Housing overpopulation

Topics related to Second Age
Locked

Should a tighter house limit be imposed?

Yes
116
65%
No
63
35%
 
Total votes: 179

Tron
Posts: 669
Joined: Fri May 15, 2009 11:20 pm
Location: Oregon

Re: Housing overpopulation

Post by Tron »

Housing is currently era accurate.

Regardless of how our account policy affects this mechanic, it is accurate.

That's the bottom line.

Derricks goal? 100% mechanical t2a accuracy. This can't be changed without deviating from that goal. And if that starts, believe that we've got a host of other things that need to be changed to make things more "fair" and "balanced".

It's not about how anyone sees the situation and what "fixes" they think should go in place. It hasn't been since I've been here, and I doubt it will start being that way to fix a housing problem that's not even a real problem.

BTW, I just placed 2 bricks last night, took me about 10 mins.
V SISTERS UNITE! SAVING OUR VAJAYJAYS FOR SOMEONE SPECIAL!

Image

Image

dexter4321
Posts: 339
Joined: Wed Sep 30, 2009 2:17 am
Contact:

Re: Housing overpopulation

Post by dexter4321 »

I placed an entire guild town almost a week ago was completely empty, sold it made a huge profit.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Housing overpopulation

Post by Biohazard »

Tron wrote:Regardless of how our account policy affects this mechanic, it is accurate.
It actually effects way more than just housing.

Fish
Posts: 74
Joined: Sat Nov 21, 2009 12:27 am

Re: Housing overpopulation

Post by Fish »

You know we all can go back and forth about what's era accurate. Changing the housing policy doesn't effect game balance at all it actually will help the server grow. All I see in this thread are people who see the big picture of what will happen if the housing goes on the way it is and most of the others all I see is greed.

I don't care what argument you have about keeping housing to 5 per account for a total of 15 houses, no one needs that many houses and there are tons sitting empty. You can run anywhere and see groups of empty houses, never anyone in them and most are completely empty, you may see a macroer every now and then but for the most part vacancy's.

Tron
Posts: 669
Joined: Fri May 15, 2009 11:20 pm
Location: Oregon

Re: Housing overpopulation

Post by Tron »

Fish wrote:You know we all can go back and forth about what's era accurate. Changing the housing policy doesn't effect game balance at all it actually will help the server grow. All I see in this thread are people who see the big picture of what will happen if the housing goes on the way it is and most of the others all I see is greed.

I don't care what argument you have about keeping housing to 5 per account for a total of 15 houses, no one needs that many houses and there are tons sitting empty. You can run anywhere and see groups of empty houses, never anyone in them and most are completely empty, you may see a macroer every now and then but for the most part vacancy's.

Ahh.

Pick and choose pick and choose.

You know how many things I could name that we could change that make the game better?

I have a fukin' laundry list.

But guess what, its not up to me, or you, or anyone, to decide whats "fair" and what it "should be like" or how many houses people "should have" You know who it's up to? The shard, the shard that has one major goal, non erring from that, 100% MECHANICAL T2A ACCURACY. Any change that takes away from accuracy isn't going to happen and shouldn't happen.

When you finally accept that, you'll feel better, I promise.

When I first came here, I did the same, I said "why do this, or that? why not do this? its better, it helps everyone, it makes the game better etc etc"

"No, Tron, this is t2a server, t2a accuracy is all we care about."

Took me a month or two to embrace that, but in the end it makes all these discussions easy.

If its accurate, its accurate.

If you want a change, play a different server.
V SISTERS UNITE! SAVING OUR VAJAYJAYS FOR SOMEONE SPECIAL!

Image

Image

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: Housing overpopulation

Post by Mikel123 »

http://forum.uosecondage.com/viewtopic.php?f=30&t=13067

Tower. placed. He'll take anything above deed price.

/thread

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Housing overpopulation

Post by Biohazard »

Tron wrote: Ahh.

Pick and choose pick and choose.

You know how many things I could name that we could change that make the game better?

I have a fukin' laundry list.
why even have a 3 account limit then? just make it infinite.

It's pretty clear certain policies should be held onto for shard integrity.

TK-FourTwoOne
Posts: 12
Joined: Wed Nov 18, 2009 9:57 pm

Re: Housing overpopulation

Post by TK-FourTwoOne »

Ok, so your argument is pretty much stating to bring back or set any of the the changes derrick did back to default? Would that not be "accurate"? Was it not "accurate" to stack hundreds of sheep during T2a? Was it not "accurate" that they respawned wool at a much better rate? Whoever thinks 1770 houses for like 400 unique IPs is "normal" must be delusional, you accuse someone of "pick and choosing" Tron, yet you're doing the exact same thing, except you come off as an elitist ass about it.

Oh and for the record, its only older players chiming in to say ITS TOTALLY MECHANICALLY ACCURATE GUYS!!
Every newer player that has posted in his thread agreed with housing being an issue, but nobody replies to them because they have nothing to say other than spouting a bunch of bullshit to reinforce their greedy views
on why they NEED those 15 houses to store a few hundred thousand items? Oh please.

User avatar
Caswallon
UOSA Donor!!
UOSA Donor!!
Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: Housing overpopulation

Post by Caswallon »

Nobody actually owns 15 houses, except maybe Bag of Tricks, or Wise when he was buying up Verity Isle.

And your wrong if you think theres only 400 unique players here, theres, at a guestimate, maybe a hardcore 100-150 who play everyday, then your going to have, again a guestimate, about 200-300 who play 3-4 days a week, then about the same again who play maybe a few hours a week. I would imagine our unique player base is actually closer to double what you claim, which works out at what, 2 houses per IP. Hardly 15.

Like it or not, it is accurate, crusading on the theme of "its not fair" will not change anything. Life's not fair.
?

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Housing overpopulation

Post by Biohazard »

Caswallon wrote:Nobody actually owns 15 houses, except maybe Bag of Tricks, or Wise when he was buying up Verity Isle.

And your wrong if you think theres only 400 unique players here, theres, at a guestimate, maybe a hardcore 100-150 who play everyday, then your going to have, again a guestimate, about 200-300 who play 3-4 days a week, then about the same again who play maybe a few hours a week. I would imagine our unique player base is actually closer to double what you claim, which works out at what, 2 houses per IP. Hardly 15.

Like it or not, it is accurate, crusading on the theme of "its not fair" will not change anything. Life's not fair.
its not about being fair, its about being correct. for certain aspects if policy and era mechanics do not go hand in hand then things don't work out how they are supposed to.

User avatar
Caswallon
UOSA Donor!!
UOSA Donor!!
Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: Housing overpopulation

Post by Caswallon »

Splitting hairs. It is correct, in that it matches the goal of this shard, 100% mechanical accuracy. Its been stated many, many times that policy is completely separate from mechanics, and is a murky area that Derrick does not wish to enter, good luck changing that stance.

I actually voted yes on this poll when this thread was started, TK's spamming of "its not fair" makes me want to change that to a no. And as far as shard growth goes, a much bigger issue is voting, or lack thereof, theres usually about 100 people in IRC, but we can barely better that in number of votes in a month.

I echo what Tron said to the fullest. Embrace it for what it is, or you will consistently be irritated with this place.
?

Lord Cavewight of GL
Posts: 1629
Joined: Tue Jun 23, 2009 11:26 am

Re: Housing overpopulation

Post by Lord Cavewight of GL »

How is "Housing overpopulation" a problem?

OSI Housing was "overpopulated" and lead to a trading market for houses of all sizes.
On a side note, Do the people complaining about housing realize houses decay.... every day?


Currently many of the arguments im hearing are "I know I can place a tower in a bad location, but I dont want to". Sorry housing was not easy on OSI you had to place one or buy one and it was a better game for it.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Housing overpopulation

Post by Biohazard »

Lord Cavewight of GL wrote:How is "Housing overpopulation" a problem?

OSI Housing was "overpopulated" and lead to a trading market for houses of all sizes.
On a side note, Do the people complaining about housing realize houses decay.... every day?

Currently many of the arguments im hearing are "I know I can place a tower in a bad location, but I dont want to". Sorry housing was not easy on OSI you had to place one or buy one and it was a better game for it.
I was wondering when you were going to come in with useless comments again.

The housing situation is fake to the fullest. Yes that's how OSI was... too bad this isn't OSI or even like OSI in terms of housing. False parameters are in place to make it seem like it's how it was, though it is not. You are right.. housing is fine.. however it is not the same.
Caswallon wrote:...good luck changing that stance.
I'm not trying to change any stance. I really don't care what happens. Just stating my points and leaving them at the table.

Tron
Posts: 669
Joined: Fri May 15, 2009 11:20 pm
Location: Oregon

Re: Housing overpopulation

Post by Tron »

TK-FourTwoOne wrote:Tron, you come off as an elitist ass
That's because I am an "elitist ass", new guy.

TK-FourTwoOne wrote: Oh and for the record, its only older players chiming in to say ITS TOTALLY MECHANICALLY ACCURATE GUYS!!
Every newer player that has posted in his thread agreed with housing being an issue, but nobody replies to them because they have nothing to say other than spouting a bunch of bullshit to reinforce their greedy views
on why they NEED those 15 houses to store a few hundred thousand items? Oh please.
B B B B BU BUUU BUUT ITS NOT FAIR, WHAT ABOUT THE NEW GUYS!! THEY'VE BEEN HERE 1 WEEK OR LESS, YOU CAWKS! LET THEM WEIGH IN, THEY SHOULD BE ABLE TO PLACE HOUSES IN ALL THE BEST SPOTS BECASUE THEY JUST GOT HERE. WTF!!!!!!!! IN T2A I COULD WALK ANYWHEREZ ON ANY OSI SHARD AND JUST PLACE HOUSES ALL OVER THE FUKIN PLACE WILLY NILLY!!!!! BUT I CAN'T DO THAT HERE!!! DON'T YOU GUYS GET IT!!! I CANT PLACE A CASTLE HERE AND I JUST GOT HERE, YOU BETTER CHANGE YOUR RULES TO ACCOMMODATE ME OR ILL CALL YOU NAMES!


















































































sup
V SISTERS UNITE! SAVING OUR VAJAYJAYS FOR SOMEONE SPECIAL!

Image

Image

User avatar
Kith
UOSA Subscriber!
UOSA Subscriber!
Posts: 514
Joined: Mon Nov 23, 2009 1:16 pm

Re: Housing overpopulation

Post by Kith »

I've been playing little over a week and I have placed 4 smalls and soon to be a large brick. I've also been to 3 IDOCs in that time a small,lbrink,& tower.
Kith-Mart - Save Money. Live Better.
Brokers of Britannia [B*B]
Kith's Real Estate Mediation Services (KREMS)

Image

Locked