second delay. Ok, wonderful but this goes hand in hand with the hit being calculated at the beginning of each swing to cause further inbalances.
First paragrah is a patch in the actual patch notes..
Second paragraph is an explanation of the patch note at markee's dragon..
Third paragraph is an article on stratics written in early February '99 griping about the upcoming changes..
Fact Sheet:
- The disarm delay is still in Utlima Online today with a very small slight modification over the decade that the game mechanic has existed.
- Only time the disarm delay has EVER been mentioned anywhere including patch notes is in the '99 stratics article.
- The disarm delay does not exist in the UO Demo, which was last compiled in August/September of '98.
- The only thing found even remotely related to a "fix surrounding disarming/arming" is a disarm delay...
What else really needs to be said?
I dunno how people can't remember debuff interrupt spam. I clearly remember it being commonplace in duel pits on Wakoku. I left Wakoku well before UO:R release, so I know my memory is not fuzzy on that one.malice-tg wrote:This tactic was widespread during UOR and not much during era on catskills pvp. I have a feeling this wasnt in for era... i think the harm interupt was probably the only garaunteed interupt because thats what people used on catskills for interuptions. we should consider tweaking it so harm is interuption everytime.Derrick wrote:Debuffs will disrupt even if the target is already debuffed. This has to my surprise been pretty well documented as accurate, at least to March 2000, and there's no evidence that I've seen showing that this was a new feature in 2000.
You need to put those statements back into the proper timeline. This is the second time I've had to mention this to you...Faust wrote:Faust wrote:Faust wrote: Patch February 26th, 1999
An exploit for getting slow weapons to hit faster has been fixed.
Markee's Dragon February 26th, 1999
10) The disarm/arm exploit to get slow weapons to hit faster has been fixed. It will not be to your advantage to disarm/rearm a weapon.
UO Stratics Early February 1999
Disarming Weapons: gives a 2 second delay. Ok, wonderful but this goes hand in hand with the hit being calculated at the beginning of each swing to cause further inbalances.
First paragrah is a patch in the actual patch notes..
Second paragraph is an explanation of the patch note at markee's dragon..
Third paragraph is an article on stratics written in early February '99 griping about the upcoming changes..
Fact Sheet:
- The disarm delay is still in Utlima Online today with a very small slight modification over the decade that the game mechanic has existed.
- Only time the disarm delay has EVER been mentioned anywhere including patch notes is in the '99 stratics article.
- The disarm delay does not exist in the UO Demo, which was last compiled in August/September of '98.
- The only thing found even remotely related to a "fix surrounding disarming/arming" is a disarm delay...
What else really needs to be said?
nightshark wrote:I dunno how people can't remember debuff interrupt spam. I clearly remember it being commonplace in duel pits on Wakoku. I left Wakoku well before UO:R release, so I know my memory is not fuzzy on that one.malice-tg wrote:This tactic was widespread during UOR and not much during era on catskills pvp. I have a feeling this wasnt in for era... i think the harm interupt was probably the only garaunteed interupt because thats what people used on catskills for interuptions. we should consider tweaking it so harm is interuption everytime.Derrick wrote:Debuffs will disrupt even if the target is already debuffed. This has to my surprise been pretty well documented as accurate, at least to March 2000, and there's no evidence that I've seen showing that this was a new feature in 2000.
Faust - "Third paragraph is an article on stratics written in early February '99 griping about the upcoming changes.."Kraarug wrote:You need to put those statements back into the proper timeline. This is the second time I've had to mention this to you...Faust wrote: Patch February 26th, 1999
An exploit for getting slow weapons to hit faster has been fixed.
Markee's Dragon February 26th, 1999
10) The disarm/arm exploit to get slow weapons to hit faster has been fixed. It will not be to your advantage to disarm/rearm a weapon.
UO Stratics Early February 1999
Disarming Weapons: gives a 2 second delay. Ok, wonderful but this goes hand in hand with the hit being calculated at the beginning of each swing to cause further inbalances.
First paragrah is a patch in the actual patch notes..
Second paragraph is an explanation of the patch note at markee's dragon..
Third paragraph is an article on stratics written in early February '99 griping about the upcoming changes..
Fact Sheet:
- The disarm delay is still in Utlima Online today with a very small slight modification over the decade that the game mechanic has existed.
- Only time the disarm delay has EVER been mentioned anywhere including patch notes is in the '99 stratics article.
- The disarm delay does not exist in the UO Demo, which was last compiled in August/September of '98.
- The only thing found even remotely related to a "fix surrounding disarming/arming" is a disarm delay...
What else really needs to be said?
The proper order?
And you know why that order is important too. Because it shows that the poster and possible member of the stratics staff would have been aware that the bug was not fixed 3 WEEKS BEFORE the date of the patch.
- UO Stratics Early February 1999 (You know the page was dated 2.1.99)
Disarming Weapons: gives a 2 second delay. Ok, wonderful but this goes hand in hand with the hit being calculated at the beginning of each swing to cause further inbalances.
Patch February 26th, 1999
An exploit for getting slow weapons to hit faster has been fixed.
Markee's Dragon February 26th, 1999
10) The disarm/arm exploit to get slow weapons to hit faster has been fixed. It will not be to your advantage to disarm/rearm a weapon.
So in other words, if the mechanism worked like you suggest the dev board would have had 3+ weeks that to fix the complaint described by Lord Hades, if indeed he was talking about a flat one size fits all timer.
You're treament of facts, like the treatment of time and the attitude you show those that disagree with you weakens your objective credibility.