
We have pretty much established where you stand son.Faust wrote:However, we both know you will not take the time or effort to educate yourself on the matter.
We have pretty much established where you stand son.Faust wrote:However, we both know you will not take the time or effort to educate yourself on the matter.
Quoting yourself in a post, don't get much more pompus than that.Faust wrote:![]()
We have pretty much established where you stand son.Faust wrote:However, we both know you will not take the time or effort to educate yourself on the matter.
Would someone care to make the attempt at explaining this one?TooNice - http://forums.wireplay.co.uk/showthread.php?179105-Char-help!-mage-warrior-plz! - 24-09-2000 04:17 wrote: Go with the standard 5:
GM Magery
GM Med
GM EI
GM Wrestling
GM Resist
And last two is what'll make your char special..
Some take anatomy-healing (defensive mage)
But the other options are:
- Poisoning (strengthen the poison spell, used alot nowadays in PvP).
- Inscription (makes sense for a pure mage... AND improve defensive spell such as RA/Protection)
- Hidding/stealth or just hidding (hidding alone is used defensively so that you can hide without the casting delay. With stealth it can be used offensively as a surprise attack).
- Last one is unusual: Parry
Last one is interesting as unusual...
Basically, with a parry mage you can precast with shield and absorb damage (archers can really hurt a mage, but not a parry mage).
Faust wrote:- Update -
See bolded font for information.
Would someone care to make the attempt at explaining this one?TooNice - http://forums.wireplay.co.uk/showthread.php?179105-Char-help!-mage-warrior-plz! - 24-09-2000 04:17 wrote: Go with the standard 5:
GM Magery
GM Med
GM EI
GM Wrestling
GM Resist
And last two is what'll make your char special..
Some take anatomy-healing (defensive mage)
But the other options are:
- Poisoning (strengthen the poison spell, used alot nowadays in PvP).
- Inscription (makes sense for a pure mage... AND improve defensive spell such as RA/Protection)
- Hidding/stealth or just hidding (hidding alone is used defensively so that you can hide without the casting delay. With stealth it can be used offensively as a surprise attack).
- Last one is unusual: Parry
Last one is interesting as unusual...
Basically, with a parry mage you can precast with shield and absorb damage (archers can really hurt a mage, but not a parry mage).
Since shields are armed into the off hand, there is no need to move the spellbook from your hands to equip it, preserving the spell. This allows players to effectively run parry as a defensive pre-cast during UOR.When casting a spell, the spellbook will automatically appear in your hands if it is not there already.
- The system will disarm you if you are carrying a weapon and place the spellbook in your hands.
- After the spell is complete, the spellbook will remain in your hands.
- If at any time during the casting of a spell the spellbook is removed from your hands (either by the player or from a wrestling "disarm" maneuver), the spell is interrupted.
This would be highly relevant to us when combining the Pre-Cast removal and UOR patch.Kaivan wrote:While I don't see the relevance to us, this is something that is supported by the UOR notes.
Did the UOR publish simply remove the previous restriction for dragging items with an active spell target?Pre-casting
The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear if the player does any of the following:
- Equips or unequips an item.
- Takes an item.
- Drags an item from their backpack.
This is not necessarily true.Kaivan wrote:While there are several questions that probably still need to be answered, the implication is that these systems are separate systems. The old code to prevent pre-casting and equipping a weapon is unnecessary when a spellbook is automatically equipped when you begin casting a spell.
Do we know if it was possible to drag items with a spell cursor after the UOR publish?Faust wrote: Did the UOR publish simply remove the previous restriction for dragging items with an active spell target?
How can you "pre-cast" with a shield outside of the casting animation before the target is generated if the target was wiped out during the drag process?
Faust wrote: Still pretty confident that you were not able to drag items around with a spell cursor during the UOR era without wiping the target...
That's an accurate definition of one form of precasting, but it's not
what they're removing. They're taking out the ability to cast a spell
and then use an item (like loot a corpse; you can drag with the target
cursor), or equip an item (like a halberd). You'll have to cast/toss
before you do anything else after this fix goes in, but you should still
be able to move around with the targeting cursor up.
Dorian - https://groups.google.com/group/rec.games.computer.ultima.online/browse_thread/thread/13219df8feabedbf/c511a3f08a0ed858?lnk=gst&q=disrupt+casting+2000#c511a3f08a0ed858 - Oct 6 2000, 3:00am wrote: With a shield equipped, and the book unequipped you can chug potions,
and use bandages, making you very hard to kill. Not to mention you can
precast somewhat with a shield. For example you can EQUIP THE SHIELD
WHILE CASTING. That is an amazing benefit, because if they do hit and
disrupt you, they usually do 2 to 5 instead of 25.
What the hell does this have to do with OUR era??? You trying to prove something irrelavent from UOR? My post was not a waste as is ACTUALLY has to do with our era. Stick to this shard please or go hang out with Chris on his UOR shard...Faust wrote:Ignoring the waste of bandwidth one post above and getting back to the real discussion.
Dorian - https://groups.google.com/group/rec.games.computer.ultima.online/browse_thread/thread/13219df8feabedbf/c511a3f08a0ed858?lnk=gst&q=disrupt+casting+2000#c511a3f08a0ed858 - Oct 6 2000, 3:00am wrote: With a shield equipped, and the book unequipped you can chug potions,
and use bandages, making you very hard to kill. Not to mention you can
precast somewhat with a shield. For example you can EQUIP THE SHIELD
WHILE CASTING. That is an amazing benefit, because if they do hit and
disrupt you, they usually do 2 to 5 instead of 25.
That's all folks.