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Re: Melee weapons skill gains

Posted: Wed Aug 11, 2010 2:38 am
by MatronDeWinter
I know you can/could do it here, I thought that was fixed 2 times a patch or two ago though.

Re: Melee weapons skill gains

Posted: Thu Aug 12, 2010 2:24 am
by Grom
they fixed all all guard me, attack, all stop, all follow me method of setting up a melee macro.
Now you can just have invis cast on you and they stop attacking. Sometimes they'll still attack, but a couple invis and you'll be good to go.

Re: Melee weapons skill gains

Posted: Thu Aug 12, 2010 3:27 am
by nightshark
Grom wrote:they fixed all all guard me, attack, all stop, all follow me method of setting up a melee macro.
Now you can just have invis cast on you and they stop attacking. Sometimes they'll still attack, but a couple invis and you'll be good to go.
just target the invis immediately after you swing. if you punch/hit out of the invis too fast, they continue to attack. you can also make them tab out by moving to the edge of the screen, there is a sweet spot that causes the npc to tab out, but your character doesn't.

Re: Melee weapons skill gains

Posted: Thu Aug 12, 2010 1:58 pm
by marmalade
its not that complicated.

attack npc, move one tile back, invis, walk back towards npc.