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Kaivan
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Re: UOSA Silver Discussion and Idea for Change

Post by Kaivan »

Flea wrote:
Kaivan wrote:
Flea wrote:I suggest a planned out, WELL PROMOTED event to take place once events are reinstated. Give a week or two notice and do it during PEAK hours. If you put it on main page of website and hyped it up, id be interested to see how many players you can get back online.
Events as a concept have not been removed. They currently only happen as in-world events constructed and run by the GMs. The fact that we don't run an event every day, week, or even month, is entirely irrelevant. OSI didn't even have events at the frequency that players here expected them, and they had dedicated staff for that purpose. The sense of entitlement regarding events is ridiculous.

I think you mistook the spirit in which my statement was made. I was more or less suggestion a "HEY COME BACK AND PLAY UOSA" promotional event.

Understand its a downward spiral when people don't play.

Example : I log on, run around, cant find anyone to fight with log off.

Player B. logs on, runs around, doesnt find anyone, logs off.

Player C. logs on, does not see player B or myself, logs off.

Player D. logs on, cant ever find any action and decides nothing ever happens and gives up, doesnt log on for 2 weeks, his house decays and Telamon gets richer.
Repeat this, and slowly people give up on trying to get out in the world.
This assumes that players log on expressly for events. The last month of play time has shown no indication that players have decided to walk away from UOSA just because they don't have their events. This is the same scare tactic that I've heard since long before UOSA was ever live, and it's no more plausible an argument now than it was many years ago.[/quote]
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Flea
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Re: UOSA Silver Discussion and Idea for Change

Post by Flea »

Kaivan wrote:
Flea wrote:We have silver as a means to obtain items that cant be obtained in other ways.
Which is an additional bonus that was never available on OSI servers. On OSI servers, once the window of opportunity to acquire an item had closed, the item was no longer available. We, on the other hand, maintain an indefinite window for acquiring certain items.

I understand this, but the main difference is the game then evolved into NEW things being offered for a limited time basis. Since we're stuck in a groundhogs day loop of a 2 year window, the relevance of this idea is skewed. We're in a 2 year time frame, so every 2 years should things repeat themselves? Its been stated that a CUB event wont happen again because only one happened in the actual era. But I say that goes out the window when the actual era was only 2 years. And this shard is quickly approaching 4 years. Vet rewards were added to accumulate many of the CUB items, And hair stylists were added where you could purchase neon hair for 500k.

Kaivan
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Re: UOSA Silver Discussion and Idea for Change

Post by Kaivan »

Flea wrote:
Kaivan wrote:
Flea wrote:We have silver as a means to obtain items that cant be obtained in other ways.
Which is an additional bonus that was never available on OSI servers. On OSI servers, once the window of opportunity to acquire an item had closed, the item was no longer available. We, on the other hand, maintain an indefinite window for acquiring certain items.

I understand this, but the main difference is the game then evolved into NEW things being offered for a limited time basis. Since we're stuck in a groundhogs day loop of a 2 year window, the relevance of this idea is skewed. We're in a 2 year time frame, so every 2 years should things repeat themselves? Its been stated that a CUB event wont happen again because only one happened in the actual era. But I say that goes out the window when the actual era was only 2 years. And this shard is quickly approaching 4 years. Vet rewards were added to accumulate many of the CUB items, And hair stylists were added where you could purchase neon hair for 500k.
Actually, only half of the items on the CUB were added within 3 years of the original CUB, and to my knowledge, none of the other items have been added to the game, even 9 years later. One could also say that the mechanics themselves changed as well. 2 years after CUB we had special hits, scribe mages, and runic hammers. Of course, it's silly to suggest that the mechanics themselves are changed, just because they never existed this long on OSI servers. However, despite these comparisons, none of this is justification for a permanent silver spawn in game, or an automated event schedule.
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matrix13
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Re: UOSA Silver Discussion and Idea for Change

Post by matrix13 »

This is just simply a very bad idea and takes away some of the authenticity that is Ultima Online. For one this silver trade-in system is not era accurate to begin with. But to suggest that monsters have a low percentage of actually dropping these items would go against all attempts at said era accuracy.

Also the idea is along the lines of turning UO into your typical MMORPG you find today. In just about every mmo today there is usually this chance to get a valuable item off any level of monster you kill. This idea would be going beyond trammel and be more going towards WoW.

Also there is the whole "making it on your own" aspect of UO. When you start off you have nothing and you, for the most part, earn your way throughout the game. It should not be possible for a new player to go kill a couple skeletons and get 5k or whatever the going rate is now.

It's a creative idea I will give you that but it is not a valid one.

Yella
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Re: UOSA Silver Discussion and Idea for Change

Post by Yella »

Beatingu2 wrote:
What i don't get is, why are you on a shard that is reliving an era ripe with pvp competition and you don't want to pvp? Why are you here? The friends i have that like non-competitive games have drifted forward into the console realm long ago, playing the likes of the Final Fantasy Series, or perhaps Metal Gear?
I think you're being a little narrow-minded here. Perhaps you should try games such as League of Legends or Counterstrike, as UO just doesn't cut it as a competitive PVP game.

People are free to play as they wish here, that is one of the reasons why we are all still playing a game which was released over 14 years ago. A fisherman may try to avoid PVP at all costs, though that doesn't mean he won't get a thrill and a rush of adrenaline when he sees a red name appear whilst out on his boat.

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Re: UOSA Silver Discussion and Idea for Change

Post by Sandro »

Kaivan wrote:This assumes that players log on expressly for events. The last month of play time has shown no indication that players have decided to walk away from UOSA just because they don't have their events. This is the same scare tactic that I've heard since long before UOSA was ever live, and it's no more plausible an argument now than it was many years ago.
Kind of like when we had events full throttle there was 700-800 players online?

That couldn't possibly be related at all though, right?
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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Kander
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Re: UOSA Silver Discussion and Idea for Change

Post by Kander »

Yella wrote: People are free to play as they wish here, that is one of the reasons why we are all still playing a game which was released over 14 years ago. A fisherman may try to avoid PVP at all costs, though that doesn't mean he won't get a thrill and a rush of adrenaline when he sees a red name appear whilst out on his boat.
And thats the goal for us here in PoD.

While you "leet" land pvpers are out there at tram events geting silver. We are sailing hours on end or going up and down the coast line to pvm hot spots looking for ppl to raid. With no good pay off. The pirate life is a broke life now days compared to a year ago.

Back in the day I can remember killing 15 diff ships of ppl while stealing 3 ships. Now your lucky to catch 1 person a night.

Now every one go smelt your NEON shit and your silver. Then go back to bank siting and house hiding. Since you cant handle being out side of safe zones.










(But im game for any thing that will bring an active population up. So us archer mages have some one to kill.)
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BlackFoot
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Re: UOSA Silver Discussion and Idea for Change

Post by BlackFoot »

Rotate the silver drops dungeon to dungeon randomly as per your RP storyline dictates.
Create some farming hot spots/action zone per your one week timeline er whatnot
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Kander
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Re: UOSA Silver Discussion and Idea for Change

Post by Kander »

Make silver loot in mib's and t-chest. <--------- best idea so far.
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[08:52] <Spitfire|work> chain knows, he's cleaned more houses than that erotic maid service

Spitfire
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Re: UOSA Silver Discussion and Idea for Change

Post by Spitfire »

For those of you who are pro-automated events, would you still play them if there was no silver system/reward for winning? Just for the competition and fun?

BlackFoot
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Re: UOSA Silver Discussion and Idea for Change

Post by BlackFoot »

when silver stopped at the automated ctfs etc the number of players dropped to 7-8 per game but they were better games :P
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Ragancy
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Re: UOSA Silver Discussion and Idea for Change

Post by Ragancy »

Spitfire wrote:For those of you who are pro-automated events, would you still play them if there was no silver system/reward for winning? Just for the competition and fun?
Definitely yes.

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Blaise
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Re: UOSA Silver Discussion and Idea for Change

Post by Blaise »

Shard wipe, restart without Silver/System.
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Re: UOSA Silver Discussion and Idea for Change

Post by Nergnog »

Almost might go for that. However, many people would quit if you deleted all of their stuff, so I don't know. However, if there is going to be no more possibilities for getting silver, it might be best.

I personally wouldn't quit.

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Re: UOSA Silver Discussion and Idea for Change

Post by DrFaustus »

A shard wipe would act as a double edged sword.

It would be the final blow for some, and for others it would become renewed interest.

Pick your poison.

Also events definitely have caused playerbase fluctuations. Whether these two things are related is beyond me.
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