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Re: Speed up cast delays
Posted: Sun Jun 21, 2009 3:43 am
by malice-tg
Markmosthandsome wrote:This post is purely from a pvpers perspective as I don't feel this would drastically change the face of the game for crafters and PvMers alike.
Im simple terms currently you can't cast spells fast enough after already casting one or recasting after a disrupt I feel if this was sped up it would increase the quality of pvp and Make the shard less about instant hit and more skill based as opposed to luck.
I'm not really that good with wording and explanation so I'll leave it at that til more is needed.
Feedback, opinions etc thank you
I like the delays because they are more accurate. faster casting doesnt really make pvp any better.
i vote no on this but nothing wrong with suggestions.
Re: Speed up cast delays
Posted: Sun Jun 21, 2009 6:56 am
by Pro
Faust wrote:your massive post
From personal experience you should be able to tell our recast time is well over 2.2 seconds
Re: Speed up cast delays
Posted: Sun Jun 21, 2009 2:11 pm
by Faust
Markmosthandsome wrote:Faust wrote:your massive post
From personal experience you should be able to tell our recast time is well over 2.2 seconds
You're wrong, sorry.
I have developed "our" recast times based on the articles.
Re: Speed up cast delays
Posted: Sun Jun 21, 2009 2:19 pm
by Pro
Faust wrote:Markmosthandsome wrote:Faust wrote:your massive post
From personal experience you should be able to tell our recast time is well over 2.2 seconds
You're wrong, sorry.
I have developed "our" recast times based on the articles.
According to your post your timers are based off an article about UOR period of ultima...
Re: Speed up cast delays
Posted: Sun Jun 21, 2009 9:33 pm
by Zigo-U-
The community invited us back, and we got a lot of donation gold, so we weren't just going to trash it. We like the server, its just not highly competitive. I'm fine if things stay they way they are, (white wyrm speed aside) but i'm always going to back up what I believe
noxmonk wrote:Zigo-U- wrote:I think its a good idea, but its ganna be shot down by a buncha neo uo scholars

Why do you play here if you're against the shards main principle to recreate the t2a experience?
Re: Speed up cast delays
Posted: Sun Jun 21, 2009 11:18 pm
by Faust
Markmosthandsome wrote:
According to your post your timers are based off an article about UOR period of ultima...
What is your point?
There is no evidence to suggest that anything changed from the introduction of the recast delays in '98 up to UOR until the alteration made in the AOS publish.
Do you honestly think we're going to change the delays based on nothing?
Sorry, that isn't how it works son...
Re: Speed up cast delays
Posted: Mon Jun 22, 2009 5:33 am
by Pro
lowskill player has adjusted to system and will fight tooth and nail to keep it that way. sad
Re: Speed up cast delays
Posted: Mon Jun 22, 2009 7:11 am
by ArchaicSubrosa
Does anybody have a link so we could see what casting times are for each spell? Are there, or should there be modifiers in casting time?
Re: Speed up cast delays
Posted: Mon Jun 22, 2009 8:59 am
by Faust
Markmosthandsome wrote:lowskill player has adjusted to system and will fight tooth and nail to keep it that way. sad
Did you happen to miss this portion that was clearly stated earlier in this thread?
Faust wrote:Again, this implementation like every other on this shard is based on accuracy.
What about this post in the Lich Lord Room thread?
Faust wrote:If you don't like era accuracy than leave. How many times does this have to be said to you before it registers? This shard isn't about pleasing you and your opinions. A real Pre:UOR shard just isn't for everyone since many simply can't handle it.
Re: Speed up cast delays
Posted: Mon Jun 22, 2009 5:04 pm
by Creager
Markmosthandsome wrote:It's not off screening it's more the slow rate at which you can fastcast your next spell etc
If you are having a problem fast casting, then the only advice I can give you is familiarize yourself with the recast delay. Hold your initial spell for a moment so you can fast cast the next spell. Otherwise, you will be paralyzed by the recast delay.
Re: Speed up cast delays
Posted: Mon Jun 22, 2009 5:21 pm
by Pro
Creager wrote:Markmosthandsome wrote:It's not off screening it's more the slow rate at which you can fastcast your next spell etc
If you are having a problem fast casting, then the only advice I can give you is familiarize yourself with the recast delay. Hold your initial spell for a moment so you can fast cast the next spell. Otherwise, you will be paralyzed by the recast delay.
Ye i know how to pvp broskie I just thought it was a tad slower on this shard compared to others I've played.
alot of people have told me it's probably just my ping here so feel free to delete this thread when needed.
Re: Speed up cast delays
Posted: Tue Jun 23, 2009 2:30 am
by Faust
It is slower on this shard because we use the "real" recast delays that was used on OSI. The RunUO default servers that you typically play on is and has been coded incorrectly from the start. It forcefully applies the recast delay after every spell cast(the phase after the animation pumps of the cast delay are finished). This isn't how the recast delay worked on OSI.. The article that I listed in this thread explains it in full detail...