Mazer wrote:Keep telling yourself that pops.Faust wrote:The only problem right now is the heal "in mani" spell, nothing else.


Mazer wrote:Keep telling yourself that pops.Faust wrote:The only problem right now is the heal "in mani" spell, nothing else.
but we are just petty newbs, did you not read the honorable Faust's posts?!!?!Axel231 wrote:ill make you one if you recruit me into your guild
or give me a bunch of gold
If its necessary ill have to supply my UO resume ?
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Angry much? I remember getting angry at words on the internet...when I was 17. Not worth it bro.Sandro wrote:I didn't beg, I started over on new accounts, idiot.
You, are neither staff, nor a player, that is the bad part. You wish you we're staff, but again, you're not. It wouldn't be so bad if you we're getting paid to do nothing but post on the forums and research endless UOHC chat logs & blogs, but again, you're not.
Where's the catch?
If it works like it did in '98-'99 the double hit doesn't always take place. It was a randomized occurrence or "glitch" that OSI attributed to the re-arm delay timer "looping" and reloading itself so it actually seemed like two instantaneous hits at once. Or at least that's how they tried to explain it on stratics way back when.Sandro wrote:That means I will be able to insta-kill people with weaken + double hally hit (25/vanq)
no spells or potions necessary..
great mechanics there boss
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Then I take it that you guys would have allowed weapon timer delays to be in-sync with the global timer? OSI did fix this problem, however, I don't know what they did to prevent the weapon re-arm delay from looping, syncing the timer with the global timer might be a fix. Another reason it may not work here is because you have made changes to the weapon timers as it is currently I believe you work off of .25s "ticks"? I'm not sure how OSI's unit of timing was set but maybe they had to adjust that to fix the "double-hit" glitch. Not sure but then again I'm not a code jockey lolFaust wrote:The most logical theory by Kaivan for the double hit exploit involves the global timer that handles the ticks when a weapon is ready to swing utilizing the equip delay/prep time to reset it back to state one.
The double hit may not be possible when the new swing timer goes live.
lol another book..Faust wrote:Umm, no one said it wouldn't go in.. read the words "might not" son. I know Kaivan isn't concerned about getting it to work with the new swing timer and Derrick probably isn't either if he isn't. I'm really familiar with the way the code works for the swing timer but not that familiar with the way it corresponds with the global timer. I have been further analyzing the code(specifically for a double hit exploit) and it doesn't seem possible to pull one off with just the code alone as previously thought. I confirmed a few things with Batlin a few days ago that wasn't fully understood(mainly the way the combat timer calls a swing with the AdvanceSwingState() function). The timer doesn't actually care about the character's swing state at all but the returned state from the function itself. This means a swing can only be called once no matter what in the swing timer code itself meaning the bug probably resides with in the global timer itself(something that isn't completely understood by me) as of now. So the swing timer will still be fixed but the double hit bug may come later depending on what happens. I don't really know for sure. I just know the swing timer has been on the list for awhile now since it was decompiled and expected to go in anytime now. Just because someone brought up the double hit exploit here and small chatter went on about it doesn't incline it was going to happen to begin with. You are only making the usual assumptions based on chit chat like you always do son.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
I understand it just fine.Faust wrote:LOLOLLOLLOL, don't ask about something if you can't take the time to understand the situation involving it...
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w