Unique Staff-Made Items for Player-Run Events

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Re: Unique Staff-Made Items for Player-Run Events

Post by BlackFoot »

I would like to point out a few very obvious points people are overlooking.

'Frequency' of these rewards being given out - We are holding a crafter olympics right now as part of an in-game storyline. You can read about it in its thread in player ran events. That is why there has been an above average number of rewards handed out in sequence (there are 3ish more events to go).
UoH have held events more than weekly for a year, literally. There has been maybe 25 rewards handed out for player ran events in the shards over two year history. The idea that these rewards are being handed out frequently in the big picture is a failure to do math.

Crafter Events - There are no automated crafter events. These must be made by players. 'If' there were automated crafter events that awarded silver or some other prize to players, would anyone be saying anything? or this because they are not automated they should not have any prizes? 12? crafter prizes in a 2 year history of a shard should not be cause for panic, only concern there is not enough prizes compared to pvp events (1000ish? pvp trophys vs 12 crafter event prizes?). And yes these are not the first crafter events :P

Rewards - Most events we personally supply the reward, to say that every event we run is staff delivered prizes is insulting and again, off base. Either it being silver/gold/rares etc. Items on bosses, treasure maps to be spawned. This comes from our pocket. When a Gm deems it fit and we have requested, they grant a prize to the winner or participants, which is incredibly rare vs the number of events. We could go two months of solid events and never get an admin assisted reward. Many events we run staff are not informed, there is no system message and there is no special prize.

As for all discussion of 'We wouldn't get that if we asked'. If If If If - try holding a bunch of well organized events and asking. I went to 4 or 5 events ran by players, prizes provided by staff before I ran my first event. I think my first was Kylock's pvp tournament. It had a pretty cool angel statue prize. Staff have always shown more than a willingness to help players trying to do something positive for the in game community.

Running the museum and holding events is incredibly expensive, it also takes up a lot of my time and will power. I don't hold these events so that I can win them. I have never walked away with a trophy or prize from any of these events. I hold these events so that players who arent 'super power gamers' have something fun to do outside of their normal game play. The fact that a player who plays a tinkerer walked away with a tinkerer prize should not bother you.

It really should not.

A player's motivation for taking part in a player ran event is not a legitimate point for or against admin prizes to player ran events. Players come to a player ran event for a chance at a prize? is this something new? The 'size' of the prize should really not reflect the number of participants. That is a poor way to gauge the failure/success of any event. We have held events with 50+ players and I would say they were no more successful than events with 5. I have much experience with this.

We do everything we can to let all players know the events are taking place, you know they are taking place. Instead of participating in these (once in a shards lifetime crafter olympic FLINT MICHIGAN MEGABOWL) events for a chance at a prize you decide to grief them and try to murder players. This is an obvious extension of that in game attitude on the forums. Instead of trying to derail players trying to do something positive in game, you should get out there and host some events and try to improve other players gaming experience, instead of just your own. Earn those town add ons you have and most obviously deserve.
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Re: Unique Staff-Made Items for Player-Run Events

Post by SJane3384 »

For everyone above:

Player run* events.

Learn English please.
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Re: Unique Staff-Made Items for Player-Run Events

Post by BlackFoot »

cant make me
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Re: Unique Staff-Made Items for Player-Run Events

Post by Kryptokuddlelite »

I agree with you BF...but if these rewards are allowed then we need to make sure that they dont leave the owner for selling....those things created by the staff enter the economy and have a value put on them at the players discresion..its basically the same as the federal reserve making more money and just putting it out there in circulation..it decreases the value of the market ...or changes it ...whatever the case...the staff does not need to be creating items for player ran events that could potentially sway economy in ANY way our trophy system does enough in this matter. Its just alittle much asking staff to make special rewards continuously no matter the reason. there is just no reason that this "has to happen" .. allowing this to happen only opens the door for negative things to happen....what positive could happen. a player gets a trophy and keeps it..end of story...but that is not the case in every instance. people make money off staff creted items...its just not a good idea for player ran events...but if u were staff and wanted to hold these events...it would be awsome!!!!
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Re: Unique Staff-Made Items for Player-Run Events

Post by BlackFoot »

.the staff does not need to be creating items for player ran events that could potentially sway economy in ANY way

Well this point obviously cant happen. As much as I would love to think players would want to keep their prize they won. Be it staff created award or player given award, anything a sack of ore anything has value on the market. Who wants to display someone else s first place pvp trophy in their house? I think its weird. To tell a player they cant sell their prize that they own is the same as telling a player they cant sell their silver after they win it at any other event. Its a whole different argument that needs it own thread.


. Its just alittle much asking staff to make special rewards continuously no matter the reason.

No one asks for admin items continuously, and no one asks without a good reason (actually I am not sure about that :P I duno what other players ask of Admin can only speak for our guild). Players really have to trust the judgment of the staff. They are level headed and good at what they do. That is why the shard is so successful. They aren't going to give away things to players without oversight.

The crafter events that are happening now are the first and potentially the last of their kind. There is one event for each crafting skill. Had I split these events over a 2 year period instead of in an olympic format would anyone have said anything? But the end result would be the same if I had. I love the olympic format and I am getting nothing but positive feedback from all participants. Players appreciate these events win or lose.
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Re: Unique Staff-Made Items for Player-Run Events

Post by Kryptokuddlelite »

nevermores statements to me in pms alledges that items are created for players all the time...everyday.....if this is not how it is....then he needs to be checked. ...so lets see...how many people then will do the same for different player run events... filling the shard with created items being sold at players discression...if u can have over 20 items made since the population was big enough for these events..imagine how many people will follow suit.....its not t2a and is not era accurate....thus this will change the uosa away from its goal......
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Re: Unique Staff-Made Items for Player-Run Events

Post by Mirage »

I'm not sure what kind of items have been given out lately, but this such thing was a rare occasion on OSI shards. If every week or month a unique item is being given out at a player ran event, then that's exceeding what should probably be given out. If a player ran event aided by staff was every 3 months I would say that it is a lot. Player ran events should be ran by the player, and the prize should be given by the player.....as far as aiding the event, I see no problem with staff helping out making announcements. Of course there are exceptions where you have a more "epic" player ran event like blackfoots 1v1 league finals etc. I understand Lucas point about favoritism though. If LucaBlight puts in the same amount putting together a player ran event, he should have the same opportunity to do so as Blackfoot and get the same assistance. (I'm NOT saying that he wouldn't I'm just stating what I feel is the right thing to do.) Should staff entrust LucaBlight with a unique item (or anyone else) who isn't credible, absolutely not.
Mikel123 wrote:The rewards for certain in-game activities on this shard are just so out-of-whack with each other though, that I think it creates jealousy issues like this.

You can make 5k an hour as a blacksmith.
You can make 10k an hour hunting liches. (you definately make more)
You can make 20k an hour crafting.
You can make 30k an hour provoking. (more)
You can make 50k an hour with a tamer. (way more)
You can make 100k an hour at events.
You can make 100k an hour hunting rares.

And the worst part is, those final two lines are probably the least era-accurate portion of this shard, and are incredibly subjective (rare rimers, who gets items at what events, the entire trophy system, etc).

Now, this wouldn't be a problem, except it is a zero-sum game. Every other person on the shard has their purchasing power impacted when someone gets a free unique item.

The rare system on this shard is so ridiculously dominant over the way gold, and thus everything else, changes hands, it's insane. But, we all know that. So Luca, if you want to get millions and unique rares too, I guess you should just join the events when those things are given out.
This is not true, you could run around for a full day and not find any rares. And I don't know you, but I highly doubt you're good enough to make 100k in trophies an hour.

Edit: I would like to say that UOSA Staffs' credibility is highly respectable.
Last edited by Mirage on Sun Mar 14, 2010 1:21 pm, edited 1 time in total.
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Re: Unique Staff-Made Items for Player-Run Events

Post by Pat »

I have yet to receive a rare worth 500k+ from tourneys, CTF, DD, or bagball; these are the rares that are the concern.

If staff are going to give out a prize then it should be silver or a statue that is worth silver.

The ONLY way to get one of the extreme rares should be through purchasing them with SILVER or finding the rare item somewhere throughout the world.

On a side note, they should remove the rare spawns and make random rares placed throughout the world and once a player finds it... a new one is spawned in a NEW random location. This will help keep people from timing the spawns.

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Re: Unique Staff-Made Items for Player-Run Events

Post by SJane3384 »

Pat wrote:I have yet to receive a rare worth 500k+ from tourneys, CTF, DD, or bagball; these are the rares that are the concern.

If staff are going to give out a prize then it should be silver or a statue that is worth silver.

The ONLY way to get one of the extreme rares should be through purchasing them with SILVER or finding the rare item somewhere throughout the world.

On a side note, they should remove the rare spawns and make random rares placed throughout the world and once a player finds it... a new one is spawned in a NEW random location. This will help keep people from timing the spawns.
I agree about regular rares. A small percentage of people camping them is indeed skewing the economy, because basically they can set the prices to whatever they want and leave no flex room for anyone else to get in on the action.

I disagree, though, about event rares. I understand that nowadays (and even back in the day) it was rarer for OSI to give out stuff like this. However, we also need to stay competitive as a free shard, which means events. The huge amount of complaint threads after random spawn events just goes to show that people just aren't satisfied to do events for the fun of it. There needs to be some sort of reward involved...and the rarer the reward, the more people will tend to want to attain it (by participating).

Also, look at our population vs. UO's T2A era. We're WAY smaller. I'd bet when the OSI population was our size, the GMs were much more likely to hand out unique rares just to get people to stay. Sure, I can't prove this for certain. But just look at some of the more recent MMOs to come out. Star Trek: Online for example. If you joined as one of the first bunch of people, you got an extra char slot and some random ship that no one else will be able to get. Or Mytheon. New players get weps that are unique to server birth. It's all about trying to keep the population we have, to keep the shard growing.

Do I think that the trend of 2 unique rares a month should be continued? Hell no. But do I think letting Blackfoot give CRAFTING rares (which almost never happens) out for his olympics is wrong? No.
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Re: Unique Staff-Made Items for Player-Run Events

Post by Pat »

SJane3384 wrote:
Pat wrote:I have yet to receive a rare worth 500k+ from tourneys, CTF, DD, or bagball; these are the rares that are the concern.

If staff are going to give out a prize then it should be silver or a statue that is worth silver.

The ONLY way to get one of the extreme rares should be through purchasing them with SILVER or finding the rare item somewhere throughout the world.

On a side note, they should remove the rare spawns and make random rares placed throughout the world and once a player finds it... a new one is spawned in a NEW random location. This will help keep people from timing the spawns.
I agree about regular rares. A small percentage of people camping them is indeed skewing the economy, because basically they can set the prices to whatever they want and leave no flex room for anyone else to get in on the action.

I disagree, though, about event rares. I understand that nowadays (and even back in the day) it was rarer for OSI to give out stuff like this. However, we also need to stay competitive as a free shard, which means events. The huge amount of complaint threads after random spawn events just goes to show that people just aren't satisfied to do events for the fun of it. There needs to be some sort of reward involved...and the rarer the reward, the more people will tend to want to attain it (by participating).

Also, look at our population vs. UO's T2A era. We're WAY smaller. I'd bet when the OSI population was our size, the GMs were much more likely to hand out unique rares just to get people to stay. Sure, I can't prove this for certain. But just look at some of the more recent MMOs to come out. Star Trek: Online for example. If you joined as one of the first bunch of people, you got an extra char slot and some random ship that no one else will be able to get. Or Mytheon. New players get weps that are unique to server birth. It's all about trying to keep the population we have, to keep the shard growing.

Do I think that the trend of 2 unique rares a month should be continued? Hell no. But do I think letting Blackfoot give CRAFTING rares (which almost never happens) out for his olympics is wrong? No.
I personally liked the random smaller events and i know i read a lot of other posts that thought the same. I think that the whole trophy system (silver and rare prizes) should be eliminated and these valuable items should just be scattered throughout the world for the lucky joe to find... perhaps one of the MANY ruins in the woods would have a rare in it...

Our player Base is at a high right now. Dont compare our player base to OSI... its pointless, it will never be the same. This server is no longer a new server, the rares need to be harder to acquire to maintain a even distribution or else you find the people that will take advantage of these easy to gain rares, for example Felix's statement about only joining these events in order to get the unique rare. How many people on this shard knew about these special rares being given out?.. i sure didnt. So, yes, this allows those few people that do know to take advantage of these situations.

Rares should be in a place that even a noob could walk up and try to pick it up, then run back to his friends and show this freaking cool item that they just found sitting on a table in moonglow zoo.

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Re: Unique Staff-Made Items for Player-Run Events

Post by BlackFoot »

Once again people are making gross assumptions about the amount of awards being given out. This crafter olympics is a large event. The largest crafter event in the history of UOSA. There are awards for this large all inclusive event. There were 10x more prizes given out at shaletar, or at cove invasions. The assumptions being tossed around in this thread are way off base.
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Re: Unique Staff-Made Items for Player-Run Events

Post by SJane3384 »

Pat wrote:
I personally liked the random smaller events and i know i read a lot of other posts that thought the same. I think that the whole trophy system (silver and rare prizes) should be eliminated and these valuable items should just be scattered throughout the world for the lucky joe to find... perhaps one of the MANY ruins in the woods would have a rare in it...

Our player Base is at a high right now. Dont compare our player base to OSI... its pointless, it will never be the same. This server is no longer a new server, the rares need to be harder to acquire to maintain a even distribution or else you find the people that will take advantage of these easy to gain rares, for example Felix's statement about only joining these events in order to get the unique rare. How many people on this shard knew about these special rares being given out?.. i sure didnt. So, yes, this allows those few people that do know to take advantage of these situations.

Rares should be in a place that even a noob could walk up and try to pick it up, then run back to his friends and show this freaking cool item that they just found sitting on a table in moonglow zoo.
1) I understand you personally and your friends play the events for the events. So do I, and all my friends. But seriously, after the next town invasion, come to the forums and look at the posts.

2) It's not pointless to compare us to OSI, because at one point OSI WAS our size. That was exactly my point. When OSI was our size, I bet they did what our admins did. When they blew up, stuff became rarer.

3) Felix is a bad example, and only represents a small portion of the shard. I bet if you took a poll, most people would want to keep their unique prize. As Blackfoot said, who wants a prize with someone else's name on it?

4) People who didn't know about this event either don't know about the forums/IRC or don't read. They've been posted forever, even before they were officially happening. Also, people have been talking about them on IRC tons. The thread title even says when the next event is being held.

Again, I agree about normal rares being more scattered. But for unique events, there should be unique prizes. They aren't that common, and add a little extra something to strive for.
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Re: Unique Staff-Made Items for Player-Run Events

Post by BlackFoot »

Pat wrote:I have yet to receive a rare worth 500k+ from tourneys, CTF, DD, or bagball; these are the rares that are the concern.
I have received 4 hued blessed masks from these events, 2 unique items, and blessed sandals.
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Re: Unique Staff-Made Items for Player-Run Events

Post by BlackFoot »

Luca|Blight wrote: One player said he only goes to Blackfoot's events to win these items and sell them for 'millions'.
Do you mind telling me who bought and sold which items? I havnt seen a trade forum post about any items from any of our events.
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Re: Unique Staff-Made Items for Player-Run Events

Post by SJane3384 »

BlackFoot wrote:
Luca|Blight wrote: One player said he only goes to Blackfoot's events to win these items and sell them for 'millions'.
Do you mind telling me who bought and sold which items? I havnt seen a trade forum post about any items from any of our events.
Probably Felix....and yea, that speaks for itself.
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