Server Tired
-
- UOSA Donor!!
- Posts: 5120
- Joined: Tue Jun 30, 2009 7:00 pm
Re: Server Dead
Not Era Accurate
This is the stance of the staff.
To expect anything different would be lunacy.
These discussions are discussions and that is that.
This is the stance of the staff.
To expect anything different would be lunacy.
These discussions are discussions and that is that.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
- Boomland Jenkins
- Second Age Staff
- Posts: 1578
- Joined: Wed Aug 14, 2013 8:00 pm
- Location: New York
- Contact:
Re: Server Dead
Honestly we've commented, dozens of times. You may or may not have missed it. That's OK. However, we can't continue to have the same conversation every 2 weeks.WarmApplepie wrote:just curious if any "higher power" will comment on if any of these ideas/suggestions are being seen and if any plans to possibly incorp any, even if its small bits and pieces?
Here's the TLDR for past discussions on this:
1. Old automated games are not returning.
2. These automated games are not the reason we have a population decline. If this was the case, the decline would have started 3 years ago, not 1 year ago. There are many variables at play and anyone who monitors the UO free shard eco-system should know this (I don't expect people to monitor it, but I'm sure others besides myself do it.)
3. New globally events, more true to the era, have been occurring regularly since late 2013.
4. We are (as a team/staff) talking about what type of new "games" we can play that keep UOSA on the track it was created to ride on. Unlike other shards, we can't pull a rabbit out of our hat because we have an actual plan - most shards "do whatever the players want" - which results in odd patches and features. We're trying to emulate as much of a specific era of UO as possible, not create our own game using the UO engine as a vehicle.
Eat. Sleep. Ultima.
Re: Server Dead
That's funny... Because many people I've talked to cite the lack of automated events as the reason interest in uosa has waned.Boomland Jenkins wrote:Honestly we've commented, dozens of times. You may or may not have missed it. That's OK. However, we can't continue to have the same conversation every 2 weeks.WarmApplepie wrote:just curious if any "higher power" will comment on if angestions are being seen and if any plans to possibly incorp any, even if its small bits and pieces?
Here's the TLDR for past discussions on this:
1. Old automated games are not returning.
2. These automated games are not the reason we have a population decline. If this was the case, the decline would have started 3 years ago, not 1 year ago. There are many variables at play and anyone who monitors the UO free shard eco-system should know this (I don't expect people to monitor it, but I'm sure others besides myself do it.)
3. New globally events, more true to the era, have been occurring regularly since late 2013.
4. We are (as a team/staff) talking about what type of new "games" we can play that keep UOSA on the track it was created to ride on. Unlike other shards, we can't pull a rabbit out of our hat because we have an actual plan - most shards "do whatever the players want" - which results in odd patches and features. We're trying to emulate as much of a specific era of UO as possible, not create our own game using the UO engine as a vehicle.
But, you all know better.
Last edited by Abyz on Sun Mar 23, 2014 5:16 pm, edited 1 time in total.
hoaxbusterscall.blogspot.com
- Capitalist
- Posts: 11567
- Joined: Wed Jun 30, 2010 12:39 pm
Re: Server Dead
*cite
Denis the Menace wrote:Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.
Jakob wrote:Regardless of douchebag, fair player or Vega.
Re: Server Dead
denial is the first stepBoomland Jenkins wrote: 2. These automated games are not the reason we have a population decline. If this was the case, the decline would have started 3 years ago, not 1 year ago. There are many variables at play and anyone who monitors the UO free shard eco-system should know this (I don't expect people to monitor it, but I'm sure others besides myself do it.)
Re: Server Dead
They feel because population was so high in early 2013 when events weren't here that its not the reason for decline in population. What they dot understand is everyone left because the game got so boring but with events it keeps people logging in. So yea maybe it wasn't the direct reason but it woulda kept the pop high.
GO SKINS
Catskills 1997-2002ish
Catskills 1997-2002ish
- Bicchus Dicchus
- Posts: 156
- Joined: Mon Jan 10, 2011 3:21 am
- Location: Green Acres
Re: Server Dead
I enjoy townkilling, me, so my activity in-game is directly related to the amount of people banksitting at West Brit Bank, and secondarily so, other banks as well.
I can townkill in UO Forever, but doing it in UOSA is so much more satisfying.
There's just so many ways you can go about it.
So many flavours.
I should really post my screenshots some time.
I can townkill in UO Forever, but doing it in UOSA is so much more satisfying.
There's just so many ways you can go about it.
So many flavours.
I should really post my screenshots some time.

Re: Server Dead
Things to do, a more fluid silver system, a boost to the crafting industry, pvp before/after, and a reason for people to enter the world of uo pvp... All good things brought about by AE's.Menkaure wrote:They feel because population was so high in early 2013 when events weren't here that its not the reason for decline in population. What they dot understand is everyone left because the game got so boring but with events it keeps people logging in. So yea maybe it wasn't the direct reason but it woulda kept the pop high.
It's not just me wanting to participate in tournaments. There were quite a variety of different events.
I happen to be very fond of the current staff, and I'm grateful for anything the contibute... so don't take this the wrong way: Spawning mobs only gets you so far, no matter what sprite or new name they have. I say this only because the only "events" Ive seen consist of killing such.
I am not going to stop fighting for AE's, no matter how much it annoys anyone. Quiters never win. None of this is personal vs. anyone. I love everyone that plays/staffs UOSA.
hoaxbusterscall.blogspot.com
Re: Server Dead
Abyz wrote:Things to do, a more fluid silver system, a boost to the crafting industry, pvp before/after, and a reason for people to enter the world of uo pvp... All good things brought about by AE's.Menkaure wrote:They feel because population was so high in early 2013 when events weren't here that its not the reason for decline in population. What they dot understand is everyone left because the game got so boring but with events it keeps people logging in. So yea maybe it wasn't the direct reason but it woulda kept the pop high.
It's not just me wanting to participate in tournaments. There were quite a variety of different events.
I happen to be very fond of the current staff, and I'm grateful for anything the contibute... so don't take this the wrong way: Spawning mobs only gets you so far, no matter what sprite or new name they have. I say this only because the only "events" Ive seen consist of killing such.
I am not going to stop fighting for AE's, no matter how much it annoys anyone. Quiters never win. None of this is personal vs. anyone. I love everyone that plays/staffs UOSA.
Gah I swore I wouldn't start with events again. But, I've said it 1000 times if this was not a private server n 5k people were playing you wouldn't need events but you can't stay on the same era without evolving. It will eventually get stale for all.
GO SKINS
Catskills 1997-2002ish
Catskills 1997-2002ish
Re: Server Dead
Thats what Im saying....
Keeping all the mechanics of UOSA as era accurate is possible is excellent. I too want this. But spicing things up with additional content, be it automated or GM babysat, is a good thing. Returning AE's too us does not diminish era accuracy in any way as I see it. It adds, it does not subtract.
I know certain folks call AE's a mechanic... I disagree. I call it additional content. having people out of the world for an hour? Big whoop. AE's are open to everyone who wants to participate, and are voluntary. They do nothing to change the mechanics of how UOSA functions.
Keeping all the mechanics of UOSA as era accurate is possible is excellent. I too want this. But spicing things up with additional content, be it automated or GM babysat, is a good thing. Returning AE's too us does not diminish era accuracy in any way as I see it. It adds, it does not subtract.
I know certain folks call AE's a mechanic... I disagree. I call it additional content. having people out of the world for an hour? Big whoop. AE's are open to everyone who wants to participate, and are voluntary. They do nothing to change the mechanics of how UOSA functions.
hoaxbusterscall.blogspot.com
Re: Server Dead
Abyz you bring up a good point. I do think 2ta type of pvp style can keep lots of people interested (new and old) in the game the problem I think we have is the pvp type events don't suit everyone, especially those new to the game or new to the shard. Im not going to enter the tournaments just to be ridiculed...and yes 80% of this shard would wipe my ass in pvp, but if we could do pvp type events. Teams. Where you have experienced players mixed in with new. Maybe whole guilds join various teams. Do some sort of siege events or battle events. Put some purpose around them, like control of a town or fortress or something. Anything at all. I believe something along these lines would bring back the old school players that seem to be leaving and attract some new players. What can we do here....Abyz wrote:....pvp before/after, and a reason for people to enter the world of uo pvp... All good things brought about by AE's.
It's not just me wanting to participate in tournaments. There were quite a variety of different events.
- WarmApplepie
- Posts: 1717
- Joined: Mon Mar 03, 2014 4:47 pm
Re: Server Dead
I could defiantly see where this would spark a need for crafting and the buying/selling markets to explode! (in a good way). Hundreds of new and established players all attacking spawn using up weapons, potions, regs, armors, etc etc. Makes vendors happy, gives new players a way to start earning a little bit of cash flow. Gives experienced players something to do other than the norm, as well as a ton of loot to collect. But thats just my thoughts
Kaivan wrote:Stop hijacking a simple general discussion topic for your e-peen stroking Vega.
Twitch.tv/warmapplepietgRagancy wrote:Three certainties in life: death, taxes, and Malice at Terra keep.
Re: Server Dead
Just look at a sampling of the fun that used to go on:
http://my.uosecondage.com/Events/Schedule
Makes me shed a little tear that the powers that be won't budge at all for the sake of some activity. It truly wouldn't defile the foundation of era accuracy to reimplement a key component to UOSA's past success.
http://my.uosecondage.com/Events/Schedule
Makes me shed a little tear that the powers that be won't budge at all for the sake of some activity. It truly wouldn't defile the foundation of era accuracy to reimplement a key component to UOSA's past success.
hoaxbusterscall.blogspot.com
Re: Server Dead
I've said it time after time... automated events in the form of real world non-instance based events does not break the era accuracy stance. This is clearly a policy related issue and it will remain that way. There is no rreason that automated events could not be implemented into a non-instance based real world environment.
Simple as that really.
Simple as that really.