Re: Explosion Pots
Posted: Sun Aug 09, 2009 6:53 am
Nice troll! Try heal potion In Mani while you run.Kenny Powers wrote:Do they do any damage here?
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Nice troll! Try heal potion In Mani while you run.Kenny Powers wrote:Do they do any damage here?
They already nerfed Deadly poison to the point that it is a joke on this server with no other proof then some code they took from a DEMO, a demo not proof that it actually worked that way on osi even though articles exist stating the contrary. So bottom line they don't need proof to change something. But to change it back to how it was, they ask "where's the proof?". Hilarious.archaicsubrosa77 wrote:But Deadly Poison is okay?XaN wrote:How be we just simply abolish PP's for the sake of the shard..? Far as I can tell, this tactic doesn't get used in PVE?
Regardless of how it was back then, I think we can all agree that its not really helping the shard.
Stating "well this is how it's been on all the RunUO distro servers" is not proof and is not how things work here. The demo is a great way to base things off of, it something is in the demo and it wasn't in T2A, that's because it was in Pre-T2A and there are many documented changes on:Watatsumi wrote:They already nerfed Deadly poison to the point that it is a joke on this server with no other proof then some code they took from a DEMO, a demo not proof that it actually worked that way on osi even though articles exist stating the contrary. So bottom line they don't need proof to change something. But to change it back to how it was, they ask "where's the proof?". Hilarious.archaicsubrosa77 wrote:But Deadly Poison is okay?XaN wrote:How be we just simply abolish PP's for the sake of the shard..? Far as I can tell, this tactic doesn't get used in PVE?
Regardless of how it was back then, I think we can all agree that its not really helping the shard.
Try to get your facts straight before you decide to post incorrect statements in your responses.Watatsumi wrote: They already nerfed Deadly poison to the point that it is a joke on this server with no other proof then some code they took from a DEMO, a demo not proof that it actually worked that way on osi even though articles exist stating the contrary. So bottom line they don't need proof to change something. But to change it back to how it was, they ask "where's the proof?". Hilarious.
Funny, thats what a lot of people said about the kryss vs katana debate. You even said:Faust wrote: Try to get your facts straight before you decide to post incorrect statements in your responses.
The poison formula used in 2003 listed on Stratics uses the SAME formula that is present in the demo.
Nothing else needs to be said about this topic.
Stratics and the demo being the same is no shock...considering stratics very well could have gotten their facts from a demo. As with kryss users, many poison users know that deadly poison does not feel right. It is just a matter of figuring out just what, if anything, is wrong and fixing it...as opposed to pointing to stratics and saying "see, that says its right, case closed".Faust wrote:Katana was not the same speed as a quarterstaff and defintely not slower than a short spear.
Ronk wrote:Funny, thats what a lot of people said about the kryss vs katana debate. You even said:Faust wrote: Try to get your facts straight before you decide to post incorrect statements in your responses.
The poison formula used in 2003 listed on Stratics uses the SAME formula that is present in the demo.
Nothing else needs to be said about this topic.
Stratics and the demo being the same is no shock...considering stratics very well could have gotten their facts from a demo. As with kryss users, many poison users know that deadly poison does not feel right. It is just a matter of figuring out just what, if anything, is wrong and fixing it...as opposed to pointing to stratics and saying "see, that says its right, case closed".Faust wrote:Katana was not the same speed as a quarterstaff and defintely not slower than a short spear.
Faust-responding-politely wrote: Nice catch, I was incorrect about that. As far as the poison situation goes, however...
This article states that change to "cure" in 2003 reduced the effect of the cure spell and allowed the arch cure spell to retain its previous value makes this VERY substantial piece of evidence The results that were listed for the spell was EXACTLY the same as the demo results. This wasn't the "cure or poison" article listed in Stratics at that time, which also doesn't go along with this update discussing poison changes. This clearly tells you that the current poison/cure guide on Stratics at that time was very WRONG giving an indication that the same thing could have easily happened with the guides in the past. The magery "cast delay" is a great example of that. This particular guide has the delays incorrect from their inception in early '98 all the way up to modern day. Talk about a lack of inconsistency... Most of these guides are written by players making them unrealiable at best from time to time. However, the piece of evidence for cure is based on a change/patch that just HAPPENED at that particular time.
First off I played OSI from 1997-99 and i remember having to cure more then once when i was deadly poisoned by a dexer. I thought it was bullshit, I never played a dexer on OSI and thought that was a very unfair advantage. I know i am not the only one that remembers this. Where is the documentation from 2003 that showed it was the same as the demo? It was in the patch notes? Are you looking at how archcure is coded today? If so that is totally WEAK proof. How did you get this information? Just because it said that cure would be less affective the archcure in the patch in no way proves that cure worked 100% of the time on deadly poison.Faust wrote:Try to get your facts straight before you decide to post incorrect statements in your responses.Watatsumi wrote: They already nerfed Deadly poison to the point that it is a joke on this server with no other proof then some code they took from a DEMO, a demo not proof that it actually worked that way on osi even though articles exist stating the contrary. So bottom line they don't need proof to change something. But to change it back to how it was, they ask "where's the proof?". Hilarious.
The poison formula used in 2003 listed on Stratics uses the SAME formula that is present in the demo.
Nothing else needs to be said about this topic.
Watatsumi,Watatsumi wrote:First off I played OSI from 1997-99 and i remember having to cure more then once when i was deadly poisoned by a dexer. I thought it was bullshit, I never played a dexer on OSI and thought that was a very unfair advantage. I know i am not the only one that remembers this. Where is the documentation from 2003 that showed it was the same as the demo? It was in the patch notes? Are you looking at how archcure is coded today? If so that is totally WEAK proof. How did you get this information? Just because it said that cure would be less affective the archcure in the patch in no way proves that cure worked 100% of the time on deadly poison.Faust wrote:Try to get your facts straight before you decide to post incorrect statements in your responses.Watatsumi wrote: They already nerfed Deadly poison to the point that it is a joke on this server with no other proof then some code they took from a DEMO, a demo not proof that it actually worked that way on osi even though articles exist stating the contrary. So bottom line they don't need proof to change something. But to change it back to how it was, they ask "where's the proof?". Hilarious.
The poison formula used in 2003 listed on Stratics uses the SAME formula that is present in the demo.
Nothing else needs to be said about this topic.
I emailed stratics again on this topic to see if they could give me the old essay or any details. I'll let you know when/if they respond. I kinda mentioned UO-Secondage last time after they helped with the kryss/katana stuff without thinking they may be against helping out a free shard...so we'll see. lolKraarug wrote: Here a link pointing to Malik's essay. Find that essay and we'll have an era accurate system.
http://web.archive.org/web/199910140203 ... m/alchemy/
Not sure if this is what you're looking for or not, but it's the right author:
http://uo.stratics.com/Archive/alchemy/ ... mage.shtml