multiple clients (was split)

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archaicsubrosa77
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Re: multiple clients (was split)

Post by archaicsubrosa77 »

I believe the primary focus of this thread is ghosting, or the fear that there maybe more then two Chumbuckets running around but possibly could be a third aye?

Here is my request...if you PK, PK alone or maybe only one or two other people. If you like PVP please kick it in high gear to recruit everyone elite and even first timers to UO into PVP guilds...dismember some guilds and build larger ones.

And please, please keep an eye on anyone who acts even remotely like Chumbucket.
Last edited by archaicsubrosa77 on Tue Oct 27, 2009 4:15 pm, edited 1 time in total.
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Re: multiple clients (was split)

Post by Teg »

Neoptolemos wrote:
Teg wrote: I firmly believe that those most hostile to the concept of restriction to one client are mostly sociopaths who cannot fulfill their need to hurt others in the real world. I don't feel much need to accommodate their neuroses.
I actually facepalmed while reading this paragraph. How on earth you ever survived on OSI back in the day without quitting I'll never know. You really picked the wrong game.
Did I? I ran into PKs only occasionally by being smart. When I did, if I ran I had probably an 80% chance of escaping, and a 30-40% shot at winning if I stood and defended myself against a single PK. I'm no PvPer, but some of them were worse.

I had plenty of fun with the majority of people who elected not to make PvP a routine part of their gameplay.
Neoptolemos wrote:
Frankly, if it takes unchecked sociopaths to keep the shard populated, I no longer care if it's populated.


Well this says it all. If you weren't willing to fight back, you had 2 choices on OSI.
1. You never leave town or your house
2. You quit and found something else to play

The fact that you would knowingly subject yourself to this type of behavior when you know its common has me wondering about your own mental state.
You're choosing to ignore a key part of what you quoted; the word "unchecked". Statloss kept the PK population sufficiently in check that they were an occasional thrilling challenge at best, and an annoyance at worst. To a large degree, that's exactly what this thread is about; the free use of up to three accounts to bypass that check.

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Re: multiple clients (was split)

Post by zzyzx »

Strangely, I 100% agree with where Duke is going with this. Allow 3 accounts, but only one logged in at a time. I am a multi-clienting fanatic but it just makes SENSE. BUT IT IZ NOT ERA ACRATE BCUZ U CULD HAVE FIFTEEN ACOUNTS ON OSI!@#!

Allowing 3 accounts to be logged in at the same time DOES severely reduce the pain of stat loss. Oh noes! I can't play while I afk off counts on my red! Seriously? Deal with it. That is the risk you take for being a murderer. Maybe afk away your counts while sleeping or at work. I really don't think you should be able to kill and kill and kill and the only risk you take is having to sit your ghost in elder gazers for a week while you logon your other red while watching your ghost in gazers to call in all your guildies once someone appears.

I am all for this.
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Re: multiple clients (was split)

Post by Duke Jones »

Neoptolemos wrote: Most people had 2 accounts on OSI as well.
That, I don't believe is true at all.
Neoptolemos wrote:In 9 years I played OSI off and on I never once heard of anyone getting banned simply for multiclienting.
Not being caught, or difficult to enforce =/= Legal.
If you found a foolproof way to rob a bank, and you knew you couldn't be found guilty, does that make it any less legal?
Sure, it's an extreme analogy, but the message is the same.

We need to research t2a POLICY, find out exactly what was and wasn't allowed, and then find a way to enforce it.
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Re: multiple clients (was split)

Post by Neoptolemos »

Teg wrote: You're choosing to ignore a key part of what you quoted; the word "unchecked". Statloss kept the PK population sufficiently in check that they were an occasional thrilling challenge at best, and an annoyance at worst. To a large degree, that's exactly what this thread is about; the free use of up to three accounts to bypass that check.
I will agree there are far more reds here then back in the day, where 95% of pvp was orange vs orange.

I can tell you right now whats going to happen. You won't stop PKing. Instead of using 7x mages, they'll do what I did. Work a character to 100 wep skill, tacs, anat which is quick and easy, and run around with a vanq and 2 healers/gaters. If it dies in heavy stat delete and do over since it takes little time.
I really don't think you should be able to kill and kill and kill and the only risk you take is having to sit your ghost in elder gazers for a week while you logon your other red while watching your ghost in gazers to call in all your guildies once someone appears.
Sounds like you need to form an Anti PK guild and stop letting them have their way with you instead of trying to implement something that screws everyone over. Then again, the squeaky wheel always gets the grease, which is why Trammel came into the game.

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Re: multiple clients (was split)

Post by Teg »

Duke Jones wrote:
Neoptolemos wrote: Most people had 2 accounts on OSI as well.
That, I don't believe is true at all.
Ditto. I knew a good number of people with 2, 3, and more accounts, but they were not the majority. The majority of multi-accounters fell into a few categories: particularly strong addicts, those with to much real-life cash for their own good, highly active leaders (be it guildmasters or just general community leaders), and those that did a lot of player-run event work that needed some extra characters to assist.

The average player did not have multiple accounts, and of those players that did, only a subset routinely multicliented.

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Re: multiple clients (was split)

Post by Teg »

Neoptolemos wrote:I can tell you right now whats going to happen. You won't stop PKing. Instead of using 7x mages, they'll do what I did. Work a character to 100 wep skill, tacs, anat which is quick and easy, and run around with a vanq and 2 healers/gaters. If it dies in heavy stat delete and do over since it takes little time.
If the posse isn't willing to go red, it's significantly easier for a non-PvPer to escape or defend themselves, making it a net gain for the non-sociopaths.

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Re: multiple clients (was split)

Post by zzyzx »

Neoptolemos wrote: Sounds like you need to form an Anti PK guild and stop letting them have their way with you instead of trying to implement something that screws everyone over. Then again, the squeaky wheel always gets the grease, which is why Trammel came into the game.
ROFL. You evidently have no idea as to my playstyle.
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Re: multiple clients (was split)

Post by Neoptolemos »

zzyzx wrote:
Neoptolemos wrote: Sounds like you need to form an Anti PK guild and stop letting them have their way with you instead of trying to implement something that screws everyone over. Then again, the squeaky wheel always gets the grease, which is why Trammel came into the game.
ROFL. You evidently have no idea as to my playstyle.
I get the feeling you're a solo PvPer who people try to gank.

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Re: multiple clients (was split)

Post by zzyzx »

Neoptolemos wrote:
zzyzx wrote:
Neoptolemos wrote: Sounds like you need to form an Anti PK guild and stop letting them have their way with you instead of trying to implement something that screws everyone over. Then again, the squeaky wheel always gets the grease, which is why Trammel came into the game.
ROFL. You evidently have no idea as to my playstyle.
I get the feeling you're a solo PvPer who people try to gank.
Caution, long post, if you don't want to read, just read the TL;DR at the bottom.

Nope, quite the opposite actually. I will not say that PKs don't have it easy, because they do. I won't sit here and oppose this change to 1 account on at a time just for the fact that it would inconvenience me. I support this because it just makes sense.

Stat loss is an absolute JOKE when you have three accounts at your disposal, and I should know, because I recently shrugged off 13 counts like they were nothing while pking on another char, and have seen others macro out of 50+ counts in 3-4 days. While 13 shorts isn't that big of a deal, the mantra is "< 20 = afk, >= 20 macro out". Waiting out anything above 20 is for people that have poisoning or resist because they gain so slow (which is why anat tanks are so popular). This would certainly suck if you couldn't just hop on a carbon copy and continue on.

13 shorts - 5 = 8 * 8hours = 64 hours afk to avoid stat loss when ressing. Let's look at two scenarios.

Multi-account: Wake up at 7, log on, server goes down at 7, 24 hours a day. I am free to play other characters on my two other accounts. I will be out of stat in around 2 days 16 hours. Not much risk of going into stat there really. It probably only took one or two days to get those 8 counts that put me into stat loss range. I can now go PK on another char that has been sitting idle in the background and now has 0 shorts. Sweet.

Single account: Wake up at 7am, log on, go to work, get there at maybe 8. Get home from work at 5pm. Want to play some UO. Log in a different char. Play until 1 am, log in stat, afk until 7. That is 16 hours of afking a day. I will be out of stat in 4 days. I just lost a whole day in comparison with the multi-account approach, not that bad really. Another 2 counts and I would have lost TWO days. The sting is certainly a little worse here. Especially if two of your reds go into stat, because you can only do one at a time, but you can still play your other characters when you are awake! It also all but abolishes ghosting.

TL;DR: Going to a single account approach fixes more issues than it creates. You only really lose out on about 8 hours of afking/macroing your ghost/statlossed red each day granted you PLAY 8 hours a day, many play less, which equates to more afk time for the ghost/macro time. If you have more than one dead red in stat, sucks to be you, be more careful next time.
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Re: multiple clients (was split)

Post by Neoptolemos »

zzyzx wrote:
TL;DR: Going to a single account approach fixes more issues than it creates. You only really lose out on about 8 hours of afking/macroing your ghost/statlossed red each day granted you PLAY 8 hours a day, many play less, which equates to more afk time for the ghost/macro time. If you have more than one dead red in stat, sucks to be you, be more careful next time.
I will agree with you when you say if you have more then 1 dead red in deep stat you're an idiot. There's an art to picking and choosing good marks rather then indiscriminately killing everything that moves.

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