Then we need random weapon/spell delays too no?Tron wrote:a 3-4 second timer would require them to be manually thrown only.
i dont see this being changed tho as this is a razor issue, and not an accuracy issue.
Explosion potion change
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- MatronDeWinter
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Re: Explosion potion change
Re: Explosion potion change
I don't look at it in a broad sense. This matter, specifically, macroable explode pots has 2 work arounds if you wanted to remove the aspect from game.
1. add a random 3-4 timer to explode pots.
2. disable razor.
since 1 goes against accuracy, and one will likely not happen, then this will probably never change.
my feelings are just my own opinion
1. add a random 3-4 timer to explode pots.
2. disable razor.
since 1 goes against accuracy, and one will likely not happen, then this will probably never change.
my feelings are just my own opinion

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Re: Explosion potion change
Ge pots are era accurate and people did throw them during T2A. It was perfectly possible to macro them using UO assist. All I ever use them for in pvp is for people who run offscreen and are at 10-20% life. If you need to run offscreen to survive you deserve to get hit by a ge pot and die. Its as simple as that...
Re: Explosion potion change
Hernando_Kortez wrote:Ge pots are era accurate and people did throw them during T2A. It was perfectly possible to macro them using UO assist. All I ever use them for in pvp is for people who run offscreen and are at 10-20% life. If you need to run offscreen to survive you deserve to get hit by a ge pot and die. Its as simple as that...
Mate I'm a perfectly capable healer and I'm pretty confident I'll heal 10/10 syncs from anyone on this shard providing i don't get ridiculous lag but that has nothing to do with this.
1. GE are accurate and were probably used
2. the ability to perfect throw them with one key isn't accurate afaik and is generally just a pain on all free shards; Gamers, Defiance, Medieval so all the other free shards have made it so explo pots have a 3-4 random timer to fix the spamming of them and all the lowskill dexers being able to compete with macros.

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Re: Explosion potion change
Im pretty sure the ability to throw them with one key was available during era. Whether or not people did this is another question. You have to remember that pvp is not gonna play out exactly like T2A because pvp styles have evolved since then. There are plenty of ways to escape GE pots, the most obvious of which is to break los.
The reason GE pots got changed to random timer on other shards is because those shards tend to cater to whining rather than accuracy. Random timer would not stop ge macros either as it is perfectly possible to make a macro which gets round this.
The reason GE pots got changed to random timer on other shards is because those shards tend to cater to whining rather than accuracy. Random timer would not stop ge macros either as it is perfectly possible to make a macro which gets round this.
Re: Explosion potion change
I really do believe any change to explosion pot behavior in the timers would be contrary to era accuracy. There are a couple other issues with purple pots that are active posts in the Bugs forum, but unrelated to throwing.
Re: Explosion potion change
but saying that drop scripts (razor style ones) would work with era accuracy but I'm sure they'd be outlawed in a day or two so why is that not the case with purples?

Re: Explosion potion change
your not getting it. explode pots ARE ACCURATE THE WAY THEY ARE (minus some minor issues as derrick explained). people used macros to throw them back in the day as well with UOA. you didnt see it as often because not everyone on OSI had a GM alchemist to make them on a regular basis. if you are having that much trouble fighting dexxers with explode pots, maybe you should rethink your approach to PVP instead of trying to change something that is perfectly fine the way it is. this is not an over powering tactic by any means. not to mention the guys that do run around chain throwing pots every 3 secs, usually have to spend quite a bit of gold to support that play style. 10 ash and 1 bottle each adds up very quickly when your throwing every 3 secs.
i hope we never see random timers for explode pots here, i have played several free shards that took this approach and it is FAR from accurate, and basicly just makes them worthless in the game.
i hope we never see random timers for explode pots here, i have played several free shards that took this approach and it is FAR from accurate, and basicly just makes them worthless in the game.
Re: Explosion potion change
ClowN wrote:your not getting it. explode pots ARE ACCURATE THE WAY THEY ARE (minus some minor issues as derrick explained). people used macros to throw them back in the day as well with UOA. you didnt see it as often because not everyone on OSI had a GM alchemist to make them on a regular basis. if you are having that much trouble fighting dexxers with explode pots, maybe you should rethink your approach to PVP instead of trying to change something that is perfectly fine the way it is. this is not an over powering tactic by any means. not to mention the guys that do run around chain throwing pots every 3 secs, usually have to spend quite a bit of gold to support that play style. 10 ash and 1 bottle each adds up very quickly when your throwing every 3 secs.
i hope we never see random timers for explode pots here, i have played several free shards that took this approach and it is FAR from accurate, and basicly just makes them worthless in the game.
random timers do not make them worthless, they make them take some skill and attention to throw them.
instead of hitting 1 button and knowing your pot will throw perfectly, regardless of what you're doing, you have to hit your pot, and wait until the correct time to last target (throw) it, or hit pot, cancel pot, cast spells (or do other actions), and manually reactivate pot and last target.
the last scenario is entirely possible because i do it all the time. and if you ask around, alot of people think i use pots very effectively.
Re: Explosion potion change
I believe one of the changes to purple pots in the future will be that you can not activate a single potion more than once, preventing people from using "pot + eb" macros or chain throwing pots through whatever fishy means (you know who you are
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[22:27] <ian> 1125000 for 3750 empty kegs
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Re: Explosion potion change
Variable timer explodes are easily scriptable. I mean honestly, you just make them look for the "3" to show up and then have the same timer... lol. So, changing them would just make people who script have a slight advantage over those who don't. Scripting explode pots is completely undetectable so whats the point? At least with the current system it's all equal among 99% of the players here who figure out the razor macro ability.
- MatronDeWinter
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Re: Explosion potion change
Hemperor, you SHOULD be able to use a pot, cancel it, and toss it at a later time, while performing actions in between. That is entirely accurate. The only thing I notice about pots, aside from the chain-effect that was removed mid-t2a is the fact that clicking one, and then never throwing it only damages yourself. In that scenario it should be an area effect around your character. Likewise, if you click a potion, cancel it and die before the timer ends, the active potion should fall to the location of your corpse and do area damage around your body. This is how the suicide potion trick worked. Click and cancel a bunch, then run into a group of people.