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Re: Gating monsters

Posted: Tue Jul 07, 2009 6:53 am
by tekai
That arguement doesnt solve the issue of mobs not at thier spawn locations becuase they are somewhere elce in the world.

we have no server boundries, and I know that this would have been very wide spread if it had worked on osi. I never remember this, and you have no sources either.

Re: Gating monsters

Posted: Tue Jul 07, 2009 6:59 am
by archaicsubrosa77
How about herding or taming?

Re: Gating monsters

Posted: Tue Jul 07, 2009 7:00 am
by archaicsubrosa77
Well why do dragons exist after you tame them or ossys, horses for that matter?
These things respawn...I seen the whole flock from yew enticed and they respawned.
How many people have herded things through gates?
Same difference. They are under player control.

Re: Gating monsters

Posted: Tue Jul 07, 2009 7:03 am
by archaicsubrosa77
If you dont think they respawned should have heard how many snakes were found on Justice Island and they were all from the same source...disprove that.

Re: Gating monsters

Posted: Tue Jul 07, 2009 7:46 am
by MatronDeWinter
archaicsubrosa77 wrote:If you dont think they respawned should have heard how many snakes were found on Justice Island and they were all from the same source...disprove that.
They dont respawn, because there are no server lines, snakes are EVERYWHERE.

Solution: If monster X moves Y amount of tiles from monster X's spawn point, then spawn another monster X at spawn point X.

Re: Gating monsters

Posted: Tue Jul 07, 2009 8:22 am
by esteban
MatronDeWinter wrote:Solution: If monster X moves Y amount of tiles from monster X's spawn point, then spawn another monster X at spawn point X.
I also thought about this as a solution, until I realized this logic could cause the birth of a herd of trapped Ancient Wyrms.

For a griefer, this could get interesting, but I can only begin to imagine how populated (by NPC mobs) the shard could become if X respawns infinitely.

Re: Gating monsters

Posted: Tue Jul 07, 2009 8:31 am
by MatronDeWinter
esteban wrote:
MatronDeWinter wrote:Solution: If monster X moves Y amount of tiles from monster X's spawn point, then spawn another monster X at spawn point X.
I also thought about this as a solution, until I realized this logic could cause the birth of a herd of trapped Ancient Wyrms.

For a griefer, this could get interesting, but I can only begin to imagine how populated (by NPC mobs) the shard could become if X respawns infinitely.
Good point, but eventually any monster-stragglers would decay, could just have them vanish instead of teleporting back. Seems self-correcting. (You cant move the AW btw)

Re: Gating monsters

Posted: Tue Jul 07, 2009 9:40 am
by Naljier
"(You cant move the AW btw)"


bet you figured this out yesterday when you tried to gate it to justice isle along with all the other mobs you gated there ehh.

Re: Gating monsters

Posted: Tue Jul 07, 2009 10:13 am
by MatronDeWinter
Naljier wrote:"(You cant move the AW btw)"


bet you figured this out yesterday when you tried to gate it to justice isle along with all the other mobs you gated there ehh.
Had nothing to do with it, check your facts next time you post.

Re: Gating monsters

Posted: Tue Jul 07, 2009 11:51 am
by alcon
So if the monster you want to hunt won't spawn because it's at justice island then here is a solution... go kill it at justice island!

Re: Gating monsters

Posted: Tue Jul 07, 2009 3:52 pm
by archaicsubrosa77
I think its actually a fun idea to throw in unusual monsters in dungeons you are so acquainted with. Gating monsters= variety in game play.
If you always expect the same creatures in the same dungons along the same way you always go, it would be hamster wheel over and over and the only exictement is when you see a red name pop.
This could allow alot more player scenerios that are spontaneous rather then planned events. Sure there was a jungle of snakes at Justice Island but you never expected that did you? Now you have the challenge to try to rid them.
I died there when there were only a couple as the an Ace member was hidden behind roadkills with another snake as I was fending the other off. I popped through a gate that opened and bam instant death both members were standing there going back and forth looting dead corpses.
Sure I was mad. I was thinking easy trip to find a housing spot and I had some loot on me to get a few things. But you know what? If they could pull that off more power to them.

Re: Gating monsters

Posted: Tue Jul 07, 2009 11:55 pm
by tekai
This was exploited again tonight, and I only use that word becuase we had empty dungeons again.

2 nights in a row unable to farm the monsters I want, this is anything but accurate.

Re: Gating monsters

Posted: Wed Jul 08, 2009 12:01 am
by Chaos
nope they aren't on justice (roadkills) island tonight

Re: Gating monsters

Posted: Wed Jul 08, 2009 12:18 am
by Fwerp
Argh, apparently my last post did not get posted somehow. Well, here goes.

Anyway, I am just waiting for someone to claim -- absolutely, and without equivocation -- that they used enticement to gate monsters after the cited patch note.

I remember quite vividly the three months or so when gating monsters was all the rage, but I simply do not recall it happening after the patch. Given the massive popularity of this activity, one would suspect that if it were still possible to do via enticement, that it would still have occurred with some appreciable frequency. On Atlantic and Great Lakes at least, it did not.

Moreover, the argument that enticing monsters to go through a gate does not amount to gating monsters is puzzling at best. The patch note is quite explicit and categorical: "It will no longer be possible to gate monsters. Only escorts, hirelings, pets, and summoned creatures." It also stands in concert with my recollection (and I suspect the recollections of other t2a vets).

Basically, I think that the burden of proof lies with those in favor of allowing enticement gating to prove that it was possible in era. Justifications such as gating monsters provides "variety in game play" and the like are unconvincing.

Unless evidence (basically, any evidence) can be adduced to disprove or impeach the presented patch note, I think we should disable enticement gating.

Re: Gating monsters

Posted: Wed Jul 08, 2009 2:01 am
by alcon
Fwerp, no one cares what you quoted. Link it to prove it or shut up. No one gives a fuck about what you think your gay ass remembers 10 years ago