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Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 1:00 pm
by GuardianKnight
Seems the mass curse thing was outright taken out of a wyrms spell book by osi because it was a bug. If they were to allow it to cast AOE spells they would also need to allow it to cast summons and earthquake. I had trained a few up pretty high and the most common spell they cast is the mass curse. This ended in their death.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 2:50 pm
by Mikel123
Wait... are you saying "stop" actually stops all pet memory on the shard right now?
In my experience, I found that command to be useless on this shard. Maybe I just failed a very unlucky number of them when I was testing it, but I don't even use it because it seems useless. I just use "stay".
Also, I realize dragons could, theoretically, cast mass curse. You said people couldn't take multiple pets out. They could, and they did. Lots of them. That is my only point... my point was not to quibble with you about how high you could raise magery on a dragon or an imp or something.
Realize that when I correct you, I couldn't care less about whether you actually admit being incorrect or whether you come up with some other dumbass excuse as to why you weren't *really* wrong. My point is to ensure other players/forum readers understand things correctly. And in this case, you are incorrect that T2A tamers couldn't take multiple pets out. You'd even be incorrect to say that it was difficult to do so... it wasn't at all. Only with white wyrms (and yes, perhaps highly trained dragons and imps and nightmares too) because of Mass Curse was it tough to bring out multiples.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 2:59 pm
by Faust
Yes, if you tell a pet to stop he will literally "stop" everything he was previously doing. Why do you think you can use a pet or hirable NPC to train combat with? Tell the NPC to attack you or attack it yourself and tell him to stop. The NPC will sit there forever allowing you to beat on him without ever taking damage yourself unless you re-attack. This command was changed to work in this fashion in early '00 out of our time frame for accuracy. It effects a whole array of issues ranging from pets fighting each other accidentally to being able to macro combat with very little effort or grief.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 3:35 pm
by zzyzx
Faust wrote:Why do you think you can use a pet or hirable NPC to train combat with? Tell the NPC to attack you or attack it yourself and tell him to stop. The NPC will sit there forever allowing you to beat on him without ever taking damage yourself unless you re-attack.
This sentence is ambiguous. The hireable NPC will take damage, but you won't.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 3:51 pm
by Faust
Faust wrote:The NPC will sit there forever allowing you to beat on him without ever taking damage yourself unless you re-attack.
The sentence could have obviously been written better but it still holds true...
You don't take damage and the NPC does, that is a no brainer.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 4:11 pm
by Mikel123
Wow, didn't realize that. I tried "all stop" a bunch of times and didn't see it do anything noticeable... looks like I just failed the skill check or something.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 6:01 pm
by GuardianKnight
All stop works for a minute... then it seems like after you command them again they start fighting.
At least just saying all follow me stops the attacks for a minute but all stop is kinda useless.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Posted: Wed Aug 19, 2009 6:15 pm
by tekai
the only thing all stop is good for is making your dragons stop attacking a gazer and possibly retarget a pk.
Faust is right, the command is not accurate. In return before the change is made I request fetch, so that its not a nerf without a bone.