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Re: Are 'Swing Timers' the only thing that need work?
Posted: Mon May 31, 2010 8:28 am
by Mikel123
- Izual, stop using colors, it's a pain in the ass to read what you're writing
- just because there are strong mongbats does not mean there are not weak ones too; there SHOULD be mongbats with 70 hps; I don't even know how you can prove there's no weak ones left
- Matron, there is some weirdness with level 8 spells. You can definitely get in a rut and fail like 8 in a row, which mathematically is next to impossible. I don't know how the game decides if you fail or succeed, but it may be something involving a timestamp, as I feel like when I fail a bunch in a row, I'm casting one after the other, without much pause. I dunno.
- regarding tactics, I think this is a vestige of our shard advancing weapon skills and tactics much faster than they went in T2A, and more like they did in UOR and Power Hour. I think part of the reason in T2A, one GMed tactics first was because monsters that you trained on (bone knights, trolls, etc) typically had a higher tactics than wrestling. In any case, I'm all for accuracy, but this is about the most trivial thing I can think of. If we found info on how it really worked, all well and good, but it's not worth spending time trying to correct something that just gets macroed to GM anyways.
- Altering the skill titles with the arrows is absolutely inaccurate. I know a bunch of people who left Animal Lore at 99.9 so they could display Grandmaster Tamer instead of Grandmaster Ranger
Re: Are 'Swing Timers' the only thing that need work?
Posted: Mon May 31, 2010 10:06 am
by punk
Izual wrote:punk wrote:
It's not an issue of balance.
Everything wasn't perfect when they first dropped the t2a code.
1 weapon wasn't supposed to be the only weapon doing damage.
Some things needed adjusting.
punk wrote:one real viable PvP template
I guarantee this wasn't Richard Garriots or Origins view when he created Ultima Online.
It's all irrelevant. UOSA is not trying to perfect Garriot's vision, UOSA is not trying to perfect the T2A code.
Of course the T2A code wasn't perfect, of course T2A isn't exactly what Garriot or Origin had in mind, but T2A is what UOSA is mimicking, period.
You may be right, some things might need adjusting, I wasn't even trying to argue that everything is perfect. I was telling you that your rationale was wrong. Things may need adjusting because they aren't 100% perfect to the T2A era, not because they aren't balanced.
UOSA is not about taking T2A and improving/altering/balancing it to make it better, its about taking T2A 100% as it was no questions asked, no subjective "Garriot would probably like this change", only pure objectivity.
You'll NEVER cause a patch or a change by making an argument like "look at this weapon's damage versus this other weapons". The only way you'll ever actually get a change implemented is if you have definitive proof that it's how it worked in T2A.... so stop trying.
Re: Are 'Swing Timers' the only thing that need work?
Posted: Mon May 31, 2010 5:24 pm
by Izual
punk wrote:
It's all irrelevant. UOSA is not trying to perfect Garriot's vision, UOSA is not trying to perfect the T2A code.
Of course the T2A code wasn't perfect, of course T2A isn't exactly what Garriot or Origin had in mind, but T2A is what UOSA is mimicking, period.
You may be right, some things might need adjusting, I wasn't even trying to argue that everything is perfect. I was telling you that your rationale was wrong. Things may need adjusting because they aren't 100% perfect to the T2A era, not because they aren't balanced.
UOSA is not about taking T2A and improving/altering/balancing it to make it better, its about taking T2A 100% as it was no questions asked, no subjective "Garriot would probably like this change", only pure objectivity.
You'll NEVER cause a patch or a change by making an argument like "look at this weapon's damage versus this other weapons". The only way you'll ever actually get a change implemented is if you have definitive proof that it's how it worked in T2A.... so stop trying.
I'm not gonna argue with you or any other kids over the internet. So I will say this and be done with this conversation.
This issue, has been responded to by Staff.
Are you staff?
As far as I know, the next patch may impliment some of the things I have suggested, and you, not being Staff, can't tell me shit.
'So stop trying'
Re: Are 'Swing Timers' the only thing that need work?
Posted: Mon May 31, 2010 5:28 pm
by nightshark
Izual wrote:punk wrote:
It's all irrelevant. UOSA is not trying to perfect Garriot's vision, UOSA is not trying to perfect the T2A code.
Of course the T2A code wasn't perfect, of course T2A isn't exactly what Garriot or Origin had in mind, but T2A is what UOSA is mimicking, period.
You may be right, some things might need adjusting, I wasn't even trying to argue that everything is perfect. I was telling you that your rationale was wrong. Things may need adjusting because they aren't 100% perfect to the T2A era, not because they aren't balanced.
UOSA is not about taking T2A and improving/altering/balancing it to make it better, its about taking T2A 100% as it was no questions asked, no subjective "Garriot would probably like this change", only pure objectivity.
You'll NEVER cause a patch or a change by making an argument like "look at this weapon's damage versus this other weapons". The only way you'll ever actually get a change implemented is if you have definitive proof that it's how it worked in T2A.... so stop trying.
The 'Horse Stamina' issue I brought up had no proof, and got responded to by Staff.
actually horse stamina has been a long running topic that has been brought up many times, and there is proof
stuff generally just does not go into this shard without proof
Re: Are 'Swing Timers' the only thing that need work?
Posted: Tue Jun 01, 2010 9:29 pm
by Derrick
Hope this isn't too much of a derailment, but please don't post tree-hack screenshots in the forums. I'm not going to remove them at this time becuase I know some effort went into this.
Also, you may not connect 4 clients to this shard. You may have three accounts; if you need to get on a friends account (which is permissible) please do not exceed three connections yourself.
Re: Are 'Swing Timers' the only thing that need work?
Posted: Tue Jun 01, 2010 9:39 pm
by Derrick
*Shameless Double post*
I agree that something seems off on these reports, and will investigate this. The weapons code is very likely going to be torn completely apart soon at least for testing of some new theories that have surfaced, this will be a good opportunity to look at these questions.
Mongbats (the weak ones) have 4d2 hit points, as per OSI. I don't understand how they can survive more than one or two hits either.
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 12:25 am
by Kalo
I love you Derrick.
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 11:19 am
by Mens Rea
I thought "accurate" archery weapons gave you more archery skill during T2A?
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 11:32 am
by BlackFoot
as per the mongbat thing you need only look at the survival games. Every single survival match opens with a really wweak mongbat, that dies with a few fist punches or a fireball.
The enxt monster is always a very strong mongbat, that takes more than an energybotl to kill (0 eval)
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 1:12 pm
by MatronDeWinter
Then it's possible that there are entirely too many strongbats around. That stupid mongbat on justice island always resists my ebolt consistently.
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 1:27 pm
by BlackFoot
maybe they are the bastard children off the dreaded mongbat lords that were released from the mongbat maps a year ago?
eventually their genetics iwll get watered out again
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 1:35 pm
by KydVicious
Derrick wrote:*Shameless Double post*
I agree that something seems off on these reports, and will investigate this. The weapons code is very likely going to be torn completely apart soon at least for testing of some new theories that have surfaced, this will be a good opportunity to look at these questions.
Mongbats (the weak ones) have 4d2 hit points, as per OSI. I don't understand how they can survive more than one or two hits either.
I'm very glad to hear this, finally there might be some form of consistency and era accuracy in the melee mechanics on this shard.
Re: Are 'Swing Timers' the only thing that need work?
Posted: Wed Jun 02, 2010 4:26 pm
by nightshark
Mens Rea wrote:I thought "accurate" archery weapons gave you more archery skill during T2A?
they did, and they do on uosa
Re: Are 'Swing Timers' the only thing that need work?
Posted: Mon Jun 14, 2010 10:41 am
by Guerrilla
i agree. something doesnt feel right