One thing people are kind of overlooking is the 'active' part of a town. Every quotes it over and over in their arguments but really its unfair. If you say by number of people in/out you just set up a bunch of vendors and now your super active..but theres not actually anyone hanging out or doing anything there.
Having the place active for events means you have a ton of activity there for short spurts, but if you run through the town at noon its a ghost town. Does that make it inactive? even though really theres more activity than purely a shopping mall.
Do you have people live in all the buildings and the amount of activity is them recalling in out//logging, storage etc. Its a very populated area always refreshed and well used but nothing happening there.
I run through a few towns when I'm on daily and never see a soul for hours. But if I were to log on Saturday night theres 15 people going to war and using these places. Should that entire day of inactivity overshadow and ultimately decide the towns future, or should the brightest best part of the towns use be more important.
'player towns' are groups of buildings with some cool roads that add interest and uniqueness to the UOSA landscape. Putting a bunch of arbitrary rules levied against players trying to do something fun in the game wont accomplish anything for anyone.
Another argument is its a waste of player housing space for people who would use the area. The house wouldn't go anywhere and no housing space would be opened up if the town add ons were gone.
Shadowmire example -> The guild UoH currently uses shadowmire to live and hold events in.
There are multiple events weekly held inside the shadowmire town and the guild is incredibly active. There are large auctions being held routinely. We coordinate and have organized pvp battles against the orcs. We tried holding weekly 1v1 tournies/2v2 tournies and unfortunately we had the same 4 people show up to them over and over because of the timeslot. We have held capture the flag events and will continue to do so in the town. Everyone on the server is invited to all of these events.
Is it the towns fault that the player base doesn't use it more or take advantage of the events offered?
Theres only so much organizers can do to keep a town active with a player base this large. Our most active times of the day are at the lowest peak of clients of the day.
On all of UOSA we hold the most events, the most routine events and are one of the most helpful guilds to new players and most active guilds on UOSA.
Despite all of our efforts the town would be considered 'inactive' by the playerbase.
A lot of thought needs to be put into deciding what is actually considered active and inactive.
Also, it takes a lot of effort and time on Maahes/Derricks side of this. They have to physically build the areas and deal with the town founders. That in itself should leaving you feeling good about who does and who doesnt receive additions. You all trust their judgement of just about everything else
edit: as a side note Red Devils blessed area on great lakes was a ghost town most the time. OSI admin also understood the limitations of trying to keep a place active, but still rewarded the area for its events.