Derrick wrote:I've really been hoping that something conclusive would come from this. While I'm completely ready to consider that what we have is not spot-on, I don't think this conversation is getting us anywhere; I really did have high hopes that it would. I don't like either side of it, I think there's something missing. There are however other issues which can be more rapidly corrected, and those are my current focus. The spell recovery issue, and another slight problem with weapon disarm that's clearly in error are going to be addressed immediately. The tick based swings needs to be implemented, but that will take some time.
I'm continuing to hope something positive will drop out of this thread.
I think the heart of the matter is the lack of available data. I'm sure that any of us would love to find something that supports our opinion but the fact remains that I believe we've presented everything that has been found thus far.
I honestly have an issue with the idea that OSI fixed a problem which provided fast refesh Hally Whack with a solution that provides a 2.5 second Hally Whack (2.0 Faust Flat Timer + 500 ms action delay). There are just too many of the game's design and existing code that would have had to been ignored much less any results of testing.
Simply put, it is incredible to believe that the patch published on 2.26.99 worked in the matter suggested by Faust and based on the Lord Hades page from 3 weeks before. It would have just created another version of the same problem where the obvious solution was to have the new equip delay timer point to the existing timer mechanism.
Once agian, there's only one source of anything on this matter of a flat time and it isn't even clear of how it was used and there is no proof at all that this flawed logic actually implemented in the fix.
About the existantace of the bug after 2.26.99, There is nothing in the era webscape which speaks to how to use it or even suggest it's use. (Remembering that Insta-Hit is something different than some type of quick weapon refresh).
In fact, the website providing the screen shot which Faust has ernestly tried to offer as proof provides a guide to PvP which doesn't mention the bug and even suggests not using the Hally in certain combat situation.
So, it seems Derrick, if a bug existed post 2.26.99 and it was caused by an OSI mistake generally available to players it would have been worse than the orginal bug, signficantly changed the combat mechanics, and for some reason no one in 1999 talked about it.
It's that latter part that is very disturbing.
I believe that if a post 2.26.99 bug did exist, it had to be used using some 3rd party program.
That would explain why no one talked about it and why some players may recall using it.... because their aid program allowed for it.
Again though Derrick... honestly... the original bug was most likely due to an abuse of the refresh rate and ignoring the stamina based timer.
If a 2 second flat timer, also ignoring the stamina based timer, was implemented for some unknown crazy reason... and the intent of this arbitrary timer was to fix a fast hally whack refresh abuse... then wouldn't the mere fact that under testing a the 2 second timer would prove not to fix the problem be enough not to publish it and claim a fix?
Even if, at press time of Faust's source, OSI was considering a 2-second timer, they still had 3 more weeks to find the problem and spend 3 seconds repointing the unequip delay to the proper timer.
After all, the most logical and obvious solution in analysing the orginal problem would have been to the have the unequip code point to the stamina based timer.
Faust's case is a whole bill of goods and a long series of follys to have been put in place for any of this to be true. It's just very difficult to accept and swallow.
You know, I've read some crazy stuff on the Darwin Awards page but none of that would come close to this crazy line of events.