Yes, scrap your reasoning. It IS crap. Would you be happy if we found the exact percentage of people who multi-cliented on OSI and enacted that here on a select few here? Maybe draw names out of a hat to see who gets the multiple accounts. Seems fair, no?Halogen wrote:I'd love to know what the logic is behind this.
Era accuracy=no multiclienting? Then the guy with 3 computers has a huge advantage....totally dumb. Why claim era accuracy on something that simply involves having enough money to buy hardware? Scrap this reasoning please, it's crap.
I am one of the multi-client centric people that is actually OPPOSED to having multiple clients. You assume too much.Halogen wrote: Is it "I don't like the fact that some people utilize 3 clients and beat UO while I don't have the time/inclination/brains to do it too?" Obviously, a specious argument....smelt it.
Way to list every GOOD thing you can do with three clients. Why not list some bad ones that many people abuse? Do you think if everyone on OSI had 3 accounts at their disposal UO would have seen some drastic changes to prevent the abuses that arise with rampant multi-clienting? I mean, heaven FORBID you have to depend on other players in an MMO. I am sure one of the reasons MMOs were created were to deter socialization amongst the players. Ever wonder why vendors SUCK here? Small Hint: IT'S BECAUSE EVERYBODY HAS A GM SMITH/ALCHY/TAILOR/CARPENTER/TINKER/INSCRIBER/MINER/LUMBERJACK.Halogen wrote: If you want to macro hiding on two chars while you kill monsters, what is the the problem?
If you want to have three people interacting in a resist session simultaneously, what is the problem?
*facepalm* But you didn't. Stupid, stupid argument.Halogen wrote: If I had three computers and 3 dialup connections in 99 I could have done the same thing. I did have 2 of each, and my family played them both legally at the same time.