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Re: Please don't remove guild chat, here's why.
Posted: Sun Jul 04, 2010 6:45 pm
by applejack
Hemperor wrote:I've read that, however there is no actual reason listed,
Derrick wrote:We were able to modify guild chat so that it cannot be used to trigger the SysMsg condition in Razor. It is my view that guild chat is essentially a interface feature, and it does not now enable a player any ability which cannot be obtained through an allowed 3rd party application such as UO AutoMap. It also provides a partial substitute for the "UO Messenger" client feature which was available during our target time frame, but we are not able to provide due to it's removal from the UO Client itself.
Wasn't the system message issue what you were crying about the most? I think Derrick listed the reason quite clearly.
Re: Please don't remove guild chat, here's why.
Posted: Sun Jul 04, 2010 9:08 pm
by Hemperor
applejack wrote:Hemperor wrote:I've read that, however there is no actual reason listed,
Derrick wrote:We were able to modify guild chat so that it cannot be used to trigger the SysMsg condition in Razor. It is my view that guild chat is essentially a interface feature, and it does not now enable a player any ability which cannot be obtained through an allowed 3rd party application such as UO AutoMap. It also provides a partial substitute for the "UO Messenger" client feature which was available during our target time frame, but we are not able to provide due to it's removal from the UO Client itself.
Wasn't the system message issue what you were crying about the most? I think Derrick listed the reason quite clearly.
The issue is accuracy
Re: Please don't remove guild chat, here's why.
Posted: Mon Jul 05, 2010 4:18 am
by yossarian
Perhaps hes saying it was left in because he considers it an interface inaccuracy, not a mechanical one.