Do you enjoy the pvp mechanics of uosecondage?

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Do you find the uosa pvp mechanics fun?

Yes
78
47%
No
88
53%
 
Total votes: 166

Voltron
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Voltron »

Rendar wrote:
KydVicious wrote:
Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.


The more accurate the better. Being able to hit with a halberd every 2 seconds is retarded. Besides being innaccurate it nullifies other skills. (Mace Fighting in paticular).

Fix it, please.
Umm....No, Katana was primarily used when you were a newb mage and couldn't manage your mana efeectively and needed to keep your opponent off your back for a little while. The hally was THE weapon of choice but was used as a finisher due to the swing timer on the hally being EXTREMELY slow. Also, there was no recycling the hally or tabbing out BS so you are correct on that count. Duels were simply 5X with the hally thrown in as a finisher.
Whatever man. I'm not gonna argue. I played Catskills & Siege and Katana's, Quarterstaves, War Axe's, War Hammers, Bardiche's & Halberds were the weapons that were used. Constantly, by lot's & lot's of people. I know, I was there.
If your server didn't use them, then you all probably didn't know how to use them properly. Even more so after pre-casting was removed.

100% Correct.
Mages used Katanas ALL the time during fights.
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punk
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by punk »

If hally is nerfed, it will never work unless something else changes, like not being able to heal through poison. Keeping similar mechanics as we have now, but making hally less useful will result in impossible to kill someone PvP.
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Karik Verlee
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Karik Verlee »

Im pretty sure that I remember it being Para, Explosion, Ebolt, Hally back in 99.
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Blackbeard
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Blackbeard »

punk wrote:If hally is nerfed,
Hally won't be nerfed. It just means you have to re-target them after unequipping to cast your combo spells. Using a Katana to finish your opponent off is still a viable option because it leaves one hand open for potions.

So does this essentially mean they're going to remove the Attack Last Combatant hotkey?
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Sandro
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Sandro »

punk wrote:If hally is nerfed, it will never work unless something else changes, like not being able to heal through poison. Keeping similar mechanics as we have now, but making hally less useful will result in impossible to kill someone PvP.
hally damage seems normal for 100 tactics & strength

spell damages are pretty high though, either eval is too strong or resist is lacking imo ;/

I had 100 resist back in T2A and ebolts never did 35% like they do here..
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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

Faust wrote:Why would that be the case?
  • Won't be able to script your swings with Razor or EUO.
  • Archery will be improved slightly.
  • Slow weapons won't be able to cut the timer in half.
  • Movement won't restrict the swing timer.
  • Spamming low circle spells and swinging, repeating the process over and over won't be possible.
The only people that should be worried are those that use scripts to track their swings or the timer in general.
If we do make drastic changes, we gotta make sure the pvp is playable. Accuracy is good, but thing about this. If we change something drastically again, and it turns out other things are inaccurate as it is and pvp is not working. Then why not fine tune things? It's not like we're 100% everything is accurate, but fucking up pvp without balancing it wouldn't be good.

We HAVE to be careful with what we do, we can't be screwing up the pvp system but at the same time we have to move forward and make it better. But if you make changes and the top pvpers aren't able to kill people then we have a huge problem there.

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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

punk wrote:75% or more of the damage in a duel comes from hally. It would literally be NOT possible to kill someone at all with 5x and a random hally hit if your lucky. I don't see how duels back then were basically 5x with hally as a finisher, because healing through poison makes 5x not possible at all.
Here's the reason why in 1998 the hally was used less than it is on UOSA:
1. UOSA's pvp isn't completely accurate.
2. Everyone has GM resist now. In 1998 no one had GM resist. People had like 60-70 average.
3. People have gotten better at pvp since playing it so many years. The mechanics of UOSa are understood well compared to how people understood mechanics in 1998(as different or similar as they were to UOSA's).

Those 3 things together is why people spam hally hits so much, especially GM hallies.

That's why I'll say it again and again. Try fighting more on the field on mount, with no restrictions and rules and you'll see who the real pvpers are. Use everything you have to your advantage. Agility potions, magic hallies.

Tournaments are where the luck thrives, not the field.

Look what happens when tournament all-stars try to use their 3,2,1 dump tactics on me in a field fight. 2v1.
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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

The swing timer is the only major game mechanic left for pvp that needs to be fixed for era accuracy.

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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

Faust wrote:
punk wrote:BTW, Can anyone link to official word on these upcoming patch notes / proposed changes... I can't find it anywhere.
Derrick has made comments here and there about fixing the swing timer.

I know how the timer functions from working on it with Batlin over at Derrick's other web site JoinUO.com inside of Batlin's demo decompilation project. The differences between the actual timer used and the current timer used on RunUO that is a half/half hybrid of the UOR timer mechanism is quite vast in my opinion.

The last time that I believe he made a comment about it was in another post where he listed his current priorities when the latest patch was at the top of the list.

The swing timer was the next big thing from what it looked like inside that list.


nightshark wrote:people script their swings here? lol... come on, how hard is it? i realise maybe for the first few weeks you will screw up a lot, but after a while you get the hang of it and a script is so unnecessary

refresh on the run will be good, but exactly how long is the hally swing timer going to get?
I was the first person that created a Razor script that utilizes perfect refreshes for your hally, and the first to tell people how gay it actually is that it's possible. Being hard isn't the reason behind it. It's all about dps over time. When you can output dps more than your opponent with a weapon you usually get the upper hand in this current pvp system. Having a Razor script that perfects a swing based on whatever your stamina value is each and every time gives you the most possible allowance of dps in the most minimal amount of time possible. I think it's stupid but it's allowed here. There is nothing keeping anyone from using it against you and there is no reason to handicap yourself.

This will gladly end soon when the new timer is implemented.

I agree, I find that lots of pvpers, especially tournament players constantly spam the halberd. It's almost like the only way they could win a fight is by making my mana get low cause I'm constantly spamming heal. Spamming hally just shows that you lack strategy, played too much Divinity and don't understand how to pvp ect.

There's better ways to kill a player that require less luck than spamming a hally the whole time hoping it will hit and suck more mana from your enemy.

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KydVicious
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by KydVicious »

Karik Verlee wrote:Im pretty sure that I remember it being Para, Explosion, Ebolt, Hally back in 99.
Yup, the combo was used by everyone. The hally was a finisher and the katana was used when your mana was out and you needed to run around a little bit to get some back. Hally "re-cycling" was not a mechanic of the melee system as you could not un-equip then allow the wrestling timer to takeover the count then re-equip based off the wrestling timer as a reset for your hally swing. It simply didn't work that way. Either by accident or surreptitious means this mechanic has found it's way into the melee mechanics of this shard and it simply is not era accurate.

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KydVicious
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by KydVicious »

Psilo wrote:
punk wrote:75% or more of the damage in a duel comes from hally. It would literally be NOT possible to kill someone at all with 5x and a random hally hit if your lucky. I don't see how duels back then were basically 5x with hally as a finisher, because healing through poison makes 5x not possible at all.
Here's the reason why in 1998 the hally was used less than it is on UOSA:
1. UOSA's pvp isn't completely accurate.
2. Everyone has GM resist now. In 1998 no one had GM resist. People had like 60-70 average.
3. People have gotten better at pvp since playing it so many years. The mechanics of UOSa are understood well compared to how people understood mechanics in 1998(as different or similar as they were to UOSA's).

Those 3 things together is why people spam hally hits so much, especially GM hallies.

That's why I'll say it again and again. Try fighting more on the field on mount, with no restrictions and rules and you'll see who the real pvpers are. Use everything you have to your advantage. Agility potions, magic hallies.

Tournaments are where the luck thrives, not the field.

Look what happens when tournament all-stars try to use their 3,2,1 dump tactics on me in a field fight. 2v1.
Not quite, 1998 T2A didn't have Razor, if you were using a third party program it was adrenaline, EasyUO, Speedhack or any number of others that were popular but bannable at the time. It has nothing to do with people being "better" at the PvP mechanics as new players are starting all the time and kicking ass once they get the hally swing timer shit down. It's not a question of GM resisst as most PvPers had GM resist (until they got there characters finished Paul Atreides and Bob Marley of Lake Superior could kick anyone's ass with 98 and 96.5 resist respectively), it was very hard to get it there but not impossible. I do agree with you on the fact that UOSA's PvP isn't era accurate, I believe this has been demonstrated time and time again.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Kyd,

Weapon cycling in it's current form isn't right. However, the mechanic does exist in the original Ultima Online code but it's slightly different. The only reason it works the way it does now is based on the inaccurate UOR timer mechanism that is being used here that allows a swing to hold in a held state. By manipulating the wrestling delay with this UOR timer will simply allow you to have a swing ready when the bug that actually existed simply allowed you to skip the equip delay that resets your swing timer back to the start.

Para was also only used on certain shards while other shards frowned upon the tactic as being one of those consensus rules such as no potions for example. I know Pacific was one of the shards that used para during duels. This is something that has become quite clear to me over the past decade from being on these shards. Not every shard abided by the same rules or tactics that every other production shard did and they varied quite differently at times.

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HI IM MIKE
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by HI IM MIKE »

Psilo wrote:
Look what happens when tournament all-stars try to use their 3,2,1 dump tactics on me in a field fight. 2v1.
You're really going to claim this as a 2v1 victory? Cata and I had just killed jimi hendrix and I was in the process of looting him when you came out of nowhere and random dropped explosion eb pot hally hit when I admittitedly was not paying attention. You got great damage and it happened to kill me - neither of us even had a spell up (much less an explosion - if you're claiming to have killed me while we were loaded?). I don't make excuses when I die and I have 0 problem admitting you killed me, but it most definitely was not like we were engaged in any sort of combat when you randomly appeared pre-loaded for me. Good job on the kill, but let's not pretend I haven't killed you 3,000x before.
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

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punk
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by punk »

HI IM MIKE wrote: I don't make excuses when I die
HI IM MIKE wrote: Cata and I had just killed jimi hendrix and I was in the process of looting him when you came out of nowhere and random dropped explosion eb pot hally hit
HI IM MIKE wrote: I admittitedly was not paying attention.
HI IM MIKE wrote: You got great damage and it happened to kill me
HI IM MIKE wrote: neither of us even had a spell up (much less an explosion
HI IM MIKE wrote: it most definitely was not like we were engaged in any sort of combat when you randomly appeared pre-loaded for me.
:roll:
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HI IM MIKE
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by HI IM MIKE »

What's your point Erik? I congratulated him for killing me. What more do you want?
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

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