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Re: Housing overpopulation

Posted: Tue Jan 26, 2010 2:56 pm
by Derrick
This should be a contentious issue, and it was in era, likely why OSI/EA saw fit to change it to one house per account in 2000. There is far more opportunity for housing here than on any shard in era, and I am in agreement myself that fluff is superior to desolation. Additionally, housing decay is an excellent gold sink, one of the only gold sinks on the shard presently. I have seen castles decay, and for the shard economy this is a good thing.

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 2:58 pm
by Biohazard
Lord Cavewight of GL wrote:Listen, You did not reply to my post.
Also I retracted nothing... hmmm post edited by derrick for language. Doesn't seem like I did anything to it.
Maybe you have no idea how to read?

I know what **** impede means you idiot.
lol... ok... lets pretend that you didnt type up a long post.. then erase the whole thing and put "place holder" while you came up with some other post..

lets not get all bent out of shape and start cursing randomly

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 3:01 pm
by Lord Cavewight of GL
Lets pretend we are on topic.

1. Your idea is horrible
2. You did indeed say this housing situation would cause new players to quit.
3. Impeding player growth = new players quiting.
4. Your last two posts have been about how I post rather than your topic... its your thread.

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 3:11 pm
by Biohazard
Lord Cavewight of GL wrote:Lets pretend we are on topic.

1. Your idea is horrible
2. You did indeed say this housing situation would cause new players to quit.
3. Impeding player growth = new players quiting.
4. Your last two posts have been about how I post rather than your topic... its your thread.
lol you are a funny one... impede does not mean lose.. we have established you dont like my idea... we also have argued each other to death.. but you have some sort of fetish with me repeating myself incessantly.. the reason i post about how you post is because it is done and i have nothing else to say to you about it... like i said i dont want to retype every post i have made in this thread.

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 3:17 pm
by Sandro
Derrick wrote:I have seen castles decay, and for the shard economy this is a good thing.
:(

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 3:30 pm
by Lord Cavewight of GL
Biohazard wrote:lol you are a funny one... impede does not mean lose..
How could you possibly believe this?

Ok Please explain to us all how the housing situation will "impede" player growth, yet not lose players.

Id love to hear you explain this. :roll:

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 4:04 pm
by Biohazard
Lord Cavewight of GL wrote:
Biohazard wrote:lol you are a funny one... impede does not mean lose..
How could you possibly believe this?

Ok Please explain to us all how the housing situation will "impede" player growth, yet not lose players.

Id love to hear you explain this. :roll:
look man im done speaking specifically with you.. im not going to argue semantics

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 4:14 pm
by Lord Cavewight of GL
Biohazard wrote:
Lord Cavewight of GL wrote:
Biohazard wrote:lol you are a funny one... impede does not mean lose..
How could you possibly believe this?

Ok Please explain to us all how the housing situation will "impede" player growth, yet not lose players.

Id love to hear you explain this. :roll:
look man im done speaking specifically with you.. im not going to argue semantics
Semantics? Whats exactly does "impeding new player growth" entail?

How exactly would the player growth be impeded, without losing players?

Why don't you answer this? You said yourself impede does not mean lose, how do you impede player growth without losing players?

Impede literally means to hinder, If the housing situation is hindering our player growth how are we not losing players?

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 4:18 pm
by Biohazard
Lord Cavewight of GL wrote:Semantics? Whats exactly does "impeding new player growth" entail?

How exactly would the player growth be impeded, without losing players?

Why don't you answer this? You said yourself impede does not mean lose, how do you impede player growth without losing players?

Impede literally means to hinder, If the housing situation is hindering our player growth how are we not losing players?
please put the puzzle pieces together yourself

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 4:58 pm
by Lord Cavewight of GL
Biohazard wrote:
Lord Cavewight of GL wrote:Semantics? Whats exactly does "impeding new player growth" entail?

How exactly would the player growth be impeded, without losing players?

Why don't you answer this? You said yourself impede does not mean lose, how do you impede player growth without losing players?

Impede literally means to hinder, If the housing situation is hindering our player growth how are we not losing players?
please put the puzzle pieces together yourself

Ahh I forgot, Your not wrong, Apparnetly I didnt "read" your posts.
Guess if I dont agree with you.... or YOUR WRONG "I must not be reading your posts".

How about you just respond to my post?

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 5:21 pm
by Biohazard
Lord Cavewight of GL wrote:Ahh I forgot, Your not wrong, Apparnetly I didnt "read" your posts.
Guess if I dont agree with you.... or YOUR WRONG "I must not be reading your posts".

How about you just respond to my post?
yep i guess so

Re: Housing overpopulation

Posted: Tue Jan 26, 2010 5:33 pm
by Ross
An argument about the exact definition of "impede" has nothing to do with the discussion about housing.

For the love of LB please stop x