I think it had to do with several factors. a) People were paying for the game monthly. Few people had more than 1 account, maybe 2, rarley 3. On this server I have an entire account just dedicated to ghosts to check out a spawn before I recall in. b) At the time, stat loss SUCKED, few people were willing to risk what would've been (at the time) months of macroing to get back in shape. On my server (Catskills) - 99% of the PvP was done through guild wars & Order/Chaos. Which at the time, was fine. I never had a problem finding a fight. But the days of roaming gank squads were gone as soon as the reputation patch went in.rouss wrote:well that's because much less people knew how to play uo well back thenOswald wrote:
In reality there were less PK's back on OSI and, as you said, nobody was ghosting spawns back then.
On this server, people don't seem to care. Perhaps it's a combination of no longer caring about stat loss, being smarter/better macro'ers making it not as much of a chore to re-GM skills. It is what it is. It's defiently an adjustment for sure.
Also as someone else pointed out, most red's are someone's alt. There's no "sides" on this server. I'd bet most established players here have a PK character and a blue character. On the live servers, people tended to choose sides, good or evil. Which is fine, just saying.
Their are far more PK's on this server then their was back in the original T2A age.