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Re: Equipping while casting

Posted: Fri Mar 15, 2013 1:55 pm
by Faust
:lol:
Faust wrote:However, we both know you will not take the time or effort to educate yourself on the matter.
We have pretty much established where you stand son.

Re: Equipping while casting

Posted: Sat Mar 16, 2013 6:52 am
by a mexican
Faust wrote::lol:
Faust wrote:However, we both know you will not take the time or effort to educate yourself on the matter.
We have pretty much established where you stand son.
Quoting yourself in a post, don't get much more pompus than that.

Re: Equipping while casting

Posted: Sat Mar 16, 2013 1:23 pm
by Faust
Guess you are unfamiliar with the one and the only my son.

The facts involving the past two pages still stand regardless though.

Pleased to meet you son.

Re: Equipping while casting

Posted: Tue Mar 19, 2013 4:37 pm
by Faust
- Update -

See bolded font for information.
TooNice - http://forums.wireplay.co.uk/showthread.php?179105-Char-help!-mage-warrior-plz! - 24-09-2000 04:17 wrote: Go with the standard 5:
GM Magery
GM Med
GM EI
GM Wrestling
GM Resist

And last two is what'll make your char special..
Some take anatomy-healing (defensive mage)
But the other options are:
- Poisoning (strengthen the poison spell, used alot nowadays in PvP).

- Inscription (makes sense for a pure mage... AND improve defensive spell such as RA/Protection)

- Hidding/stealth or just hidding (hidding alone is used defensively so that you can hide without the casting delay. With stealth it can be used offensively as a surprise attack).

- Last one is unusual: Parry

Last one is interesting as unusual...
Basically, with a parry mage you can precast with shield and absorb damage (archers can really hurt a mage, but not a parry mage).
Would someone care to make the attempt at explaining this one?

Re: Equipping while casting

Posted: Tue Mar 19, 2013 5:01 pm
by FishinPro
Faust wrote:- Update -

See bolded font for information.
TooNice - http://forums.wireplay.co.uk/showthread.php?179105-Char-help!-mage-warrior-plz! - 24-09-2000 04:17 wrote: Go with the standard 5:
GM Magery
GM Med
GM EI
GM Wrestling
GM Resist

And last two is what'll make your char special..
Some take anatomy-healing (defensive mage)
But the other options are:
- Poisoning (strengthen the poison spell, used alot nowadays in PvP).

- Inscription (makes sense for a pure mage... AND improve defensive spell such as RA/Protection)

- Hidding/stealth or just hidding (hidding alone is used defensively so that you can hide without the casting delay. With stealth it can be used offensively as a surprise attack).

- Last one is unusual: Parry

Last one is interesting as unusual...
Basically, with a parry mage you can precast with shield and absorb damage (archers can really hurt a mage, but not a parry mage).
Would someone care to make the attempt at explaining this one?

Sure, this is from the UOR era and is irrelevant. Nothing more to be said...

Re: Equipping while casting

Posted: Tue Mar 19, 2013 5:06 pm
by Kaivan
While I don't see the relevance to us, this is something that is supported by the UOR notes. The relevant line items from the UOR patch notes are as follows:
When casting a spell, the spellbook will automatically appear in your hands if it is not there already.
  • The system will disarm you if you are carrying a weapon and place the spellbook in your hands.
  • After the spell is complete, the spellbook will remain in your hands.
  • If at any time during the casting of a spell the spellbook is removed from your hands (either by the player or from a wrestling "disarm" maneuver), the spell is interrupted.
Since shields are armed into the off hand, there is no need to move the spellbook from your hands to equip it, preserving the spell. This allows players to effectively run parry as a defensive pre-cast during UOR.

Re: Equipping while casting

Posted: Tue Mar 19, 2013 5:46 pm
by nightshark
I've mentioned the UO:R parry/"turtle" mage before myself, as I played one. I remember thinking it was quite an anomaly at the time, being able to cast and then equip a shield without being disturbed. I can't remember the exact timeline, but from the time parry mages became popular to the time they got patched out was very short. I've struggled to find any real documentation on them.

It may have been possible to play one from the beginning of UO:R, but nobody did until much later, then they were patched out like it was a bug in a matter of weeks/months. So when was the ability to do this removed? It wasn't with publish 16 because I dropped that template a long time before P16 came along, due to the fact it wasn't viable anymore. Is there a patch note saying this would happen, or was it a stealth patch?

Re: Equipping while casting

Posted: Wed Mar 20, 2013 9:34 am
by Faust
Kaivan wrote:While I don't see the relevance to us, this is something that is supported by the UOR notes.
This would be highly relevant to us when combining the Pre-Cast removal and UOR patch.
Pre-casting

The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear if the player does any of the following:
  • Equips or unequips an item.
  • Takes an item.
  • Drags an item from their backpack.
Did the UOR publish simply remove the previous restriction for dragging items with an active spell target?

How can you "pre-cast" with a shield outside of the casting animation before the target is generated if the target was wiped out during the drag process?

Re: Equipping while casting

Posted: Wed Mar 20, 2013 9:39 am
by Kaivan
While there are several questions that probably still need to be answered, the implication is that these systems are separate systems. The old code to prevent pre-casting and equipping a weapon is unnecessary when a spellbook is automatically equipped when you begin casting a spell.

Re: Equipping while casting

Posted: Wed Mar 20, 2013 9:52 am
by Faust
Kaivan wrote:While there are several questions that probably still need to be answered, the implication is that these systems are separate systems. The old code to prevent pre-casting and equipping a weapon is unnecessary when a spellbook is automatically equipped when you begin casting a spell.
This is not necessarily true.

The removal of pre-casting extended further than just preventing the ability to cast a spell, arm a weapon, hit, disarm, and target the spell. There are explicit discussions from EA designers mentioning the ability to cast recall, flash loot a bag from a player's corpse, and recall out.

Equipping a spellbook made it impossible to arm a weapon, but that would not have made any impact on other anti precasting features that were patched in.
  • Equips or unequips an item.
  • Takes an item.
  • Drags an item from their backpack.
These anti precasting features have nothing to do with specifically handling the nature of arming/disarming a weapon. Weapons are an item and that is why they are forcefully lumped into the category. Equipping items go much further and this doesn't even get into the other two features for taking items from the ground/corpses and dragging items from your backpack.

I'm pretty sure it was not possible to precast spells like gheal/recall and drag items from corpses, backpack, and the ground.

Re: Equipping while casting

Posted: Wed Mar 20, 2013 10:23 am
by Kaivan
While it is true that the pre-casting code prevented players from doing much more than simply arming a weapon, we still have issues to contend with if we assume that the system stayed in place.

Generally speaking, there are two major questions that need to be answered, with one question carrying a dependency on a previous question. First, we need to answer the question: Was the January 2000 pre-casting code in use during UOR? If not, then our questions are answered quite handily. However, if the answer is yes, then we are presented with another question that directly relates to the parry mage: Could you cast a spell with an item other than your spellbook equipped in your hands? This is relevant because of the fact that during T2A, if you had an item in your hands during spell targeting, you could not release the spell. The same would be true even if you had a shield in hand. You would need to unequip the shield before casting, which would trigger the same pre-casting code.

Re: Equipping while casting

Posted: Wed Mar 20, 2013 10:35 am
by Faust
Completely agree with your comment Kaivan.

That is why these two questions were presented earlier on my behalf.
Faust wrote: Did the UOR publish simply remove the previous restriction for dragging items with an active spell target?

How can you "pre-cast" with a shield outside of the casting animation before the target is generated if the target was wiped out during the drag process?
Do we know if it was possible to drag items with a spell cursor after the UOR publish?

Would it be possible that they simply removed the "equip or unequip" restriction on the previous code leaving in the "take" or "drag from backpack" portion of the code to maintain those previous restrictions since arming weapons was no longer possible due to the spellbook restriction?

This would still have allowed you to equip a shield during the animation but not the target portion of the spell while maintaining the ability to unequip the item without destroying the target.

Still pretty confident that you were not able to drag items around with a spell cursor during the UOR era without wiping the target...

Re: Equipping while casting

Posted: Wed Mar 20, 2013 11:45 am
by FishinPro
Faust wrote: Still pretty confident that you were not able to drag items around with a spell cursor during the UOR era without wiping the target...

Amateurs...

1/21/00: https://groups.google.com/forum/?fromgr ... N_argcHRcJ
That's an accurate definition of one form of precasting, but it's not
what they're removing. They're taking out the ability to cast a spell
and then use an item (like loot a corpse; you can drag with the target
cursor)
, or equip an item (like a halberd). You'll have to cast/toss
before you do anything else after this fix goes in, but you should still
be able to move around with the targeting cursor up.

Re: Equipping while casting

Posted: Wed Mar 20, 2013 11:50 am
by Faust
Ignoring the waste of bandwidth one post above and getting back to the real discussion.

Dorian - https://groups.google.com/group/rec.games.computer.ultima.online/browse_thread/thread/13219df8feabedbf/c511a3f08a0ed858?lnk=gst&q=disrupt+casting+2000#c511a3f08a0ed858 - Oct 6 2000, 3:00am wrote: With a shield equipped, and the book unequipped you can chug potions,
and use bandages, making you very hard to kill. Not to mention you can
precast somewhat with a shield. For example you can EQUIP THE SHIELD
WHILE CASTING. That is an amazing benefit, because if they do hit and
disrupt you, they usually do 2 to 5 instead of 25.

That's all folks.

Re: Equipping while casting

Posted: Wed Mar 20, 2013 12:00 pm
by FishinPro
Faust wrote:Ignoring the waste of bandwidth one post above and getting back to the real discussion.

Dorian - https://groups.google.com/group/rec.games.computer.ultima.online/browse_thread/thread/13219df8feabedbf/c511a3f08a0ed858?lnk=gst&q=disrupt+casting+2000#c511a3f08a0ed858 - Oct 6 2000, 3:00am wrote: With a shield equipped, and the book unequipped you can chug potions,
and use bandages, making you very hard to kill. Not to mention you can
precast somewhat with a shield. For example you can EQUIP THE SHIELD
WHILE CASTING. That is an amazing benefit, because if they do hit and
disrupt you, they usually do 2 to 5 instead of 25.

That's all folks.
What the hell does this have to do with OUR era??? You trying to prove something irrelavent from UOR? My post was not a waste as is ACTUALLY has to do with our era. Stick to this shard please or go hang out with Chris on his UOR shard...