White Wyrm speed non era accurate.

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Tron
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Re: White Wyrm speed non era accurate.

Post by Tron »

they are to fast. anyone with a brain can tell you that because wyrms NEVER chased this fast during t2a, and thats something everybody that played t2a could tell you.
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Faust
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Re: White Wyrm speed non era accurate.

Post by Faust »

Tron sure does make some compelling arguments. :roll:

ClowN
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Re: White Wyrm speed non era accurate.

Post by ClowN »

Faust wrote:Tron sure does make some compelling arguments. :roll:

his arguing skills may be sub-par, but he makes a good point. the speed is far from accurate. im glad Kavian was able to realize this and help with the fix. cant wait to see it implemented.

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Faust
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Re: White Wyrm speed non era accurate.

Post by Faust »

He really didn't make a point instead tacking onto the point that was already declared and stated to be wrong by Kaivan. :wink:

Pro
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Re: White Wyrm speed non era accurate.

Post by Pro »

Still yet to see your proof that they do run this fast
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Zigo-U-
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Re: White Wyrm speed non era accurate.

Post by Zigo-U- »

If there is any debate in the staff's mind that wyrms travel speed is era accurate then its preaty revealing of a staff that didn't acctually play the era much =o\

Tron
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Re: White Wyrm speed non era accurate.

Post by Tron »

Faust wrote:Tron sure does make some compelling arguments. :roll:

listen, son, this is how it was, son. i dont need to back up what i say, son, ill just refer that over to kaivan, and when im wrong, ill just act like i didn't say anything, son, and then, son, ill bring up some obscure piece of material as reference to my wrongness, son. memory is shit, if youre 27 years old and played t2a, you can't have any kind of memory of that shit, thats bonkers, son. god forbid you tell us what that lack of memory could be, son, we dont need your "arguments"


bout sum it, faust?
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Hemperor
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Re: White Wyrm speed non era accurate.

Post by Hemperor »

faust got pwnd.

i should post some of his logs also where he was so sure of their speed and talked shit to me there as well.
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Tron
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Re: White Wyrm speed non era accurate.

Post by Tron »

Kaivan wrote:This is an issue that I have discussed with Derrick. Currently white wyrm speed is too fast (double the speed they should follow).
Faust wrote:I remember White Wyrms on OSI quite vividly during pvp encounters with a group of Asians on Baja by the name AzN that used them non-stop. This was mainly during mid to late '99 where we mostly fought this guild. I was an active user of UOExtreme from mid to late '98 until its demise in early '00. Fastwalk allowed you to run at a constant 0 ping by forcing movement packets into the client. Trying to out run those white wyrms were hard even with the ability to run this fast on a mount... I will admit that they do seem a tad bit faster here, but they were pretty damn fast back then too. One thing that also bothers me with RunUO is the fact that they go into flight once the combatant gets a certain distance. NPC's would only go into flight during specific situations. I even remember a tactic to get them to go into flight through getting them stuck. This is something that needs fixed with tamed flying pets too.
Who were you on baja during that time?
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Charles Darwin
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Re: White Wyrm speed non era accurate.

Post by Charles Darwin »

A WW can easily be out run by running around objects(such as a 7x7) and corners. Once the WW gets stuck behind these obstacles it will lose target of the player once he/she has made it off screen. I watched all sorts of PK's and PvP'ers do this tactic early this AM on Server Wars. If you don't believe me check it out for yourself, if there is a demand then I'll get a packet video of it to show everyone. The point is, if you can't out run a WW, you definitely can't out run a synched PvP dump because you need to work on your l33t skillz.

All of the complaints here about WW speed just seem like crying. Get some references!!! Considering Kavian has already stopped by declaring WW are to fast it's even more important NOW to try and find reliable(wasn't the info. used to make this patch supposed to be reliable?) information so on the next patch WW speed can be right.

With that said; Kavian, how much do you plan on nerfing the WW? And, if you can't find any reliable sources to tweak the speed, should it be tweaked at all?

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Re: White Wyrm speed non era accurate.

Post by Hemperor »

Charles Darwin wrote:A WW can easily be out run by running around objects(such as a 7x7) and corners. Once the WW gets stuck behind these obstacles it will lose target of the player once he/she has made it off screen. I watched all sorts of PK's and PvP'ers do this tactic early this AM on Server Wars. If you don't believe me check it out for yourself, if there is a demand then I'll get a packet video of it to show everyone. The point is, if you can't out run a WW, you definitely can't out run a synched PvP dump because you need to work on your l33t skillz.

All of the complaints here about WW speed just seem like crying. Get some references!!! Considering Kavian has already stopped by declaring WW are to fast it's even more important NOW to try and find reliable(wasn't the info. used to make this patch supposed to be reliable?) information so on the next patch WW speed can be right.

With that said; Kavian, how much do you plan on nerfing the WW? And, if you can't find any reliable sources to tweak the speed, should it be tweaked at all?
There is no patch stating "White wyrms are now uber fast" or any patch directly affecting White Wyrms through out the era. Don't just believe everything Faust says.

The note he is referring to is one that states "All pets will now move faster". A very vague note, I trust Kaivan's opinion on this because he usually does thorough research before speaking on a subject
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Re: White Wyrm speed non era accurate.

Post by Fwerp »

Also, All kill only makes the nearest pet attack, not all of them. To sick 4 wyrms he has to say it 4 times an target 4 times.

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Re: White Wyrm speed non era accurate.

Post by Hemperor »

Fwerp wrote:Also, All kill only makes the nearest pet attack, not all of them. To sick 4 wyrms he has to say it 4 times an target 4 times.
All kill does not have a repeat delay, however if I were to say a kill and then b kill, there would be a required delay inbetween... bug?
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Mr.T
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Re: White Wyrm speed non era accurate.

Post by Mr.T »

Kaivan wrote:This is an issue that I have discussed with Derrick. Currently white wyrm speed is too fast (double the speed they should follow).
Case closed
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Charles Darwin
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Re: White Wyrm speed non era accurate.

Post by Charles Darwin »

Hemperor wrote:There is no patch stating "White wyrms are now uber fast" or any patch directly affecting White Wyrms through out the era. Don't just believe everything Faust says.
You mean to tell us that, you can't out run a WW on a mount? Seriously come on, if you PvP this should NOT be hard. Players are more agile then a WW, and can work in groups... Not to mention... A Tamer is one individual who controls those pets. Without a synch-able "All Kill" function a group of 3 skilled players(honestly, 2 would work, but I'll give you the benefit of the doubt) could synch a Tamer and kill him off. Run his pets off, and grief the said tamer.

With that said, I think we need to start discussing;

"How much slower do White Wyrms need to be set?"

Because honestly, Kaivan put the word down. But I don't think they are,
Kaivan wrote:This is an issue that I have discussed with Derrick. Currently white wyrm speed is too fast (double the speed they should follow).

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