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Re: Unofficial To-Do List
Posted: Sat Jul 11, 2009 1:59 pm
by tekai
Bandages cut one at a time is not in our time frame faust.
that was changed the same patch that newbied house deeds.
It's my most hated patch that took out paralize no count.
Re: Unofficial To-Do List
Posted: Sat Jul 11, 2009 2:57 pm
by Faust
No, you are wrong.
The patch you are referring to is below...
This particular patch will auto stack a bandage into a similar bandage pile not cut the entire stack. Before this patch bandages would not stack into piles when cut forcing you to "cut" one bandage and than "drag and stack" that bandage into a pile.
Re: Unofficial To-Do List
Posted: Sat Jul 11, 2009 3:14 pm
by Kraarug
Faust wrote:No, you are wrong.
The patch you are referring to is below...
This particular patch will auto stack a bandage into a similar bandage pile not cut the entire stack. Before this patch bandages would not stack into piles when cut forcing you to "cut" one bandage and than "drag and stack" that bandage into a pile.
Faust is right on this aspect. You cut them one by one, but they did autostack as long as they were the same hue.
Re: Unofficial To-Do List
Posted: Sat Jul 11, 2009 4:46 pm
by tekai
Ah my bad, I'll stand corrected on that one.
Glad I already did my sheep farm =)
Re: Unofficial To-Do List
Posted: Sun Jul 12, 2009 10:04 am
by Hemperor
Why do I even bother linking the topics?

Re: Unofficial To-Do List
Posted: Mon Jul 13, 2009 7:15 pm
by esteban
Now that the invulnerability of stablemasters in blessed player-run towns have been proven
http://forum.uosecondage.com/viewtopic.php?f=8&t=8712, as well as closure from Derrick regarding giving the GM's blessing on a new one
http://forum.uosecondage.com/viewtopic. ... 2&start=75, will you add the stablemaster changes in this list?
I appreciate your initiative to compile this list for the betterment of era accuracy.
Re: Unofficial To-Do List
Posted: Wed Jul 15, 2009 1:32 pm
by Faust
NPC's name text should not be yellow in color but instead blue like non-criminal/muderers. The invulnerable NPC's should have the tag imbedded next to the name just like the frozen message when paralyzed, etc... Also, GM/Staff names should appear grey instead of purple in color too.
Re: Unofficial To-Do List
Posted: Wed Jul 15, 2009 1:57 pm
by Ronk
Faust wrote:NPC's name text should not be yellow in color but instead blue like non-criminal/muderers. The invulnerable NPC's should have the tag imbedded next to the name just like the frozen message when paralyzed, etc... Also, GM/Staff names should appear grey instead of purple in color too.
I dont' recall there ever being "(Invulnerable)" tags on the live shards, I always thought this was a shard emulator thing.
Also, I dont' recall summons having "(Summoned)" next to their name...though I am sure it was added at some point to help prevent the age old "sell a summoned horse" scam
Re: Unofficial To-Do List
Posted: Wed Jul 15, 2009 2:11 pm
by Faust
The picture that proved that player run stable masters clearly shows this game mechanic in action. Also, player run vendors used the tag and I provided a picture of one some where in that thread showingthe invulnerable tag too.
http://forum.uosecondage.com/viewtopic. ... 2&start=60
Patch that implemented this game feature here.
This feature was wiped out when ALL invulnerable NPC's could be recognized by "yellow" name tags instead later in 2001. However, stable masters did receive the yellow name including the invulnerable tag in October 2000 but that is still out of our target frame.
Re: Unofficial To-Do List
Posted: Wed Jul 15, 2009 3:12 pm
by Ronk
Oooh, I actually do remember the invulnerable note on NPC vendors. Guess I didnt' spend enough time around stable masters. I also do remember the frozen tag.
I don't remember 'summoned' though. I do remember renaming my demon to trick people into thinking it was a murderer...which wouldn't of worked once they patched it to include [summoned]
Re: Unofficial To-Do List
Posted: Mon Jul 20, 2009 5:47 pm
by Hemperor
I had to knock off quite a huge portion of the list thanks to the latest patch. It can be very hard to keep up with all the topics in this board so as a reminder: if you notice any confirmed changes to be done that I do not have listed here, please post them in this topic. Thanks!
Re: Unofficial To-Do List
Posted: Fri Oct 23, 2009 8:12 pm
by Orsi
I don't know if anyone has noted this or it was proved wrong, but the time it takes to hack at a tree seems very quick. It never takes more than 1 second to succeed or fail at an attempt. If memory serves me correctly, it varied from 1 to 5 seconds for any attempt, but not consistently 1 second.
Re: Unofficial To-Do List
Posted: Fri Oct 23, 2009 8:18 pm
by Derrick
I noticed lumberjacking taking longer a while ago when I was testing fletching on demo, but I forgot to jot it down, and it completely escaped me. Thanks!
Re: Unofficial To-Do List
Posted: Sat Oct 24, 2009 11:19 am
by Hemperor
Wow this is old, I plan on redoing it in the near future, just been busy with many other things lately... No one really replied like I had planned on this operating.
Would there still be any use for something like this in the near future? (if properly updated)
Re: Unofficial To-Do List
Posted: Sat Oct 24, 2009 11:22 am
by Derrick
Hemperor wrote:Wow this is old, I plan on redoing it in the near future, just been busy with many other things lately... No one really replied like I had planned on this operating.
Would there still be any use for something like this in the near future? (if properly updated)
I thought this was a great thread, but it hasn't been updated, many of the items in the list have been fixed.