Era Accuracy: Player Vendors

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Nevermore
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Re: Era Accuracy: Player Vendors

Post by Nevermore »

I haven't really read the second page of this thread at all but I just want to say that vendor customization is really tacky. And people put tacky clothing on their vendors. And that's why I think it's a major game changing issue.
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Re: Era Accuracy: Player Vendors

Post by archaicsubrosa77 »

Blah blah blah blah blah blah tacky blah blah
:lol:

Whatever, if it was possible to change the apparel, and armaments of hireling npcs, then chances are even without a customization menu or little newb friendly do hickey menus and 3D animated dolls it could have been possible to alter the appearance of contracted vendors the old fashioned way through their paperdolls. That's my guess, and I am sticking to it.
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Re: Era Accuracy: Player Vendors

Post by RoadKill »

archaicsubrosa77 wrote: Whatever, if it was possible to change the apparel, and armaments of hireling npcs, then chances are even without a customization menu or little newb friendly do hickey menus and 3D animated dolls it could have been possible to alter the appearance of contracted vendors the old fashioned way through their paperdolls. That's my guess, and I am sticking to it.
Actually Player vendors had no paperdolls during T2A. They didn't even have gumps for the longest time (and at one point, there wasn't even a "buy confirmation" gump, you use to have to be careful when buying items from vendors because people would put a stack of potions for 50gp each with the occasional 5000gp+ potion, you'd never know till you hit town and saw your bank balance :lol: )

UO:R added player vendor gumps + minor customization
AOS added superior customization (Barbie Dress Up + name them goofy stuff like "I SELL REAGENTS")
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Re: Era Accuracy: Player Vendors

Post by Derrick »

An Corp.

Vendors will give a maximum of 50k gold on collecting in publish, and the money will be given to the player, no longer auto banked.

The amount of weight a vendor can carry is still unresolved and will see no change in the next publish.
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Re: Era Accuracy: Player Vendors

Post by DarkWing »

Derrick wrote:An Corp.

Vendors will give a maximum of 50k gold on collecting in publish, and the money will be given to the player, no longer auto banked.
The amount of weight a vendor can carry is still unresolved and will see no change in the next publish.
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Psilo
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Re: Era Accuracy: Player Vendors

Post by Psilo »

Teg wrote:Note from when they added any vendor customization in mid-2000:

http://www.uoherald.com/news/news.php?newsid=611

Note from when they added the ability to directly manipulate what the vendor is wearing/holding instead of dealing with the menu, in 2003:

http://www.uoherald.com/news/news.php?newsid=740

Excellent find. So there's the proof. And yea, in UOR you could only cutomize maybe a weapon in hand and the color of clothing(with a menu). Not a NPC gump like paladins or fighters.

Right now all vendors need to goto the standard random NPC-colored(special hue) clothing with cape and boots. All vendors with bone armor and neon clothing needs to be sent to banks, locked down on the house or something.....

We need to get this inaccuracy out, not even Hybrid of Divinity has vendors that can be dressed with items such as daemon bone ect. And they are horribly inaccurate. No one is going to be that pissed off about this, as long as they don't lose their items. It would be fair, we are definetly aiming for era accuracy here and we can't pick and choose so much.

I think daemon bone wearing vendors with halberds look stupid, vendors shouldn't look like fighters. Thats UO:Renaissance bullshit. And what's even worse is it's true, you never could put daemon bone on a vendor before. Or not when I played from 1998 all the way till pub 16.


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Re: Era Accuracy: Player Vendors

Post by Bigoud »

here a patch that killed most of the vendor on the shard, in a few weeks you will see them becoming a rare on the shard...

put in the vendor weight limit and i might even shut up down my store too

ressources vendors : down
regs vendors : down
full kegs vendors : down
bulk scrolls : down
bulk bandages : down

magic weps : half down
gm weps / armor : half down
carpentry vendor : half down

stop chasing accuracy at all cost, be intelligent on this one please
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Re: Era Accuracy: Player Vendors

Post by Ifrit »

Not meant as an attack at you bigoud, or even solely directed at you - But I see a lot of people who are concerned with era accurate aspects as long as it doesn't inconvenience or interfere with there play style.
I, for example, have never seen a merchant complain about having to cut bandages 1 at a time. Considering 75% of the reason they are able to sell them at an inflated price is the inconvenience of cutting them that many people don't want to deal with. Theres no shortage of cloth like raegants for example that would solely dictate an inflated price.

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Re: Era Accuracy: Player Vendors

Post by Psilo »

Ifrit wrote:Not meant as an attack at you bigoud, or even solely directed at you - But I see a lot of people who are concerned with era accurate aspects as long as it doesn't inconvenience or interfere with there play style.
I, for example, have never seen a merchant complain about having to cut bandages 1 at a time. Considering 75% of the reason they are able to sell them at an inflated price is the inconvenience of cutting them that many people don't want to deal with.

good point.

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Re: Era Accuracy: Player Vendors

Post by Shea »

Ifrit wrote:Not meant as an attack at you bigoud, or even solely directed at you - But I see a lot of people who are concerned with era accurate aspects as long as it doesn't inconvenience or interfere with there play style.
I, for example, have never seen a merchant complain about having to cut bandages 1 at a time. Considering 75% of the reason they are able to sell them at an inflated price is the inconvenience of cutting them that many people don't want to deal with. Theres no shortage of cloth like raegants for example that would solely dictate an inflated price.

Over the last year+ there have been several patches which have introduced changes that people have had issues with and the consistent response when these changes are challenged is along the lines of "our goal is 100% era accuracy". I am usually in favor of the changes should they serve a purpose beyond the standard era accuracy quote from faust, such as to encourage player interaction. I do not believe these vendor changes do anything to improve the shard or encourage player interaction, despite some belief to the contrary from people like Wise. I believe the thought that people are going to begin camping vendors is ridiculous and as a merchant I haven't had any campers yet. Why? Because nobody is dumb enough to stand around waiting for the exact moment that a player will check the vendor and transport gold to the bank... hoping that the person will not detect/reveal.

So this patch does not encourage player interaction... and in fact discourages player vendors that DO encourage interaction.... not to mention vendors positive affect the player community. This patch encourages selling items through the forums rather than in game as well. The vendor change doesn't add to the overall "feel" of this shard being T2A either... and don't bother claiming that it does since the change only came about after Wise stumbled on a few sentences in past patch notes. The change didn't come from a groundswell of players saying they remember vendors only giving 50k at a time max or holding 400 stones max (In fact many of said the opposite in this thread, especially about the 400 stone limit).

Anyway, my point is that this change adds nothing positive to the shard and generally has a negative effect building the community. No increased player interaction. Decreased number of player vendors. More sales through forums. No added "feel" of era accuracy.

Exceptions are being made on this shard in terms of era accuracy in the form of housing limits, # of accounts, multi-clienting, events and trophy/points system just to name a few. So why is there such a hard line taken on changes that do NOTHING to positively affect the shard, such as the past and future vendor changes?
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Re: Era Accuracy: Player Vendors

Post by Ifrit »

Shea wrote:
Ifrit wrote:Not meant as an attack at you bigoud, or even solely directed at you - But I see a lot of people who are concerned with era accurate aspects as long as it doesn't inconvenience or interfere with there play style.
I, for example, have never seen a merchant complain about having to cut bandages 1 at a time. Considering 75% of the reason they are able to sell them at an inflated price is the inconvenience of cutting them that many people don't want to deal with. Theres no shortage of cloth like raegants for example that would solely dictate an inflated price.

Over the last year+ there have been several patches which have introduced changes that people have had issues with and the consistent response when these changes are challenged is along the lines of "our goal is 100% era accuracy". I am usually in favor of the changes should they serve a purpose beyond the standard era accuracy quote from faust, such as to encourage player interaction. I do not believe these vendor changes do anything to improve the shard or encourage player interaction, despite some belief to the contrary from people like Wise. I believe the thought that people are going to begin camping vendors is ridiculous and as a merchant I haven't had any campers yet. Why? Because nobody is dumb enough to stand around waiting for the exact moment that a player will check the vendor and transport gold to the bank... hoping that the person will not detect/reveal.

So this patch does not encourage player interaction... and in fact discourages player vendors that DO encourage interaction.... not to mention vendors positive affect the player community. This patch encourages selling items through the forums rather than in game as well. The vendor change doesn't add to the overall "feel" of this shard being T2A either... and don't bother claiming that it does since the change only came about after Wise stumbled on a few sentences in past patch notes. The change didn't come from a groundswell of players saying they remember vendors only giving 50k at a time max or holding 400 stones max (In fact many of said the opposite in this thread, especially about the 400 stone limit).

Anyway, my point is that this change adds nothing positive to the shard and generally has a negative effect building the community. No increased player interaction. Decreased number of player vendors. More sales through forums. No added "feel" of era accuracy.

Exceptions are being made on this shard in terms of era accuracy in the form of housing limits, # of accounts, multi-clienting, events and trophy/points system just to name a few. So why is there such a hard line taken on changes that do NOTHING to positively affect the shard, such as the past and future vendor changes?

Completely understood, my point is that their goal is 100% accuracy - and this is a part of it. Many people who I find support Era accuracy, do so when It doesn't effect them, and the second it does it's "Yeah it's accurate but it doesn't make sense". Like my point about bandages. You never find merchants complain about how we have to cut bandies 1 at a time, because it lets them sell them at such an inflated price.
Cutting bandies at a time does nothing positive, but it is how it was, and that's why they have it in.

Factions would be awesome for example, and would help out player interaction, PvP, etc, etc. But it's not accurate - which is why we won't have them.

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Re: Era Accuracy: Player Vendors

Post by Shea »

Ifrit wrote:
Shea wrote:
Ifrit wrote:Not meant as an attack at you bigoud, or even solely directed at you - But I see a lot of people who are concerned with era accurate aspects as long as it doesn't inconvenience or interfere with there play style.
I, for example, have never seen a merchant complain about having to cut bandages 1 at a time. Considering 75% of the reason they are able to sell them at an inflated price is the inconvenience of cutting them that many people don't want to deal with. Theres no shortage of cloth like raegants for example that would solely dictate an inflated price.

Over the last year+ there have been several patches which have introduced changes that people have had issues with and the consistent response when these changes are challenged is along the lines of "our goal is 100% era accuracy". I am usually in favor of the changes should they serve a purpose beyond the standard era accuracy quote from faust, such as to encourage player interaction. I do not believe these vendor changes do anything to improve the shard or encourage player interaction, despite some belief to the contrary from people like Wise. I believe the thought that people are going to begin camping vendors is ridiculous and as a merchant I haven't had any campers yet. Why? Because nobody is dumb enough to stand around waiting for the exact moment that a player will check the vendor and transport gold to the bank... hoping that the person will not detect/reveal.

So this patch does not encourage player interaction... and in fact discourages player vendors that DO encourage interaction.... not to mention vendors positive affect the player community. This patch encourages selling items through the forums rather than in game as well. The vendor change doesn't add to the overall "feel" of this shard being T2A either... and don't bother claiming that it does since the change only came about after Wise stumbled on a few sentences in past patch notes. The change didn't come from a groundswell of players saying they remember vendors only giving 50k at a time max or holding 400 stones max (In fact many of said the opposite in this thread, especially about the 400 stone limit).

Anyway, my point is that this change adds nothing positive to the shard and generally has a negative effect building the community. No increased player interaction. Decreased number of player vendors. More sales through forums. No added "feel" of era accuracy.

Exceptions are being made on this shard in terms of era accuracy in the form of housing limits, # of accounts, multi-clienting, events and trophy/points system just to name a few. So why is there such a hard line taken on changes that do NOTHING to positively affect the shard, such as the past and future vendor changes?

Completely understood, my point is that their goal is 100% accuracy - and this is a part of it. Many people who I find support Era accuracy, do so when It doesn't effect them, and the second it does it's "Yeah it's accurate but it doesn't make sense". Like my point about bandages. You never find merchants complain about how we have to cut bandies 1 at a time, because it lets them sell them at such an inflated price.
Cutting bandies at a time does nothing positive, but it is how it was, and that's why they have it in.

Factions would be awesome for example, and would help out player interaction, PvP, etc, etc. But it's not accurate - which is why we won't have them.

First, the change to bandages is different. People actually REMEMBERED cutting bandages 1 at a time and had been bringing it up here on the forums, thus an argument can be made that this change adds to the "feel" of the era. I find this situation to be different than the vendor change.

Also, the goal cannot legitimately be 100% accuracy without addressing housing limits, # of accounts, multi-clienting, events and trophy/points system just to name a few. Now, I personally enjoy all of the aforementioned things as they have a positive impact on the UOSA community and I never want to see them go away. I am just opening discussion about what should qualify for an exception and what should not. There are already many exceptions so the argument for 100% accuracy is moot IMHO. So what does this change do to benefit the shard, community or player interaction?
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Re: Era Accuracy: Player Vendors

Post by MatronDeWinter »

Ifrit wrote:Because nobody is dumb enough to stand around waiting for the exact moment that a player will check the vendor and transport gold to the bank... hoping that the person will not detect/reveal.
Yes we are

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Re: Era Accuracy: Player Vendors

Post by Shea »

MatronDeWinter wrote:
Ifrit wrote:Because nobody is dumb enough to stand around waiting for the exact moment that a player will check the vendor and transport gold to the bank... hoping that the person will not detect/reveal.
Yes we are
For a potential house loot maybe. Not for 10k :)
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Re: Era Accuracy: Player Vendors

Post by Alex21 »

One goal era accuracy, stop fighting it, its the way things have to be, if you can't deal with inconveniences then play a different way or something.
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