Blessed Items should break from damage [reposted]
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Re: Blessed Items should break from damage [reposted]
But does not break as it should in almost every case. Just doing a simple test with my newbied cloak, wiz hat, doublet, pants, and shoes, ALL of the items provide some AR therefore all of them should break eventually. From further testing, all of the masks, and sandals, provide AR and therefore should be susceptible to breakage.marmalade wrote:blessed clothing takes damage here aswell.
It goes without saying that the above is regardless of blessed status. The only thing blessed does for you is that it acts as "super newbified" in that regardless of red status the item is unstealable/unlootable.
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Re: Blessed Items should break from damage [reposted]
My crafter broke his newbie axe gathering logs last night; I'm not sure what use this information is to anyone ... (I have a spare newbie axe on another character, btw; this one I will only use in emergencies ...)
SS
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
Re: Blessed Items should break from damage [reposted]
newbied items break for sure. it just takes ALOT longer.

Re: Blessed Items should break from damage [reposted]
I have been wearing the same newbie clothing since i started here october 2008.
Re: Blessed Items should break from damage [reposted]
my mask broke today

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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Re: Blessed Items should break from damage [reposted]
Really ??? I didn't see anything about it in the patchnotes.
Re: Blessed Items should break from damage [reposted]
psych

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
I can tell you that my newbied items on Nexus haven't broken but don't provide armor anymore. I would say they're definitely at 1/* HP. I'll wear some store-bought stuff to see if it ever breaks.fooka03 wrote:But does not break as it should in almost every case. Just doing a simple test with my newbied cloak, wiz hat, doublet, pants, and shoes, ALL of the items provide some AR therefore all of them should break eventually. From further testing, all of the masks, and sandals, provide AR and therefore should be susceptible to breakage.marmalade wrote:blessed clothing takes damage here aswell.
It goes without saying that the above is regardless of blessed status. The only thing blessed does for you is that it acts as "super newbified" in that regardless of red status the item is unstealable/unlootable.
Re: Blessed Items should break from damage [reposted]
store bought stuff breaks quickly. newbied stuff takes A LONG time.

Re: Blessed Items should break from damage [reposted]
Not seeing it happen.marmalade wrote:store bought stuff breaks quickly. newbied stuff takes A LONG time.
Re: Blessed Items should break from damage [reposted]
BlackFoot wrote:my mask broke today
me neither and i definitely want to know if blessed stuff breaks now or what?Fwerp wrote:Really ??? I didn't see anything about it in the patchnotes.
Re: Blessed Items should break from damage [reposted]
C'mon man, BlackFoot is pulling yer leg.BlackFoot wrote:psych
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Cash, The Drunken Smith
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Re: Blessed Items should break from damage [reposted]
You are all hopeless Trammel.
Re: Blessed Items should break from damage [reposted]
more proof hemperor is derrickHemperor wrote:I agree with BF, CBDs for all Xmas 10 !

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]