Elk Eater wrote:To finally get to the question, if GM run events are certainly era accurate why is it OK to programmatically reproduce a GM unstucking folks, a GM cleaning up mobiles, but not a GM running events?
The short answer is that these are issues of practicality for running a free server in the same way that limiting connections is a practicality. Events do not fall under this same category.
Brules wrote:I don't buy that. The silver system is a "mechanic". You all hand out silver in various forms....regularly.
That's fine if you want to disagree with it, but the system isn't a mechanic by any stretch of the imagination. The fact that we sometimes hand out silver for participating in events and assist player run events in the same way doesn't make it a mechanic, because it goes through us and we aren't a mechanic.
Brules wrote:People have even farmed it recently when creatures dropping it were not properly removed
I don't think I should have to explain how an unintentional spawn of creatures that were originally used for a small event is not the same thing as a mechanic.
Brules wrote:(no creature in era EVER dropped a special coin that could be converted into rare items - thats a mechanic!).
You're confusing the fact that we drop a
specific item with the fact that creatures did occasionally drop special items as part of an event (e.g. elves on OSI servers, some shard specific quests with specially spawned creatures, etc.). The fact that these things drop is no more a mechanic than the fact that sometimes towns are invaded by creatures that aren't killed by the guards as part of a special event.
Brules wrote:Said silver is then turned in to get special items that were unattainable in era. That is a mechanic to me.
I wasn't aware that interactions with GMs were considered a mechanic. That logic would require us to act exactly like OSI did at all times in all fashions, because hey, we're a mechanic.
Brules wrote:Silver did not exist in era.
You're using the fact that a specific item did not exist in era to justify that we are somehow implementing a mechanic. In that case, no unique items of any kind should exist on any server, because from the standpoint of any individual server,
unique items found on other servers did not exist on that server. Or, are you suggesting that we are limited to handing out only the special items that were obtained on OSI servers (which one?)? If that's the case, you miss the point.
Brules wrote:A system to gather it and turn it in to a GM did not exist in era.
The fact that we provide a method for players to acquire rare or unique items is not an issue because it is not a matter of mechanical accuracy. Interacting with us, and acquiring special items through us
is not a mechanic.
Brules wrote:GM's did not convert one thing into super rare otherwise unatainable things in era.
Actually they did. See the above link and look for the Sage Humbolt quest. Other such quests and events were also run on OSI servers, so yes certain items were exchanged for other unobtainable items. Although, that doesn't particularly matter because we are approximating the GM interactions with quests that would sometimes yield special items by providing a method to acquire special items. The method does not have to be identical to OSI servers because it
isn't a mechanic.
Brules wrote:In no way shape or form did any of it exist....just like the events system.
Again, refer to my above point regarding items that did or didn't exist on OSI servers. There is also a vast difference between the existence of unique items and the event system that you want us to bring back. They are categorically different things.
Brules wrote:So for you to say the silver system as it exists at this moment is "era accurate" - is not accurate.
I said that our silver system was an approximation of GM interactions for acquiring special items, not that it was "era accurate", because it isn't a matter of concern to mechanical accuracy, which is the mandate of the server.
Brules wrote:You have not removed the mechanic by which silver is handed out or gained as it is still being introduced regularly.
I've already said this before, but I'll say it again for clarity. Acquiring silver via special events is
not a mechanic.
Brules wrote:PS - while you are at it, introduce item bless deeds. They were introduced via a mechanic in era. Without them, this server is not era accurate. kthxbye.

We will introduce the item at the time and in the method that we deem most appropriate, same as we did with Furniture Dye tubs.